Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Fix for edgecase FML|HS packet desynchronization (#948)
* Fix for edgecase FML|HS packet desynchronization * Change approach for FML packet desynchronization edge case
Dieser Commit ist enthalten in:
Ursprung
8761d02def
Commit
cd35e8f8a9
@ -40,6 +40,7 @@ import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.backend.BackendConnectionPhases;
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import com.velocitypowered.proxy.connection.backend.BackendConnectionPhases;
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import com.velocitypowered.proxy.connection.backend.BungeeCordMessageResponder;
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import com.velocitypowered.proxy.connection.backend.BungeeCordMessageResponder;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.packet.BossBar;
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import com.velocitypowered.proxy.protocol.packet.BossBar;
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@ -277,7 +278,14 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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@Override
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public boolean handle(PluginMessage packet) {
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public boolean handle(PluginMessage packet) {
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VelocityServerConnection serverConn = player.getConnectedServer();
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// Handling edge case when packet with FML client handshake (state COMPLETE)
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// arrives after JoinGame packet from destination server
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VelocityServerConnection serverConn =
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(player.getConnectedServer() == null
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&& packet.getChannel().equals(
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LegacyForgeConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL))
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? player.getConnectionInFlight() : player.getConnectedServer();
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MinecraftConnection backendConn = serverConn != null ? serverConn.getConnection() : null;
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MinecraftConnection backendConn = serverConn != null ? serverConn.getConnection() : null;
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if (serverConn != null && backendConn != null) {
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if (serverConn != null && backendConn != null) {
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if (backendConn.getState() != StateRegistry.PLAY) {
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if (backendConn.getState() != StateRegistry.PLAY) {
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