Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-24 23:30:26 +01:00
Update/chat order queue (#801)
* Implement chat queue for ordered chat. * Update system to handle spoofed chat as well. * Fix checkstyle erroring on bad indentation. * Fix ChatQueue to use whenComplete instead of thenRun * Merge upstream. * Checkstyle * Deny denied commands.
Dieser Commit ist enthalten in:
Ursprung
1a3fba4250
Commit
e5b84ecf1d
@ -58,6 +58,7 @@ import com.velocitypowered.proxy.protocol.packet.TabCompleteRequest;
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import com.velocitypowered.proxy.protocol.packet.TabCompleteResponse;
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import com.velocitypowered.proxy.protocol.packet.TabCompleteResponse.Offer;
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import com.velocitypowered.proxy.protocol.packet.chat.ChatBuilder;
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import com.velocitypowered.proxy.protocol.packet.chat.ChatQueue;
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import com.velocitypowered.proxy.protocol.packet.chat.LegacyChat;
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import com.velocitypowered.proxy.protocol.packet.chat.PlayerChat;
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import com.velocitypowered.proxy.protocol.packet.chat.PlayerCommand;
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@ -139,10 +140,10 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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private void processCommandMessage(String message, @Nullable SignedChatCommand signedCommand,
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MinecraftPacket original) {
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server.getCommandManager().callCommandEvent(player, message)
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MinecraftPacket original, Instant passedTimestamp) {
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this.player.getChatQueue().queuePacket(server.getCommandManager().callCommandEvent(player, message)
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.thenComposeAsync(event -> processCommandExecuteResult(message,
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event.getResult(), signedCommand))
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event.getResult(), signedCommand, passedTimestamp))
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.whenComplete((ignored, throwable) -> {
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if (server.getConfiguration().isLogCommandExecutions()) {
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logger.info("{} -> executed command /{}", player, message);
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@ -154,7 +155,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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player.sendMessage(Component.translatable("velocity.command.generic-error",
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NamedTextColor.RED));
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return null;
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});
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}), passedTimestamp);
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}
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private void processPlayerChat(String message, @Nullable SignedChatMessage signedMessage,
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@ -163,16 +164,28 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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if (smc == null) {
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return;
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}
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if (signedMessage == null) {
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PlayerChatEvent event = new PlayerChatEvent(player, message);
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server.getEventManager().fire(event)
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.thenAcceptAsync(pme -> {
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callChat(original, event, null).thenAccept(smc::write);
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} else {
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Instant messageTimestamp = signedMessage.getExpiryTemporal();
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PlayerChatEvent event = new PlayerChatEvent(player, message);
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this.player.getChatQueue().queuePacket(callChat(original, event, signedMessage), messageTimestamp);
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}
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}
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private CompletableFuture<MinecraftPacket> callChat(MinecraftPacket original, PlayerChatEvent event,
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@Nullable SignedChatMessage signedMessage) {
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return server.getEventManager().fire(event)
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.thenApply(pme -> {
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PlayerChatEvent.ChatResult chatResult = pme.getResult();
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if (chatResult.isAllowed()) {
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Optional<String> eventMsg = pme.getResult().getMessage();
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if (eventMsg.isPresent()) {
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String messageNew = eventMsg.get();
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if (player.getIdentifiedKey() != null) {
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if (!messageNew.equals(signedMessage.getMessage())) {
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if (signedMessage != null && !messageNew.equals(signedMessage.getMessage())) {
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if (player.getIdentifiedKey().getKeyRevision().compareTo(IdentifiedKey.Revision.LINKED_V2) >= 0) {
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// Bad, very bad.
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logger.fatal("A plugin tried to change a signed chat message. "
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@ -182,18 +195,18 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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+ "Contact your network administrator."));
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} else {
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logger.warn("A plugin changed a signed chat message. The server may not accept it.");
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smc.write(ChatBuilder.builder(player.getProtocolVersion())
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.message(messageNew).toServer());
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return ChatBuilder.builder(player.getProtocolVersion())
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.message(messageNew).toServer();
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}
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} else {
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smc.write(original);
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return original;
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}
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} else {
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smc.write(ChatBuilder.builder(player.getProtocolVersion())
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.message(messageNew).toServer());
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return ChatBuilder.builder(player.getProtocolVersion())
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.message(messageNew).toServer();
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}
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} else {
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smc.write(original);
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return original;
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}
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} else {
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if (player.getIdentifiedKey().getKeyRevision().compareTo(IdentifiedKey.Revision.LINKED_V2) >= 0) {
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@ -204,7 +217,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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+ "Contact your network administrator."));
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}
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}
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}, smc.eventLoop())
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return null;
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})
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.exceptionally((ex) -> {
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logger.error("Exception while handling player chat for {}", player, ex);
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return null;
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@ -260,12 +274,12 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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if (!packet.isUnsigned()) {
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SignedChatCommand signedCommand = packet.signedContainer(player.getIdentifiedKey(), player.getUniqueId(), false);
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if (signedCommand != null) {
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processCommandMessage(packet.getCommand(), signedCommand, packet);
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processCommandMessage(packet.getCommand(), signedCommand, packet, packet.getTimestamp());
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return true;
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}
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}
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processCommandMessage(packet.getCommand(), null, packet);
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processCommandMessage(packet.getCommand(), null, packet, packet.getTimestamp());
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return true;
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}
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@ -303,7 +317,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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if (msg.startsWith("/")) {
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processCommandMessage(msg.substring(1), null, packet);
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processCommandMessage(msg.substring(1), null, packet, Instant.now());
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} else {
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processPlayerChat(msg, null, packet);
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}
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@ -723,9 +737,10 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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private CompletableFuture<Void> processCommandExecuteResult(String originalCommand,
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private CompletableFuture<MinecraftPacket> processCommandExecuteResult(String originalCommand,
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CommandResult result,
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@Nullable SignedChatCommand signedCommand) {
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@Nullable SignedChatCommand signedCommand,
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Instant passedTimestamp) {
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IdentifiedKey playerKey = player.getIdentifiedKey();
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if (result == CommandResult.denied() && playerKey != null) {
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if (signedCommand != null && playerKey.getKeyRevision()
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@ -739,19 +754,11 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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return CompletableFuture.completedFuture(null);
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}
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MinecraftConnection smc;
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try {
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smc = player.ensureAndGetCurrentServer().ensureConnected();
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} catch (Exception ex) {
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player.disconnect(Component.translatable("velocity.error.player-connection-error",
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NamedTextColor.RED));
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return CompletableFuture.completedFuture(null);
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}
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String commandToRun = result.getCommand().orElse(originalCommand);
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if (result.isForwardToServer()) {
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ChatBuilder write = ChatBuilder
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.builder(player.getProtocolVersion())
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.timestamp(passedTimestamp)
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.asPlayer(player);
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if (signedCommand != null && commandToRun.equals(signedCommand.getBaseCommand())) {
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@ -768,13 +775,14 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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write.message("/" + commandToRun);
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}
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return CompletableFuture.runAsync(() -> smc.write(write.toServer()), smc.eventLoop());
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return CompletableFuture.completedFuture(write.toServer());
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} else {
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return server.getCommandManager().executeImmediatelyAsync(player, commandToRun)
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.thenAcceptAsync(hasRun -> {
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.thenApply(hasRun -> {
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if (!hasRun) {
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ChatBuilder write = ChatBuilder
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.builder(player.getProtocolVersion())
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.timestamp(passedTimestamp)
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.asPlayer(player);
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if (signedCommand != null && commandToRun.equals(signedCommand.getBaseCommand())) {
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@ -787,13 +795,14 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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+ "Disconnecting player " + player.getUsername());
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player.disconnect(Component.text("A proxy plugin caused an illegal protocol state. "
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+ "Contact your network administrator."));
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return;
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return null;
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}
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write.message("/" + commandToRun);
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}
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smc.write(write.toServer());
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return write.toServer();
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}
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}, smc.eventLoop());
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return null;
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});
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}
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}
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@ -66,6 +66,7 @@ import com.velocitypowered.proxy.protocol.packet.KeepAlive;
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import com.velocitypowered.proxy.protocol.packet.PluginMessage;
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import com.velocitypowered.proxy.protocol.packet.ResourcePackRequest;
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import com.velocitypowered.proxy.protocol.packet.chat.ChatBuilder;
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import com.velocitypowered.proxy.protocol.packet.chat.ChatQueue;
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import com.velocitypowered.proxy.protocol.packet.chat.LegacyChat;
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import com.velocitypowered.proxy.protocol.packet.title.GenericTitlePacket;
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import com.velocitypowered.proxy.server.VelocityRegisteredServer;
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@ -165,6 +166,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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private @Nullable String clientBrand;
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private @Nullable Locale effectiveLocale;
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private @Nullable IdentifiedKey playerKey;
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private ChatQueue chatQueue;
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ConnectedPlayer(VelocityServer server, GameProfile profile, MinecraftConnection connection,
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@Nullable InetSocketAddress virtualHost, boolean onlineMode, @Nullable IdentifiedKey playerKey) {
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@ -183,6 +185,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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this.tabList = new VelocityTabListLegacy(this, server);
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}
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this.playerKey = playerKey;
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this.chatQueue = new ChatQueue(this);
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}
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ChatQueue getChatQueue() {
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return chatQueue;
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}
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@Override
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@ -220,6 +227,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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/**
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* Makes sure the player is connected to a server and returns the server they are connected to.
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*
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* @return the server the player is connected to
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*/
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public VelocityServerConnection ensureAndGetCurrentServer() {
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@ -532,6 +540,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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/**
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* Disconnects the player from the proxy.
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*
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* @param reason the reason for disconnecting the player
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* @param duringLogin whether the disconnect happened during login
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*/
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@ -559,6 +568,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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/**
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* Handles unexpected disconnects.
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*
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* @param server the server we disconnected from
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* @param throwable the exception
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* @param safe whether or not we can safely reconnect to a new server
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@ -597,6 +607,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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/**
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* Handles unexpected disconnects.
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*
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* @param server the server we disconnected from
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* @param disconnect the disconnect packet
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* @param safe whether or not we can safely reconnect to a new server
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@ -753,7 +764,6 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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* server.
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*
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* @param current the "current" server that the player is on, useful as an override
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*
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* @return the next server to try
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*/
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private Optional<RegisteredServer> getNextServerToTry(@Nullable RegisteredServer current) {
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@ -897,9 +907,17 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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Preconditions.checkArgument(input.length() <= LegacyChat.MAX_SERVERBOUND_MESSAGE_LENGTH,
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"input cannot be greater than " + LegacyChat.MAX_SERVERBOUND_MESSAGE_LENGTH
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+ " characters in length");
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if (getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_19) >= 0) {
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this.chatQueue.hijack(ChatBuilder.builder(getProtocolVersion()).asPlayer(this).message(input),
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(instant, item) -> {
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item.timestamp(instant);
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return item.toServer();
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});
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} else {
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ensureBackendConnection().write(ChatBuilder.builder(getProtocolVersion())
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.asPlayer(this).message(input).toServer());
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}
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}
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@Override
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@Deprecated
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@ -1061,6 +1079,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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/**
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* Return all the plugin message channels "known" to the client.
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*
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* @return the channels
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*/
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public Collection<String> getKnownChannels() {
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@ -31,6 +31,7 @@ import net.kyori.adventure.identity.Identity;
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import net.kyori.adventure.text.Component;
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import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import org.jetbrains.annotations.NotNull;
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public class ChatBuilder {
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@ -43,11 +44,13 @@ public class ChatBuilder {
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private @Nullable Player sender;
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private @Nullable Identity senderIdentity;
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private @NotNull Instant timestamp;
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private ChatType type = ChatType.CHAT;
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private ChatBuilder(ProtocolVersion version) {
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this.version = version;
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this.timestamp = Instant.now();
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}
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public static ChatBuilder builder(ProtocolVersion version) {
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@ -115,6 +118,11 @@ public class ChatBuilder {
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return this;
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}
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public ChatBuilder timestamp(Instant timestamp) {
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this.timestamp = timestamp;
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return this;
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}
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public ChatBuilder asServer() {
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this.sender = null;
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return this;
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@ -153,7 +161,7 @@ public class ChatBuilder {
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} else {
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// Well crap
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if (message.startsWith("/")) {
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return new PlayerCommand(message.substring(1), ImmutableList.of(), Instant.now());
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return new PlayerCommand(message.substring(1), ImmutableList.of(), timestamp);
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} else {
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// This will produce an error on the server, but needs to be here.
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return new PlayerChat(message);
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@ -0,0 +1,157 @@
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/*
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* Copyright (C) 2018 Velocity Contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.velocitypowered.proxy.protocol.packet.chat;
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import com.velocitypowered.proxy.connection.MinecraftConnection;
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import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import java.time.Instant;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.BiConsumer;
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/**
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* A precisely ordered queue which allows for outside entries into the ordered queue through piggybacking timestamps.
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*/
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public class ChatQueue {
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private final Object internalLock;
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private final ConnectedPlayer player;
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private CompletableFuture<WrappedPacket> packetFuture;
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/**
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* Instantiates a {@link ChatQueue} for a specific {@link ConnectedPlayer}.
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*
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* @param player the {@link ConnectedPlayer} to maintain the queue for.
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*/
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public ChatQueue(ConnectedPlayer player) {
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this.player = player;
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this.packetFuture = CompletableFuture.completedFuture(new WrappedPacket(Instant.EPOCH, null));
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this.internalLock = new Object();
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}
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/**
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* Queues a packet sent from the player - all packets must wait until this processes to send their packets.
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* <br />
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* This maintains order on the server-level for the client insertions of commands and messages. All entries are locked
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* through an internal object lock.
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*
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* @param nextPacket the {@link CompletableFuture} which will provide the next-processed packet.
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* @param timestamp the {@link Instant} timestamp of this packet so we can allow piggybacking.
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*/
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public void queuePacket(CompletableFuture<MinecraftPacket> nextPacket, Instant timestamp) {
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synchronized (internalLock) { // wait for the lock to resolve - we don't want to drop packets
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MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected();
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CompletableFuture<WrappedPacket> nextInLine = WrappedPacket.wrap(timestamp, nextPacket);
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awaitChat(smc, this.packetFuture, nextInLine); // we await chat, binding `this.packetFuture` -> `nextInLine`
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this.packetFuture = nextInLine;
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}
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}
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/**
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* Hijacks the latest sent packet's timestamp to provide an in-order packet without polling the physical, or prior
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* packets sent through the stream.
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*
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* @param packet the {@link MinecraftPacket} to send.
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* @param instantMapper the {@link InstantPacketMapper} which maps the prior timestamp and current packet to a new
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* packet.
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* @param <K> the type of base to expect when mapping the packet.
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* @param <V> the type of packet for instantMapper type-checking.
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*/
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public <K, V extends MinecraftPacket> void hijack(K packet, InstantPacketMapper<K, V> instantMapper) {
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synchronized (internalLock) {
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CompletableFuture<K> trueFuture = CompletableFuture.completedFuture(packet);
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MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected();
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this.packetFuture = hijackCurrentPacket(smc, this.packetFuture, trueFuture, instantMapper);
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}
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}
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private static BiConsumer<WrappedPacket, Throwable> writePacket(MinecraftConnection connection) {
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return (wrappedPacket, throwable) -> {
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if (wrappedPacket != null && !connection.isClosed()) {
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wrappedPacket.write(connection);
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}
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};
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}
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private static <T extends MinecraftPacket> void awaitChat(
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MinecraftConnection connection,
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CompletableFuture<WrappedPacket> binder,
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CompletableFuture<WrappedPacket> future
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) {
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// the binder will run -> then the future will get the `write packet` caller
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binder.whenComplete((ignored1, ignored2) -> future.whenComplete(writePacket(connection)));
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}
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private static <K, V extends MinecraftPacket> CompletableFuture<WrappedPacket> hijackCurrentPacket(
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MinecraftConnection connection,
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CompletableFuture<WrappedPacket> binder,
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CompletableFuture<K> future,
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InstantPacketMapper<K, V> packetMapper
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) {
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CompletableFuture<WrappedPacket> awaitedFuture = new CompletableFuture<>();
|
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// the binder will complete -> then the future will get the `write packet` caller
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binder.whenComplete((previous, ignored) -> {
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// map the new packet into a better "designed" packet with the hijacked packet's timestamp
|
||||
WrappedPacket.wrap(previous.timestamp, future.thenApply(item -> packetMapper.map(previous.timestamp, item)))
|
||||
.whenCompleteAsync(writePacket(connection), connection.eventLoop())
|
||||
.whenComplete((packet, throwable) -> awaitedFuture.complete(throwable != null ? null : packet));
|
||||
});
|
||||
return awaitedFuture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides an {@link Instant} based timestamp mapper from an existing object to create a packet.
|
||||
*
|
||||
* @param <K> The base object type to map.
|
||||
* @param <V> The resulting packet type.
|
||||
*/
|
||||
public interface InstantPacketMapper<K, V extends MinecraftPacket> {
|
||||
/**
|
||||
* Maps a value into a packet with it and a timestamp.
|
||||
*
|
||||
* @param nextInstant the {@link Instant} timestamp to use for tracking.
|
||||
* @param currentObject the current item to map to the packet.
|
||||
* @return The resulting packet from the mapping.
|
||||
*/
|
||||
V map(Instant nextInstant, K currentObject);
|
||||
}
|
||||
|
||||
private static class WrappedPacket {
|
||||
private final Instant timestamp;
|
||||
private final MinecraftPacket packet;
|
||||
|
||||
private WrappedPacket(Instant timestamp, MinecraftPacket packet) {
|
||||
this.timestamp = timestamp;
|
||||
this.packet = packet;
|
||||
}
|
||||
|
||||
public void write(MinecraftConnection connection) {
|
||||
if (packet != null) {
|
||||
connection.write(packet);
|
||||
}
|
||||
}
|
||||
|
||||
private static CompletableFuture<WrappedPacket> wrap(Instant timestamp,
|
||||
CompletableFuture<MinecraftPacket> nextPacket) {
|
||||
return nextPacket
|
||||
.thenApply(pkt -> new WrappedPacket(timestamp, pkt))
|
||||
.exceptionally(ignored -> new WrappedPacket(timestamp, null));
|
||||
}
|
||||
}
|
||||
}
|
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