Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Restore server disconnect messages.
Dieser Commit ist enthalten in:
Ursprung
24cd1f4da0
Commit
fd231c71fd
@ -15,9 +15,6 @@ allprojects {
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group 'com.velocitypowered'
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version '1.1.0-SNAPSHOT'
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sourceCompatibility = 1.8
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targetCompatibility = 1.8
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ext {
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// dependency versions
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textVersion = '3.0.3'
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@ -41,6 +38,11 @@ allprojects {
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}
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}
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java {
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sourceCompatibility = JavaVersion.VERSION_1_8
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targetCompatibility = JavaVersion.VERSION_1_8
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}
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repositories {
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mavenLocal()
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mavenCentral()
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@ -92,8 +92,7 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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sessionHandler.disconnected();
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}
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if (association != null && !knownDisconnect
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&& !(association instanceof InitialInboundConnection)) {
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if (association != null && !knownDisconnect) {
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logger.info("{} has disconnected", association);
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}
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}
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@ -226,15 +225,20 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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/**
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* Immediately closes the connection.
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* @param markKnown whether the disconnection is known
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*/
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public void close() {
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public void close(boolean markKnown) {
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if (channel.isActive()) {
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if (channel.eventLoop().inEventLoop()) {
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knownDisconnect = true;
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if (markKnown) {
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knownDisconnect = true;
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}
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channel.close();
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} else {
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channel.eventLoop().execute(() -> {
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knownDisconnect = true;
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if (markKnown) {
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knownDisconnect = true;
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}
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channel.close();
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});
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}
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@ -188,7 +188,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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public void disconnect() {
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if (connection != null) {
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gracefulDisconnect = true;
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connection.close();
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connection.close(false);
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connection = null;
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}
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}
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@ -66,7 +66,7 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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StateRegistry nextState = getStateForProtocol(handshake.getNextStatus());
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if (nextState == null) {
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LOGGER.error("{} provided invalid protocol {}", ic, handshake.getNextStatus());
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connection.close();
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connection.close(true);
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} else {
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connection.setState(nextState);
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connection.setProtocolVersion(handshake.getProtocolVersion());
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@ -171,13 +171,13 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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@Override
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public void handleGeneric(MinecraftPacket packet) {
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// Unknown packet received. Better to close the connection.
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connection.close();
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connection.close(true);
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}
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@Override
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public void handleUnknown(ByteBuf buf) {
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// Unknown packet received. Better to close the connection.
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connection.close();
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connection.close(true);
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}
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private static class LegacyInboundConnection implements InboundConnection {
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@ -134,11 +134,11 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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logger.error(
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"Got an unexpected error code {} whilst contacting Mojang to log in {} ({})",
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profileResponse.getStatusCode(), login.getUsername(), playerIp);
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mcConnection.close();
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mcConnection.close(true);
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}
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} catch (ExecutionException e) {
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logger.error("Unable to authenticate with Mojang", e);
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mcConnection.close();
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mcConnection.close(true);
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} catch (InterruptedException e) {
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// not much we can do usefully
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Thread.currentThread().interrupt();
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@ -146,7 +146,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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}, mcConnection.eventLoop());
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} catch (GeneralSecurityException e) {
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logger.error("Unable to enable encryption", e);
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mcConnection.close();
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mcConnection.close(true);
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}
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return true;
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}
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@ -286,7 +286,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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@Override
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public void handleUnknown(ByteBuf buf) {
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mcConnection.close();
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mcConnection.close(true);
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}
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@Override
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@ -183,6 +183,6 @@ public class StatusSessionHandler implements MinecraftSessionHandler {
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@Override
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public void handleUnknown(ByteBuf buf) {
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// what even is going on?
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connection.close();
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connection.close(true);
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}
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}
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@ -48,7 +48,7 @@ public class PingSessionHandler implements MinecraftSessionHandler {
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public boolean handle(StatusResponse packet) {
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// All good!
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completed = true;
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connection.close();
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connection.close(true);
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ServerPing ping = VelocityServer.GSON.fromJson(packet.getStatus(), ServerPing.class);
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result.complete(ping);
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