Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-23 23:00:35 +01:00
Removed all entity ID rewriting logic.
This was all a no-op anyway, and should the need for this arise again, it is trivial to re-add. However, Velocity does not need this, and probably will never need it. Let's have the complexity go away.
Dieser Commit ist enthalten in:
Ursprung
f27b7e4e2f
Commit
c7469ec13c
@ -86,11 +86,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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connection.getMinecraftConnection().close();
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return;
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}
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getPlayer().getConnection().getSessionHandler();
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ByteBuf remapped = playerHandler.getIdRemapper().remap(buf, ProtocolConstants.Direction.CLIENTBOUND);
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connection.getPlayer().getConnection().write(remapped);
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connection.getPlayer().getConnection().write(buf.retain());
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}
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@Override
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@ -8,7 +8,6 @@ import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import com.velocitypowered.proxy.protocol.packet.*;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.protocol.remap.EntityIdRemapper;
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import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
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import com.velocitypowered.proxy.util.ThrowableUtils;
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import io.netty.buffer.ByteBuf;
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@ -33,7 +32,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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private boolean spawned = false;
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private final List<UUID> serverBossBars = new ArrayList<>();
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private final Set<String> clientPluginMsgChannels = new HashSet<>();
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private EntityIdRemapper idRemapper;
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public ClientPlaySessionHandler(ConnectedPlayer player) {
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this.player = player;
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@ -127,8 +125,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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public void handleUnknown(ByteBuf buf) {
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ByteBuf remapped = idRemapper.remap(buf, ProtocolConstants.Direction.SERVERBOUND);
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player.getConnectedServer().getMinecraftConnection().write(remapped);
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player.getConnectedServer().getMinecraftConnection().write(buf.retain());
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}
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@Override
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@ -152,7 +149,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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// nothing special to do here
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spawned = true;
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player.getConnection().delayedWrite(joinGame);
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idRemapper = EntityIdRemapper.getMapper(joinGame.getEntityId(), player.getConnection().getProtocolVersion());
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} else {
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// Ah, this is the meat and potatoes of the whole venture!
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//
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@ -167,7 +163,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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// Most notably, by having the client accept the join game packet, we can work around the need to perform
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// entity ID rewrites, eliminating potential issues from rewriting packets and improving compatibility with
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// mods.
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idRemapper.setServerEntityId(joinGame.getEntityId());
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player.getConnection().delayedWrite(joinGame);
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int tempDim = joinGame.getDimension() == 0 ? -1 : 0;
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player.getConnection().delayedWrite(new Respawn(tempDim, joinGame.getDifficulty(), joinGame.getGamemode(), joinGame.getLevelType()));
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@ -250,10 +245,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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return clientPluginMsgChannels;
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}
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public EntityIdRemapper getIdRemapper() {
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return idRemapper;
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}
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public void setLastPing(long lastPing) {
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this.lastPingID = lastPing;
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this.lastPingSent = System.currentTimeMillis();
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@ -1,29 +0,0 @@
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package com.velocitypowered.proxy.protocol.remap;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import io.netty.buffer.ByteBuf;
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/**
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* Represents a protocol-specific entity ID remapper for certain Minecraft packets. This is mostly required to support
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* old versions of Minecraft. For Minecraft 1.8 clients and above, Velocity can use a more efficient method based on
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* sending JoinGame packets multiple times.
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*/
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public interface EntityIdRemapper {
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/**
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* Remaps the entity IDs in this packet so that they apply to the player.
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* @param original the packet to remap
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* @param direction the direction of the packet
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* @return a remapped packet, which may either be a retained version of the original buffer or an entirely new buffer
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*/
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ByteBuf remap(ByteBuf original, ProtocolConstants.Direction direction);
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int getClientEntityId();
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int getServerEntityId();
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void setServerEntityId(int id);
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static EntityIdRemapper getMapper(int eid, int protocolVersion) {
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return NoopEntityIdRemapper.INSTANCE;
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}
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}
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@ -1,32 +0,0 @@
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package com.velocitypowered.proxy.protocol.remap;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import io.netty.buffer.ByteBuf;
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public class NoopEntityIdRemapper implements EntityIdRemapper {
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public static final NoopEntityIdRemapper INSTANCE = new NoopEntityIdRemapper();
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private NoopEntityIdRemapper() {
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}
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@Override
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public ByteBuf remap(ByteBuf original, ProtocolConstants.Direction direction) {
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return original.retain();
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}
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@Override
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public int getClientEntityId() {
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return 0;
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}
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@Override
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public int getServerEntityId() {
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return 0;
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}
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@Override
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public void setServerEntityId(int id) {
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}
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}
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