Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
32 Zeilen
1.2 KiB
TOML
32 Zeilen
1.2 KiB
TOML
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:26671"
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# What should be the MOTD? Legacy color codes and JSON are accepted.
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motd = "&3A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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show-max-players = 500
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# Should we authenticate players with Mojang? By default, this is on.
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online-mode = true
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# Should we forward IP addresses and other data to backend servers?
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# Available options:
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# - "none": No forwarding will be done. All players will appear to be connecting from the proxy
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# and will have offline-mode UUIDs.
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# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run
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# servers using Minecraft 1.12 or lower.
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# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native
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# forwarding. Only applicable for Minecraft 1.13 or higher.
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ip-forwarding = "legacy"
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[servers]
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# Configure your servers here.
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lobby = "127.0.0.1:25565"
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lobby2 = "127.0.0.1:25566"
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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"lobby"
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] |