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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-06 08:10:12 +01:00
Commit graph

2023 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
b9823085af Update Guice to 5.0.1
This (aside from removal of deprecated methods) is the only notable API break in Velocity 3.0.0.
2021-05-23 17:20:52 -04:00
Andrew Steinborn
e14ea36150 We don't rely on kyori/event any more 2021-05-23 15:52:09 -04:00
Andrew Steinborn
3944eec491 Add async parameter to @Subscribe, also as a migration aid. 2021-05-23 15:42:17 -04:00
Seppe Volkaerts
821ca02ee7 Backport Velocity Polymer's async event API, with changes.
This commit backports the event manager from Velocity Polymer, with some changes for Velocity 1.1.x API compatibility:

- All event handlers run asynchronously. (While EventTask.async() exists, it is not useful in 3.0.0, but is provided as a migration aid for Polymer.)
- Event ordering is currently limited to the 5 levels available in Velocity 1.x.x.
2021-05-23 15:39:06 -04:00
Andrew Steinborn
3f50964f36 Fix CommandManager method naming so that it is in sync with the 1.1.0 API 2021-05-23 14:20:59 -04:00
Andrew Steinborn
b632431ae9 don't build on Java 8 2021-05-23 14:15:22 -04:00
Andrew Steinborn
977300cc66 Remove text 3.x API and associated deprecated APIs 2021-05-23 14:13:51 -04:00
Andrew Steinborn
569bb4a16b Just import the entire command manager from Polymer, without changing any names 2021-05-23 13:58:27 -04:00
Andrew Steinborn
590f18dbe0 Convert to Java 11 compressor 2021-05-23 13:58:01 -04:00
Andrew Steinborn
59f358441a Bump Velocity to Java 11 minimum
Fixes #381. There is generally a consensus that we should move forward with this. We do not anticipate a Velocity 2.0.0 release until well after the release of the next Java LTS version (Java 17).

This commit doesn't clean up anything for the new Java version yet.
2021-05-23 13:50:14 -04:00
Andrew Steinborn
d6dcb115f1 Remove remaining deprecated APIs 2021-05-23 13:49:06 -04:00
Andrew Steinborn
6816c15385 Remove bad test 2021-05-23 13:47:20 -04:00
Andrew Steinborn
2f0ee15051 Remove deprecated Velocity 1.0.0 Command API. 2021-05-23 13:46:47 -04:00
Andrew Steinborn
cceeeb3490 Velocity 3.0.0-SNAPSHOT 2021-05-19 16:11:40 -04:00
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Remove leftovers 2021-05-12 21:42:27 +02:00
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Adjust snapshot -> final version 2021-05-12 21:42:27 +02:00
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Snapshot 20w45a 2021-05-12 21:42:27 +02:00
Andrew Steinborn
06ecab2627
Merge pull request #493 from VelocityPowered/feature/combine-varint-prefix-with-compression
Further packet handling performance improvements
2021-05-09 03:07:44 -04:00
Andrew Steinborn
11ed4b46e4 whoops 2021-05-09 02:57:52 -04:00
Andrew Steinborn
5170da8fd7 Improve writeVarInt inlining by peeling the two most common cases 2021-05-09 02:57:01 -04:00
Andrew Steinborn
150fd9a9cf Add highly-optimized VarInt writing method 2021-05-08 23:26:43 -04:00
Andrew Steinborn
6369a95ec9 Readd safe and slow compression handling and hide it behind a system property 2021-05-08 18:40:23 -04:00
Andrew Steinborn
0a4e226571
Merge pull request #492 from Leymooo/feature/combine-varint-prefix-with-compression
Do not copy memory in case when packet needs to compress
2021-05-08 17:01:56 -04:00
Leymooo
a8e0516d18 Also do not copy memory in case when packet needs to compress 2021-05-07 19:36:30 +03:00
Andrew Steinborn
9318fe3dca Update link to Adventure documentation 2021-05-06 21:08:57 -04:00
Andrew Steinborn
37a4199d43 Combine VarInt prefix encoding with compression
This saves us a memory copy in the common "there is no need to compress this packet" case.
2021-05-06 19:56:45 -04:00
Andrew Steinborn
3d9a166892 Fix Checkstyle 2021-05-06 16:46:43 -04:00
Andrew Steinborn
3fdacd30d1 Explain why Player#sendPluginMessage may not do what some people think it ought to do 2021-05-06 16:43:45 -04:00
Andrew Steinborn
bbc53da87e
Create FUNDING.yml 2021-05-06 16:10:56 -04:00
Andrew Steinborn
fb3f21abc6 More bitshifting magic 2021-05-06 00:48:19 -04:00
Andrew Steinborn
1cef82d54d Unroll the VarInt writing loop
This is about as optimized as it can get. Thanks to @Leymooo for the idea, I simply expanded on it. We optimize for the common 1-3 byte cases, and punt more "complicated" cases to the original VarInt writing function we had before.
2021-05-05 22:13:54 -04:00