Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-25 15:50:19 +01:00
Avoid unneeded copy in BackendPlaySessionHandler plugin messages
Dieser Commit ist enthalten in:
Ursprung
8a3b6403da
Commit
d51f357fa8
@ -146,7 +146,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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.thenAcceptAsync(pme -> {
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if (pme.getResult().isAllowed() && !playerConnection.isClosed()) {
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PluginMessage copied = new PluginMessage(packet.getChannel(),
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Unpooled.unreleasableBuffer(Unpooled.wrappedBuffer(copy)));
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Unpooled.wrappedBuffer(copy));
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playerConnection.write(copied);
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}
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}, playerConnection.eventLoop())
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@ -225,12 +225,11 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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backendConn.write(packet.retain());
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} else {
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byte[] copy = ByteBufUtil.getBytes(packet.content());
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PluginMessageEvent event = new PluginMessageEvent(player, serverConn, id,
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ByteBufUtil.getBytes(packet.content()));
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PluginMessageEvent event = new PluginMessageEvent(player, serverConn, id, copy);
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server.getEventManager().fire(event).thenAcceptAsync(pme -> {
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if (pme.getResult().isAllowed()) {
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PluginMessage message = new PluginMessage(packet.getChannel(),
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Unpooled.unreleasableBuffer(Unpooled.wrappedBuffer(copy)));
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Unpooled.wrappedBuffer(copy));
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backendConn.write(message);
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}
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}, backendConn.eventLoop())
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