Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-16 21:10:30 +01:00
Store players in VelocityRegisteredServer by UUID instead.
Fixes an issue where players would be repeated in /glist and the like.
Dieser Commit ist enthalten in:
Ursprung
cc89a2a1e5
Commit
fb888c3b8a
@ -32,7 +32,8 @@ import io.netty.channel.ChannelInitializer;
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import io.netty.channel.EventLoop;
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import io.netty.handler.timeout.ReadTimeoutHandler;
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import java.util.Collection;
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import java.util.Set;
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import java.util.Map;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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@ -45,7 +46,7 @@ public class VelocityRegisteredServer implements RegisteredServer, ForwardingAud
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private final @Nullable VelocityServer server;
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private final ServerInfo serverInfo;
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private final Set<ConnectedPlayer> players = ConcurrentHashMap.newKeySet();
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private final Map<UUID, ConnectedPlayer> players = new ConcurrentHashMap<>();
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public VelocityRegisteredServer(@Nullable VelocityServer server, ServerInfo serverInfo) {
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this.server = server;
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@ -59,7 +60,7 @@ public class VelocityRegisteredServer implements RegisteredServer, ForwardingAud
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@Override
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public Collection<Player> getPlayersConnected() {
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return ImmutableList.copyOf(players);
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return ImmutableList.copyOf(players.values());
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}
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@Override
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@ -111,11 +112,11 @@ public class VelocityRegisteredServer implements RegisteredServer, ForwardingAud
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}
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public void addPlayer(ConnectedPlayer player) {
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players.add(player);
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players.put(player.getUniqueId(), player);
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}
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public void removePlayer(ConnectedPlayer player) {
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players.remove(player);
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players.remove(player.getUniqueId(), player);
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}
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@Override
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@ -130,7 +131,7 @@ public class VelocityRegisteredServer implements RegisteredServer, ForwardingAud
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* @return whether or not the message was sent
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*/
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public boolean sendPluginMessage(ChannelIdentifier identifier, ByteBuf data) {
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for (ConnectedPlayer player : players) {
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for (ConnectedPlayer player : players.values()) {
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VelocityServerConnection connection = player.getConnectedServer();
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if (connection != null && connection.getServerInfo().equals(serverInfo)) {
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return connection.sendPluginMessage(identifier, data);
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