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Commit graph

882 Commits

Autor SHA1 Nachricht Datum
Andrew Steinborn
5cceebdffc Read PlayerListItem display names according to the protocol version.
Fixes #349
2020-08-06 15:13:22 -04:00
Andrew Steinborn
6cec09974a Properly fix debug logging 2020-08-06 11:09:11 -04:00
Andrew Steinborn
b2d9e11217 Fix packet decode logging not giving useful errors
See #349 for context
2020-08-06 07:42:42 -04:00
Andrew Steinborn
3beaeb2df7
Merge pull request #341 from alexstaeding/feature/shutdown-api
Add shutdown methods to ProxyServer
2020-08-05 11:35:38 -04:00
Ivan Pekov
bb4bff7d34
Respect nodes' requirements (#350) 2020-08-05 11:33:03 -04:00
Jacob Allen
76173e4145
Add PRE_SERVER_JOIN to DisconnectEvent#LoginStatus (#346) 2020-08-04 16:30:17 -04:00
Andrew Steinborn
87bff1a123 Remove nextProtocolVersion from MinecraftConnection
ViaVersion was the only intended user. However, ViaVersion for Velocity 1.1.0 no longer uses this functionality, and so it doesn't make sense to keep it in Velocity 1.1.0.
2020-08-04 12:14:28 -04:00
Andrew Steinborn
e57c6d00c0 Move AutoReadHolderHandler after MinecraftDecoder. 2020-08-04 11:57:23 -04:00
Andrew Steinborn
2a04932112 Fix typo in register() where the primary alias would be unregistered if other aliases were specified. 2020-08-03 08:07:42 -04:00
xDark
a282afb5db Return earlier, predict list's size for tab clearing 2020-07-31 19:23:19 +03:00
Andrew Steinborn
933c81b9bf Fix legacy register command not allowing command overrides 2020-07-31 10:58:27 -04:00
Andrew Steinborn
5dcc0460a1
Merge pull request #340 from xxDark/channel-factory
Use channel factories to create new channels
2020-07-31 07:49:11 -04:00
xDark
76bef13377 Remove deprecated members 2020-07-31 14:17:31 +03:00
Andrew Steinborn
a6964bd31c Update for breaking Adventure boss bar changes 2020-07-30 20:16:20 -04:00
Alexander Staeding
190bef375a
Add shutdown methods to ProxyServer 2020-07-30 21:48:58 +02:00
xDark
6379936f32 Fix code style 2020-07-30 17:36:57 +03:00
xDark
d65507d4d5 Use channel factories to create new channels 2020-07-30 17:34:37 +03:00
Andrew Steinborn
e3a95b4783 Actually fix accidental breaking change not allowing aliases to be overridden. 2020-07-30 06:06:37 -04:00
Andrew Steinborn
7f1ee77a69 Fix accidential breaking change not allowing aliases to be overridden. 2020-07-30 06:03:29 -04:00
Andrew Steinborn
306221a92f Use default shutdown reason if the disconnect message is blank. 2020-07-30 06:01:38 -04:00
Andrew Steinborn
4c5636e6f7 Lie about command invocation succeeding if there is a syntax error.
See https://github.com/VelocityPowered/Velocity/issues/337#issuecomment-665568793

This will need an API change to resolve, but it's late right now.
2020-07-29 06:20:16 -04:00
Andrew Steinborn
b6a60b610a Resolve (most) issues flagged by @hugmanrique in 65e1b7be87
This still needs to be configurable, but this is a first step towards shifting towards a more intuitive behavior.
2020-07-29 05:51:40 -04:00
Andrew Steinborn
89f98ce57d Make Disposable interface implement Closeable 2020-07-29 05:34:15 -04:00
Andrew Steinborn
c2db8d4ac1 Swallow Throwable since plugins are naughty and don't do the right thing -_- 2020-07-29 03:58:04 -04:00
Andrew Steinborn
65e1b7be87 Hints will override the default catch-all by default 2020-07-29 03:55:59 -04:00
Andrew Steinborn
ae0bf6cfca Fix compile with JDK 8 2020-07-29 03:47:02 -04:00
Hugo Manrique
6cc6e0f641
New command API (#330) 2020-07-29 03:43:16 -04:00
Andrew Steinborn
5a515f37a3 Add missing allowed check. Fixes #335 2020-07-28 16:50:34 -04:00
Andrew Steinborn
7ab56d0ca0 Correctly populate the server address in the Forge case. Fixes #334 (correctly). 2020-07-27 17:24:04 -04:00
Andrew Steinborn
c377ed4b57 Preserve plugin load order correctly 2020-07-25 17:21:42 -04:00
Andrew Steinborn
2a29813bde Well, this is embarassing. 2020-07-24 21:15:07 -04:00
Andrew Steinborn
c3dcf9b1dd Strictly validate server ping state 2020-07-23 11:44:48 -04:00
Andrew Steinborn
f34b5ac2fc Yet another breaking change in the Adventure API 2020-07-22 11:18:46 -04:00
Andrew Steinborn
a55e690ad6 These aren't designed to be extended in any way. 2020-07-21 19:41:15 -04:00
Andrew Steinborn
250a35e53b Fix typo, thanks @hugmanrique for spotting this 2020-07-21 11:52:31 -04:00
Andrew Steinborn
e32acbaae7 Disable Netty resource leak detector by default. 2020-07-21 11:20:15 -04:00
Andrew Steinborn
c3e2321994 Update this with the true default. 2020-07-20 22:08:30 -04:00
Andrew Steinborn
ecec5e487a Add logging to command executions by players (#332) 2020-07-20 22:03:07 -04:00
Andrew Steinborn
cb261c6513 Better handle not failing over on a read timeout
The existing Velocity logic was pretty optimistic, hoping the player connection would stay alive long enough to accept a connection to another server. Now, if we notice a read timeout on the server end, we'll treat the disconnect as "unsafe" and disconnect the player immediately.

I've added a configuration option to solve the issue in the way BungeeCord does it. This could cause issues with servers that extensively modify the server pipeline and could degrade the user experience, though. Let's try this more conservative and see if it helps,
2020-07-20 21:55:33 -04:00
Andrew Steinborn
f9f60e1489 Small code cleanups and switch more stuff to adventure 2020-07-19 18:23:47 -04:00
Tim
da92d83b14 Make the logging of commands configurable 2020-07-19 21:49:12 +02:00
Tim
a9df92d308 Add logging to command executions by players 2020-07-19 19:46:10 +02:00
Andrew Steinborn
21ad6a433f Add MessageRaw support to BungeeCordMessageResponder 2020-07-16 15:18:11 -04:00
Andrew Steinborn
f6bdab8e53 Clean up unused import 2020-07-16 12:44:36 -04:00
Andrew Steinborn
4f19bfde3d Fix various problems with GS4QueryHandler 2020-07-16 12:44:02 -04:00
Andrew Steinborn
2296a9d8dd Fix compile error caused by adventure changes 2020-07-16 11:50:48 -04:00
Andrew Steinborn
72ce5c86ba Improve Velocity networking pipeline when under stress 2020-07-16 11:44:55 -04:00
Andrew Steinborn
f93e227491 Further improvements to pipeline in the worst-case scenario. 2020-07-15 18:26:48 -04:00
Andrew Steinborn
a8651f561d Update to event 4.0.0-SNAPSHOT for an optimized event path 2020-07-15 17:07:38 -04:00
Andrew Steinborn
98f1faf759 Work around ByteToMessageDecoder trying to be send more messages upstream when we wanted to discard them altogether 2020-07-15 16:52:48 -04:00