Andrew Steinborn
929d623be2
Add support for arbitrary event handler ordering.
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This allows for 65,536 different orders, which should be more than enough for anyone.
2020-10-22 01:02:40 -04:00
Andrew Steinborn
d8d469af0b
Remove remaining deprecated APIs
2020-10-22 00:41:56 -04:00
Andrew Steinborn
a1eebc6502
Remove deprecated Velocity 1.0.0 Command API.
2020-10-22 00:13:20 -04:00
Andrew Steinborn
9dfe44b125
Bump to 2.0.0-SNAPSHOT, remove deprecated text API and toml4j
2020-10-21 23:57:53 -04:00
Andrew Steinborn
fd63945175
Follow historical precedent with the new snapshot protocol release policy.
2020-10-15 15:57:27 -04:00
Andrew Steinborn
53b2400682
Remove bad snapshot flag.
2020-10-15 11:47:34 -04:00
Andrew Steinborn
b75086aacb
Proper Minecraft 1.16.4-pre1 support.
2020-10-15 11:46:44 -04:00
Riley Park
a76c01df4b
Fix a few javadoc-related problems
2020-10-15 08:24:41 -07:00
Riley Park
60e917b4a1
Player has an identity
2020-10-13 22:36:51 -07:00
Andrew Steinborn
3b1009caba
Prepare for 1.16.4
2020-10-11 20:15:29 -04:00
Frank van der Heijden
2b6c271cc7
Add ability to check for command alias existence in api module
2020-09-13 19:11:40 +02:00
Andrew Steinborn
3a4aa4a25c
Minecraft 1.16.3
2020-09-10 10:47:25 -04:00
Andrew Steinborn
540541842a
Minecraft 1.16.3-rc1
2020-09-07 10:06:49 -04:00
Andrew Steinborn
5d287306c2
Small code cleanups
2020-09-01 03:25:15 -04:00
Andrew Steinborn
764c8ed3e5
Fix compile error
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While we're at it, change the newly-introduced shutdown API to use a generic Adventure component instead.
2020-08-30 07:09:52 -04:00
Andrew Steinborn
1f621300f6
Revert #338
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This is creating more problems than it actually solves
2020-08-22 02:40:35 -04:00
Andrew Steinborn
26f3cb43c7
Clean up some Adventure support code, implement another sendMessage overload
2020-08-16 14:02:04 -04:00
Andrew Steinborn
1717d7f9b4
Add SimpleCommand.Invocation#alias function.
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It seems like this ability is generally useful outside RawCommand, so let's add this to SimpleCommand too.
2020-08-15 16:41:35 -04:00
Andrew Steinborn
c0af5668b9
Merge pull request #338 from xxDark/read-timeout
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Make initial read timeout configurable
2020-08-10 23:05:52 -04:00
Andrew Steinborn
ab10b6de1e
Cross our fingers and hope this is 1.16.2
2020-08-10 21:46:13 -04:00
Andrew Steinborn
1a31b99701
1.16.2-rc2
2020-08-10 12:53:23 -04:00
Andrew Steinborn
ba66d15b1d
1.16.2-rc1
2020-08-07 13:35:31 -04:00
Andrew Steinborn
b34b198064
1.16.2-pre3
2020-08-06 15:08:50 -04:00
Andrew Steinborn
d79c1d0407
Port of #325 for Velocity 1.1.0
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Co-authored-by: Five (Xer) <admin@xernium.com>
2020-08-05 18:13:16 -04:00
xxDark
e94778c149
Resolve code style issue
2020-08-05 21:31:51 +03:00
Andrew Steinborn
3beaeb2df7
Merge pull request #341 from alexstaeding/feature/shutdown-api
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Add shutdown methods to ProxyServer
2020-08-05 11:35:38 -04:00
Jacob Allen
76173e4145
Add PRE_SERVER_JOIN to DisconnectEvent#LoginStatus ( #346 )
2020-08-04 16:30:17 -04:00
Alexander Staeding
c963343e27
Add dataAsInputStream() to PluginMessageEvent
2020-08-03 00:52:54 +02:00
Alexander Staeding
190bef375a
Add shutdown methods to ProxyServer
2020-07-30 21:48:58 +02:00
xDark
b79f6ad827
Make initial read timeout configurable
2020-07-29 16:59:39 +03:00
Hugo Manrique
6cc6e0f641
New command API ( #330 )
2020-07-29 03:43:16 -04:00
Andrew Steinborn
cb261c6513
Better handle not failing over on a read timeout
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The existing Velocity logic was pretty optimistic, hoping the player connection would stay alive long enough to accept a connection to another server. Now, if we notice a read timeout on the server end, we'll treat the disconnect as "unsafe" and disconnect the player immediately.
I've added a configuration option to solve the issue in the way BungeeCord does it. This could cause issues with servers that extensively modify the server pipeline and could degrade the user experience, though. Let's try this more conservative and see if it helps,
2020-07-20 21:55:33 -04:00
Andrew Steinborn
2296a9d8dd
Fix compile error caused by adventure changes
2020-07-16 11:50:48 -04:00
Andrew Steinborn
bcab3be2e2
Fix Checkstyle error
2020-07-14 21:31:16 -04:00
Mariell Hoversholm
9c8c851d12
Add async command suggestions
2020-07-15 00:28:22 +02:00
Andrew Steinborn
4c3d9de5fe
Add ServerPostConnectEvent as a less confusing (and non-blocking) alternative to ServerConnectedEvent
2020-07-12 16:13:04 -04:00
Andrew Steinborn
d47462c606
Fix accidential deprecation
2020-07-12 11:42:44 -04:00
Andrew Steinborn
6e84261166
Merge branch 'dev/1.1.0' into adventure-api
2020-07-12 01:49:08 -04:00
Andrew Steinborn
86259f788f
Adjust for recent adventure API changes.
2020-07-11 12:00:54 -04:00
Andrew Steinborn
079b352c97
Add a new loginstatus for CANCELLED_BY_USER_BEFORE_COMPLETE
2020-07-03 17:48:20 -04:00
Andrew Steinborn
801ae4f33d
Add one more case to disconnectedDuringLogin()
2020-07-03 17:26:11 -04:00
Andrew Steinborn
5285a3c155
Remove AdventureCompact in favor of the text 3.x serializer added in KyoriPowered/adventure-platform#23
2020-06-29 23:34:59 -04:00
Andrew Steinborn
1938013ab2
Make DisconnectEvent more sane
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This is a step towards fixing #289 and removing some less-than-optimal behavior in plugins I maintain internally.
2020-06-29 11:17:08 -04:00
Andrew Steinborn
5b9dbb74c9
Fix up some annotations
2020-06-29 10:42:01 -04:00
Andrew Steinborn
70698246bf
Get everything compiling and Checkstyle clean
2020-06-28 23:20:46 -04:00
Andrew Steinborn
5c02d6b007
RegisteredServer and ProxyServer now implement MultiAudience
2020-06-28 22:01:45 -04:00
Andrew Steinborn
8ef2835a47
Fix API breaking change, deprecate ProxyAudience
2020-06-28 21:44:44 -04:00
Andrew Steinborn
70a989e955
Minor cleanup and add some missing Deprecated tags
2020-06-28 21:29:25 -04:00
Andrew Steinborn
2e7a598916
Initial commit of adventure-adapted Velocity API.
2020-06-28 21:23:01 -04:00
Andrew Steinborn
2f11c22003
Add Minecraft 1.16.1 compatibility
2020-06-24 10:07:24 -04:00