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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

register player connection only when switched to PLAY state (#169)

Dieser Commit ist enthalten in:
Slava Maspanov 2019-01-29 23:17:07 +02:00 committet von Andrew Steinborn
Ursprung 7d4d81fff1
Commit c5fefd55ed
2 geänderte Dateien mit 37 neuen und 25 gelöschten Zeilen

Datei anzeigen

@ -388,6 +388,17 @@ public class VelocityServer implements ProxyServer {
return o;
}
/**
* Checks if the {@code connection} can be registered with the proxy.
* @param connection the connection to check
* @return {@code true} if we can register the connection, {@code false} if not
*/
public boolean canRegisterConnection(ConnectedPlayer connection) {
String lowerName = connection.getUsername().toLowerCase(Locale.US);
return !(connectionsByName.containsKey(lowerName)
|| connectionsByUuid.containsKey(connection.getUniqueId()));
}
/**
* Attempts to register the {@code connection} with the proxy.
* @param connection the connection to register

Datei anzeigen

@ -15,7 +15,6 @@ import com.velocitypowered.api.event.connection.PreLoginEvent;
import com.velocitypowered.api.event.connection.PreLoginEvent.PreLoginComponentResult;
import com.velocitypowered.api.event.permission.PermissionsSetupEvent;
import com.velocitypowered.api.event.player.GameProfileRequestEvent;
import com.velocitypowered.api.proxy.InboundConnection;
import com.velocitypowered.api.proxy.server.RegisteredServer;
import com.velocitypowered.api.util.GameProfile;
import com.velocitypowered.proxy.VelocityServer;
@ -33,7 +32,6 @@ import com.velocitypowered.proxy.protocol.packet.ServerLoginSuccess;
import com.velocitypowered.proxy.protocol.packet.SetCompression;
import com.velocitypowered.proxy.util.VelocityMessages;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufUtil;
import io.netty.buffer.Unpooled;
import java.net.InetSocketAddress;
import java.net.MalformedURLException;
@ -223,8 +221,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
mcConnection,
inbound.getVirtualHost().orElse(null));
this.connectedPlayer = player;
if (!server.registerConnection(player)) {
if (!server.canRegisterConnection(player)) {
player.disconnect(VelocityMessages.ALREADY_CONNECTED);
return CompletableFuture.completedFuture(null);
}
@ -233,28 +230,14 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
return server.getEventManager()
.fire(new PermissionsSetupEvent(player, ConnectedPlayer.DEFAULT_PERMISSIONS))
.thenCompose(event -> {
// wait for permissions to load, then set the players permission function
player.setPermissionFunction(event.createFunction(player));
// then call & wait for the login event
return server.getEventManager().fire(new LoginEvent(player));
})
// then complete the connection
.thenAcceptAsync(event -> {
if (mcConnection.isClosed()) {
// The player was disconnected
return;
}
Optional<Component> reason = event.getResult().getReason();
if (reason.isPresent()) {
player.disconnect(reason.get());
} else {
if (!mcConnection.isClosed()) {
// wait for permissions to load, then set the players permission function
player.setPermissionFunction(event.createFunction(player));
finishLogin(player);
}
}, mcConnection.eventLoop());
});
});
}
private void finishLogin(ConnectedPlayer player) {
@ -278,9 +261,27 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
mcConnection.setAssociation(player);
mcConnection.setState(StateRegistry.PLAY);
mcConnection.setSessionHandler(new InitialConnectSessionHandler(player));
server.getEventManager().fire(new PostLoginEvent(player))
.thenRun(() -> player.createConnectionRequest(toTry.get()).fireAndForget());
server.getEventManager().fire(new LoginEvent(player))
.thenAcceptAsync(event -> {
if (mcConnection.isClosed()) {
// The player was disconnected
return;
}
Optional<Component> reason = event.getResult().getReason();
if (reason.isPresent()) {
player.disconnect(reason.get());
} else {
if (!server.registerConnection(player)) {
player.disconnect(VelocityMessages.ALREADY_CONNECTED);
return;
}
mcConnection.setSessionHandler(new InitialConnectSessionHandler(player));
server.getEventManager().fire(new PostLoginEvent(player))
.thenRun(() -> player.createConnectionRequest(toTry.get()).fireAndForget());
}
}, mcConnection.eventLoop());
}
@Override