Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Actually, this would be a better name...
Dieser Commit ist enthalten in:
Ursprung
9bcdc413d7
Commit
fbdaae5ac7
@ -12,7 +12,7 @@ import java.util.UUID;
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/**
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/**
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* Represents a player who is connected to the proxy.
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* Represents a player who is connected to the proxy.
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*/
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*/
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public interface ProxiedPlayer {
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public interface Player {
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/**
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/**
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* Returns the player's current username.
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* Returns the player's current username.
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* @return the username
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* @return the username
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@ -3,7 +3,7 @@ package com.velocitypowered.proxy.connection.client;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Preconditions;
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import com.google.gson.JsonObject;
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import com.google.gson.JsonObject;
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import com.velocitypowered.api.util.MessagePosition;
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import com.velocitypowered.api.util.MessagePosition;
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import com.velocitypowered.api.proxy.ProxiedPlayer;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
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import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
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import com.velocitypowered.proxy.data.GameProfile;
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import com.velocitypowered.proxy.data.GameProfile;
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@ -29,7 +29,7 @@ import java.util.List;
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import java.util.Optional;
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import java.util.Optional;
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import java.util.UUID;
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import java.util.UUID;
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public class ConnectedPlayer implements MinecraftConnectionAssociation, ProxiedPlayer {
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public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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private static final PlainComponentSerializer PASS_THRU_TRANSLATE = new PlainComponentSerializer((c) -> "", TranslatableComponent::key);
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private static final PlainComponentSerializer PASS_THRU_TRANSLATE = new PlainComponentSerializer((c) -> "", TranslatableComponent::key);
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private static final Logger logger = LogManager.getLogger(ConnectedPlayer.class);
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private static final Logger logger = LogManager.getLogger(ConnectedPlayer.class);
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