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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

Remove no longer used imports

Dieser Commit ist enthalten in:
Gabik21 2019-08-16 11:50:49 +02:00
Ursprung 3a1b5099c9
Commit ca81b05551
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GPG-Schlüssel-ID: A95DB353715365DF

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@ -1,11 +1,8 @@
package com.velocitypowered.proxy.connection.client; package com.velocitypowered.proxy.connection.client;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection; import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants;
import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeHandshakeClientPhase; import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeHandshakeClientPhase;
import com.velocitypowered.proxy.protocol.packet.PluginMessage; import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
/** /**
* Provides connection phase specific actions. * Provides connection phase specific actions.
@ -16,8 +13,7 @@ import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
public interface ClientConnectionPhase { public interface ClientConnectionPhase {
/** /**
* Handle a plugin message in the context of * Handle a plugin message in the context of this phase.
* this phase.
* *
* @param player The player * @param player The player
* @param message The message to handle * @param message The message to handle
@ -31,8 +27,7 @@ public interface ClientConnectionPhase {
} }
/** /**
* Instruct Velocity to reset the connection phase * Instruct Velocity to reset the connection phase back to its default for the connection type.
* back to its default for the connection type.
* *
* @param player The player * @param player The player
*/ */
@ -40,8 +35,7 @@ public interface ClientConnectionPhase {
} }
/** /**
* Perform actions just as the player joins the * Perform actions just as the player joins the server.
* server.
* *
* @param player The player * @param player The player
*/ */
@ -50,6 +44,7 @@ public interface ClientConnectionPhase {
/** /**
* Indicates whether the connection is considered complete. * Indicates whether the connection is considered complete.
*
* @return true if so * @return true if so
*/ */
default boolean consideredComplete() { default boolean consideredComplete() {