Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Force a flush after a certain threshold of packets have been queued for sending
Fixes #486.
Dieser Commit ist enthalten in:
Ursprung
e0153267db
Commit
d42cc4f984
@ -56,12 +56,16 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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private static final Logger logger = LogManager.getLogger(BackendPlaySessionHandler.class);
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private static final Logger logger = LogManager.getLogger(BackendPlaySessionHandler.class);
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private static final boolean BACKPRESSURE_LOG = Boolean
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private static final boolean BACKPRESSURE_LOG = Boolean
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.getBoolean("velocity.log-server-backpressure");
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.getBoolean("velocity.log-server-backpressure");
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private static final int MAXIMUM_PACKETS_TO_FLUSH = Integer
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.getInteger("velocity.max-packets-per-flush", 8192);
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private final VelocityServer server;
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private final VelocityServer server;
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private final VelocityServerConnection serverConn;
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private final VelocityServerConnection serverConn;
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private final ClientPlaySessionHandler playerSessionHandler;
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private final ClientPlaySessionHandler playerSessionHandler;
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private final MinecraftConnection playerConnection;
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private final MinecraftConnection playerConnection;
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private final BungeeCordMessageResponder bungeecordMessageResponder;
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private final BungeeCordMessageResponder bungeecordMessageResponder;
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private boolean exceptionTriggered = false;
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private boolean exceptionTriggered = false;
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private int packetsFlushed;
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BackendPlaySessionHandler(VelocityServer server, VelocityServerConnection serverConn) {
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BackendPlaySessionHandler(VelocityServer server, VelocityServerConnection serverConn) {
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this.server = server;
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this.server = server;
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@ -271,16 +275,25 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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((PluginMessage) packet).retain();
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((PluginMessage) packet).retain();
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}
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}
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playerConnection.delayedWrite(packet);
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playerConnection.delayedWrite(packet);
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if (++packetsFlushed >= MAXIMUM_PACKETS_TO_FLUSH) {
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playerConnection.flush();
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packetsFlushed = 0;
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}
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}
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}
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@Override
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@Override
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public void handleUnknown(ByteBuf buf) {
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public void handleUnknown(ByteBuf buf) {
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playerConnection.delayedWrite(buf.retain());
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playerConnection.delayedWrite(buf.retain());
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if (++packetsFlushed >= MAXIMUM_PACKETS_TO_FLUSH) {
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playerConnection.flush();
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packetsFlushed = 0;
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}
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}
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}
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@Override
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@Override
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public void readCompleted() {
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public void readCompleted() {
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playerConnection.flush();
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playerConnection.flush();
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packetsFlushed = 0;
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}
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}
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@Override
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@Override
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