# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:25577" # What should be the MOTD? Legacy color codes and JSON are accepted. motd = "&3A Velocity Server" # What should we display for the maximum number of players? (Velocity does not support a cap # on the number of players online.) show-max-players = 500 # Should we authenticate players with Mojang? By default, this is on. online-mode = true # Should we forward IP addresses and other data to backend servers? # Available options: # - "none": No forwarding will be done. All players will appear to be connecting from the proxy # and will have offline-mode UUIDs. # - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run # servers using Minecraft 1.12 or lower. # - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native # forwarding. Only applicable for Minecraft 1.13 or higher. player-info-forwarding = "modern" # If you are using modern IP forwarding, configure an unique secret here. player-info-forwarding-secret = "5up3r53cr3t" [servers] # Configure your servers here. lobby = "127.0.0.1:30066" factions = "127.0.0.1:30067" minigames = "127.0.0.1:30068" # In what order we should try servers when a player logs in or is kicked from a server. try = [ "lobby" ] [advanced] # How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and # setting it to -1 will disable compression entirely. compression-threshold = 1024 # How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6. compression-level = -1 [query] # Whether to enable responding to GameSpy 4 query responses or not enabled = false # If query responding is enabled, on what port should query response listener listen on? port = 25577