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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2025-01-11 15:41:14 +01:00
Adrian 38558783bb
Fixed client brand handling for players with versions 1.20.2 or higher (#1223)
This commit fixes the sending of the client brand to the backend server and the execution of the PlayerClientBrandEvent from players with versions 1.20.2 or higher
2024-01-29 09:13:17 -05:00
2023-12-09 18:16:02 +00:00
2023-10-10 12:44:16 +00:00
2021-01-22 19:50:31 -05:00
2022-08-07 10:56:43 -04:00
2023-01-01 18:46:33 -05:00
2023-03-31 12:05:53 -07:00
2024-01-19 15:26:31 +00:00

Velocity

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A Minecraft server proxy with unparalleled server support, scalability, and flexibility.

Velocity is licensed under the GPLv3 license.

Goals

  • A codebase that is easy to dive into and consistently follows best practices for Java projects as much as reasonably possible.
  • High performance: handle thousands of players on one proxy.
  • A new, refreshing API built from the ground up to be flexible and powerful whilst avoiding design mistakes and suboptimal designs from other proxies.
  • First-class support for Paper, Sponge, Fabric and Forge. (Other implementations may work, but we make every endeavor to support these server implementations specifically.)

Building

Velocity is built with Gradle. We recommend using the wrapper script (./gradlew) as our CI builds using it.

It is sufficient to run ./gradlew build to run the full build cycle.

Running

Once you've built Velocity, you can copy and run the -all JAR from proxy/build/libs. Velocity will generate a default configuration file and you can configure it from there.

Alternatively, you can get the proxy JAR from the downloads page.

Beschreibung
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Readme GPL-3.0 15 MiB
Languages
Java 99.3%
C 0.4%
Shell 0.2%