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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-24 15:20:35 +01:00

Rename ConnectedPlayer#minecraftConnection -> ConnectedPlayer#connection

This is consistent with VelocityServerConnection
Dieser Commit ist enthalten in:
Andrew Steinborn 2019-08-17 20:17:12 -04:00
Ursprung d68cbbd906
Commit dbfbd1e2a9
9 geänderte Dateien mit 55 neuen und 60 gelöschten Zeilen

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@ -505,7 +505,7 @@ public class VelocityServer implements ProxyServer {
Preconditions.checkNotNull(component, "component");
Chat chat = Chat.createClientbound(component);
for (ConnectedPlayer player : connectionsByUuid.values()) {
player.getMinecraftConnection().write(chat);
player.getConnection().write(chat);
}
}

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@ -5,20 +5,17 @@ import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.builder.RequiredArgumentBuilder;
import com.mojang.brigadier.tree.LiteralCommandNode;
import com.velocitypowered.api.event.connection.PluginMessageEvent;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.proxy.messages.ChannelIdentifier;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants;
import com.velocitypowered.proxy.connection.util.ConnectionMessages;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.packet.AvailableCommands;
import com.velocitypowered.proxy.protocol.packet.AvailableCommands.ProtocolSuggestionProvider;
import com.velocitypowered.proxy.protocol.packet.BossBar;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.JoinGame;
import com.velocitypowered.proxy.protocol.packet.KeepAlive;
import com.velocitypowered.proxy.protocol.packet.PlayerListItem;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
@ -39,7 +36,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
BackendPlaySessionHandler(VelocityServer server, VelocityServerConnection serverConn) {
this.server = server;
this.serverConn = serverConn;
this.playerConnection = serverConn.getPlayer().getMinecraftConnection();
this.playerConnection = serverConn.getPlayer().getConnection();
MinecraftSessionHandler psh = playerConnection.getSessionHandler();
if (!(psh instanceof ClientPlaySessionHandler)) {

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@ -84,13 +84,13 @@ public class TransitionSessionHandler implements MinecraftSessionHandler {
.whenCompleteAsync((x, error) -> {
// Strap on the ClientPlaySessionHandler if required.
ClientPlaySessionHandler playHandler;
if (serverConn.getPlayer().getMinecraftConnection().getSessionHandler()
if (serverConn.getPlayer().getConnection().getSessionHandler()
instanceof ClientPlaySessionHandler) {
playHandler = (ClientPlaySessionHandler) serverConn.getPlayer().getMinecraftConnection()
playHandler = (ClientPlaySessionHandler) serverConn.getPlayer().getConnection()
.getSessionHandler();
} else {
playHandler = new ClientPlaySessionHandler(server, serverConn.getPlayer());
serverConn.getPlayer().getMinecraftConnection().setSessionHandler(playHandler);
serverConn.getPlayer().getConnection().setSessionHandler(playHandler);
}
playHandler.handleBackendJoinGame(packet, serverConn);
@ -167,7 +167,7 @@ public class TransitionSessionHandler implements MinecraftSessionHandler {
return true;
}
serverConn.getPlayer().getMinecraftConnection().write(packet.retain());
serverConn.getPlayer().getConnection().write(packet.retain());
return true;
}

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@ -76,7 +76,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
CompletableFuture<Impl> result = new CompletableFuture<>();
// Note: we use the event loop for the connection the player is on. This reduces context
// switches.
server.createBootstrap(proxyPlayer.getMinecraftConnection().eventLoop())
server.createBootstrap(proxyPlayer.getConnection().eventLoop())
.handler(new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel ch) throws Exception {
@ -138,13 +138,13 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
PlayerInfoForwarding forwardingMode = server.getConfiguration().getPlayerInfoForwardingMode();
// Initiate the handshake.
ProtocolVersion protocolVersion = proxyPlayer.getMinecraftConnection().getNextProtocolVersion();
ProtocolVersion protocolVersion = proxyPlayer.getConnection().getNextProtocolVersion();
Handshake handshake = new Handshake();
handshake.setNextStatus(StateRegistry.LOGIN_ID);
handshake.setProtocolVersion(protocolVersion);
if (forwardingMode == PlayerInfoForwarding.LEGACY) {
handshake.setServerAddress(createLegacyForwardingAddress());
} else if (proxyPlayer.getMinecraftConnection().getType() == ConnectionTypes.LEGACY_FORGE) {
} else if (proxyPlayer.getConnection().getType() == ConnectionTypes.LEGACY_FORGE) {
handshake.setServerAddress(handshake.getServerAddress() + HANDSHAKE_HOSTNAME_TOKEN);
} else {
handshake.setServerAddress(registeredServer.getServerInfo().getAddress().getHostString());

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@ -40,7 +40,6 @@ import java.util.List;
import java.util.Optional;
import java.util.Queue;
import java.util.UUID;
import net.kyori.text.Component;
import net.kyori.text.TextComponent;
import net.kyori.text.format.TextColor;
import org.apache.logging.log4j.LogManager;
@ -78,7 +77,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
.getProtocolVersion());
if (!channels.isEmpty()) {
PluginMessage register = constructChannelsPacket(player.getProtocolVersion(), channels);
player.getMinecraftConnection().write(register);
player.getConnection().write(register);
player.getKnownChannels().addAll(channels);
}
}
@ -275,7 +274,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
public void writabilityChanged() {
VelocityServerConnection serverConn = player.getConnectedServer();
if (serverConn != null) {
boolean writable = player.getMinecraftConnection().getChannel().isWritable();
boolean writable = player.getConnection().getChannel().isWritable();
MinecraftConnection smc = serverConn.getConnection();
if (smc != null) {
smc.setAutoReading(writable);
@ -295,7 +294,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
if (!spawned) {
// Nothing special to do with regards to spawning the player
spawned = true;
player.getMinecraftConnection().delayedWrite(joinGame);
player.getConnection().delayedWrite(joinGame);
// Required for Legacy Forge
player.getPhase().onFirstJoin(player);
@ -315,12 +314,12 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
// Most notably, by having the client accept the join game packet, we can work around the need
// to perform entity ID rewrites, eliminating potential issues from rewriting packets and
// improving compatibility with mods.
player.getMinecraftConnection().delayedWrite(joinGame);
player.getConnection().delayedWrite(joinGame);
int tempDim = joinGame.getDimension() == 0 ? -1 : 0;
player.getMinecraftConnection().delayedWrite(
player.getConnection().delayedWrite(
new Respawn(tempDim, joinGame.getDifficulty(), joinGame.getGamemode(),
joinGame.getLevelType()));
player.getMinecraftConnection().delayedWrite(
player.getConnection().delayedWrite(
new Respawn(joinGame.getDimension(), joinGame.getDifficulty(), joinGame.getGamemode(),
joinGame.getLevelType()));
}
@ -331,7 +330,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
BossBar deletePacket = new BossBar();
deletePacket.setUuid(serverBossBar);
deletePacket.setAction(BossBar.REMOVE);
player.getMinecraftConnection().delayedWrite(deletePacket);
player.getConnection().delayedWrite(deletePacket);
}
serverBossBars.clear();
@ -348,11 +347,11 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
// Clear any title from the previous server.
player.getMinecraftConnection()
player.getConnection()
.delayedWrite(TitlePacket.resetForProtocolVersion(player.getProtocolVersion()));
// Flush everything
player.getMinecraftConnection().flush();
player.getConnection().flush();
serverMc.flush();
destination.completeJoin();
}
@ -410,7 +409,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
resp.setLength(length);
resp.getOffers().addAll(offers);
player.getMinecraftConnection().write(resp);
player.getConnection().write(resp);
return true;
}
@ -450,7 +449,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
response.getOffers().add(new Offer(offer, null));
}
response.getOffers().sort(null);
player.getMinecraftConnection().write(response);
player.getConnection().write(response);
} catch (Exception e) {
logger.error("Unable to provide tab list completions for {} for command '{}'",
player.getUsername(),
@ -469,8 +468,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
for (String s : e.getSuggestions()) {
response.getOffers().add(new Offer(s));
}
player.getMinecraftConnection().write(response);
}, player.getMinecraftConnection().eventLoop());
player.getConnection().write(response);
}, player.getConnection().eventLoop());
}
/**

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@ -58,7 +58,6 @@ import java.util.Optional;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.CompletionException;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ThreadLocalRandom;
import net.kyori.text.Component;
import net.kyori.text.TextComponent;
@ -84,7 +83,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
/**
* The actual Minecraft connection. This is actually a wrapper object around the Netty channel.
*/
private final MinecraftConnection minecraftConnection;
private final MinecraftConnection connection;
private final @Nullable InetSocketAddress virtualHost;
private GameProfile profile;
private PermissionFunction permissionFunction;
@ -103,14 +102,14 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
private @MonotonicNonNull List<String> serversToTry = null;
ConnectedPlayer(VelocityServer server, GameProfile profile,
MinecraftConnection minecraftConnection, @Nullable InetSocketAddress virtualHost) {
MinecraftConnection connection, @Nullable InetSocketAddress virtualHost) {
this.server = server;
this.tabList = new VelocityTabList(minecraftConnection);
this.tabList = new VelocityTabList(connection);
this.profile = profile;
this.minecraftConnection = minecraftConnection;
this.connection = connection;
this.virtualHost = virtualHost;
this.permissionFunction = PermissionFunction.ALWAYS_UNDEFINED;
this.connectionPhase = minecraftConnection.getType().getInitialClientPhase();
this.connectionPhase = connection.getType().getInitialClientPhase();
this.knownChannels = CappedSet.create(MAX_PLUGIN_CHANNELS);
}
@ -134,8 +133,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
return profile;
}
public MinecraftConnection getMinecraftConnection() {
return minecraftConnection;
public MinecraftConnection getConnection() {
return connection;
}
@Override
@ -170,7 +169,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
@Override
public InetSocketAddress getRemoteAddress() {
return (InetSocketAddress) minecraftConnection.getRemoteAddress();
return (InetSocketAddress) connection.getRemoteAddress();
}
@Override
@ -184,12 +183,12 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
@Override
public boolean isActive() {
return minecraftConnection.getChannel().isActive();
return connection.getChannel().isActive();
}
@Override
public ProtocolVersion getProtocolVersion() {
return minecraftConnection.getProtocolVersion();
return connection.getProtocolVersion();
}
@Override
@ -205,7 +204,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
TitlePacket pkt = new TitlePacket();
pkt.setAction(TitlePacket.SET_ACTION_BAR);
pkt.setComponent(GsonComponentSerializer.INSTANCE.serialize(component));
minecraftConnection.write(pkt);
connection.write(pkt);
return;
} else {
// Due to issues with action bar packets, we'll need to convert the text message into a
@ -221,7 +220,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
Chat chat = new Chat();
chat.setType(pos);
chat.setMessage(json);
minecraftConnection.write(chat);
connection.write(chat);
}
@Override
@ -258,23 +257,23 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
public void disconnect(Component reason) {
logger.info("{} has disconnected: {}", this,
LegacyComponentSerializer.legacy().serialize(reason));
minecraftConnection.closeWith(Disconnect.create(reason));
connection.closeWith(Disconnect.create(reason));
}
@Override
public void sendTitle(Title title) {
Preconditions.checkNotNull(title, "title");
ProtocolVersion protocolVersion = minecraftConnection.getProtocolVersion();
ProtocolVersion protocolVersion = connection.getProtocolVersion();
if (title.equals(Titles.reset())) {
minecraftConnection.write(TitlePacket.resetForProtocolVersion(protocolVersion));
connection.write(TitlePacket.resetForProtocolVersion(protocolVersion));
} else if (title.equals(Titles.hide())) {
minecraftConnection.write(TitlePacket.hideForProtocolVersion(protocolVersion));
connection.write(TitlePacket.hideForProtocolVersion(protocolVersion));
} else if (title instanceof TextTitle) {
TextTitle tt = (TextTitle) title;
if (tt.isResetBeforeSend()) {
minecraftConnection.delayedWrite(TitlePacket.resetForProtocolVersion(protocolVersion));
connection.delayedWrite(TitlePacket.resetForProtocolVersion(protocolVersion));
}
Optional<Component> titleText = tt.getTitle();
@ -282,7 +281,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
TitlePacket titlePkt = new TitlePacket();
titlePkt.setAction(TitlePacket.SET_TITLE);
titlePkt.setComponent(GsonComponentSerializer.INSTANCE.serialize(titleText.get()));
minecraftConnection.delayedWrite(titlePkt);
connection.delayedWrite(titlePkt);
}
Optional<Component> subtitleText = tt.getSubtitle();
@ -290,7 +289,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
TitlePacket titlePkt = new TitlePacket();
titlePkt.setAction(TitlePacket.SET_SUBTITLE);
titlePkt.setComponent(GsonComponentSerializer.INSTANCE.serialize(subtitleText.get()));
minecraftConnection.delayedWrite(titlePkt);
connection.delayedWrite(titlePkt);
}
if (tt.areTimesSet()) {
@ -298,9 +297,9 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
timesPkt.setFadeIn(tt.getFadeIn());
timesPkt.setStay(tt.getStay());
timesPkt.setFadeOut(tt.getFadeOut());
minecraftConnection.delayedWrite(timesPkt);
connection.delayedWrite(timesPkt);
}
minecraftConnection.flush();
connection.flush();
} else {
throw new IllegalArgumentException("Unknown title class " + title.getClass().getName());
}
@ -454,7 +453,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
} else {
sendMessage(VelocityMessages.MOVED_TO_NEW_SERVER.append(friendlyReason));
}
}, minecraftConnection.eventLoop());
}, connection.eventLoop());
} else if (event.getResult() instanceof Notify) {
Notify res = (Notify) event.getResult();
if (event.kickedDuringServerConnect()) {
@ -466,7 +465,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
// In case someone gets creative, assume we want to disconnect the player.
disconnect(friendlyReason);
}
}, minecraftConnection.eventLoop());
}, connection.eventLoop());
}
/**
@ -579,7 +578,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
Preconditions.checkNotNull(identifier, "identifier");
Preconditions.checkNotNull(data, "data");
PluginMessage message = new PluginMessage(identifier.getId(), Unpooled.wrappedBuffer(data));
minecraftConnection.write(message);
connection.write(message);
return true;
}
@ -598,7 +597,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
ResourcePackRequest request = new ResourcePackRequest();
request.setUrl(url);
request.setHash("");
minecraftConnection.write(request);
connection.write(request);
}
@Override
@ -610,7 +609,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
ResourcePackRequest request = new ResourcePackRequest();
request.setUrl(url);
request.setHash(ByteBufUtil.hexDump(hash));
minecraftConnection.write(request);
connection.write(request);
}
/**
@ -619,10 +618,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
* ID last sent by the server.
*/
public void sendKeepAlive() {
if (minecraftConnection.getState() == StateRegistry.PLAY) {
if (connection.getState() == StateRegistry.PLAY) {
KeepAlive keepAlive = new KeepAlive();
keepAlive.setRandomId(ThreadLocalRandom.current().nextLong());
minecraftConnection.write(keepAlive);
connection.write(keepAlive);
}
}
@ -749,7 +748,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
} else if ((status != null && !status.isSuccessful())) {
resetInFlightConnection();
}
}, minecraftConnection.eventLoop())
}, connection.eventLoop())
.thenApply(x -> x);
}
@ -782,7 +781,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
// The only remaining value is successful (no need to do anything!)
break;
}
}, minecraftConnection.eventLoop())
}, connection.eventLoop())
.thenApply(Result::isSuccessful);
}

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@ -114,7 +114,7 @@ public enum LegacyForgeHandshakeBackendPhase implements BackendConnectionPhase {
serverConnection.setConnectionPhase(newPhase);
// Write the packet to the player, we don't need it now.
player.getMinecraftConnection().write(message.retain());
player.getConnection().write(message.retain());
return true;
}

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@ -135,7 +135,7 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
COMPLETE(null) {
@Override
public void resetConnectionPhase(ConnectedPlayer player) {
player.getMinecraftConnection().write(LegacyForgeUtil.resetPacket());
player.getConnection().write(LegacyForgeUtil.resetPacket());
player.setPhase(LegacyForgeHandshakeClientPhase.NOT_STARTED);
}

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@ -271,6 +271,6 @@ public class VelocityBossBar implements com.velocitypowered.api.util.bossbar.Bos
private void sendPacket(Player player, MinecraftPacket packet) {
ConnectedPlayer connected = (ConnectedPlayer) player;
connected.getMinecraftConnection().write(packet);
connected.getConnection().write(packet);
}
}