3
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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-06 00:00:47 +01:00

Implement ProtocolState API (#1224)

* Implement ProtocolState API

* Renamed method to #getProtocolState

* Added sinceMinecraft javadoc tag

* Fixed PreLoginEvent#getUniqueId documentation
Dieser Commit ist enthalten in:
Adrian 2024-03-03 16:21:22 -05:00 committet von GitHub
Ursprung 2c8355fc45
Commit c34dafe2a2
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GPG-Schlüssel-ID: B5690EEEBB952194
11 geänderte Dateien mit 110 neuen und 5 gelöschten Zeilen

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@ -73,7 +73,8 @@ tasks {
o.tags(
"apiNote:a:API Note:",
"implSpec:a:Implementation Requirements:",
"implNote:a:Implementation Note:"
"implNote:a:Implementation Note:",
"sinceMinecraft:a:Since Minecraft:"
)
// Disable the crazy super-strict doclint tool in Java 8

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@ -72,9 +72,12 @@ public final class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLogin
}
/**
* Returns the UUID of the connecting player. This value is {@code null} on 1.19.1 and lower.
* Returns the UUID of the connecting player.
* <p>This value is {@code null} on 1.19.2 and lower,
* up to 1.20.1 it is optional and from 1.20.2 it will always be available.</p>
*
* @return the uuid
* @sinceMinecraft 1.19.3
*/
public @Nullable UUID getUniqueId() {
return uuid;

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@ -0,0 +1,52 @@
/*
* Copyright (C) 2024 Velocity Contributors
*
* The Velocity API is licensed under the terms of the MIT License. For more details,
* reference the LICENSE file in the api top-level directory.
*/
package com.velocitypowered.api.network;
/**
* Representation of the state of the protocol
* in which a connection can be present.
*
* @since 3.3.0
*/
public enum ProtocolState {
/**
* Initial connection State.
* <p>This status can be caused by a STATUS, LOGIN or TRANSFER intent.</p>
* If the intent is LOGIN or TRANSFER, the next state will be {@link #LOGIN},
* otherwise, it will go to the {@link #STATUS} state.
*/
HANDSHAKE,
/**
* Ping State of a connection.
* <p>Connections with the STATUS HandshakeIntent will pass through this state
* and be disconnected after it requests the ping from the server
* and the server responds with the respective ping.</p>
*/
STATUS,
/**
* Authentication State of a connection.
* <p>At this moment the player is authenticating with the authentication servers.</p>
*/
LOGIN,
/**
* Configuration State of a connection.
* <p>At this point the player allows the server to send information
* such as resource packs and plugin messages, at the same time the player
* will send his client brand and the respective plugin messages
* if it is a modded client.</p>
*
* @sinceMinecraft 1.20.2
*/
CONFIGURATION,
/**
* Game State of a connection.
* <p>In this state is where the whole game runs, the server is able to change
* the player's state to {@link #CONFIGURATION} as needed in versions 1.20.2 and higher.</p>
*/
PLAY
}

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@ -7,6 +7,7 @@
package com.velocitypowered.api.proxy;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.network.ProtocolVersion;
import java.net.InetSocketAddress;
import java.util.Optional;
@ -43,4 +44,11 @@ public interface InboundConnection {
* @return the protocol version the connection uses
*/
ProtocolVersion getProtocolVersion();
/**
* Returns the current protocol state of this connection.
*
* @return the protocol state of the connection
*/
ProtocolState getProtocolState();
}

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@ -190,7 +190,7 @@ public interface Player extends
*
* @param reason component with the reason
*/
void disconnect(net.kyori.adventure.text.Component reason);
void disconnect(Component reason);
/**
* Sends chat input onto the players current server as if they typed it into the client chat box.

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@ -64,6 +64,7 @@ public interface PlayerSettings {
* This feature was introduced in 1.18.
*
* @return whether or not the client explicitly allows listing. Always false on older clients.
* @sinceMinecraft 1.18
*/
boolean isClientListingAllowed();

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@ -33,6 +33,7 @@ import com.velocitypowered.api.event.player.KickedFromServerEvent.ServerKickResu
import com.velocitypowered.api.event.player.PlayerModInfoEvent;
import com.velocitypowered.api.event.player.PlayerSettingsChangedEvent;
import com.velocitypowered.api.event.player.ServerPreConnectEvent;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.permission.PermissionFunction;
import com.velocitypowered.api.permission.PermissionProvider;
@ -1170,6 +1171,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
}
}
@Override
public ProtocolState getProtocolState() {
return connection.getState().toProtocolState();
}
private final class ConnectionRequestBuilderImpl implements ConnectionRequestBuilder {
private final RegisteredServer toConnect;

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@ -20,6 +20,7 @@ package com.velocitypowered.proxy.connection.client;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.base.Preconditions;
import com.velocitypowered.api.event.connection.ConnectionHandshakeEvent;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.config.PlayerInfoForwarding;
@ -247,9 +248,9 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
@Override
public String toString() {
boolean isPlayerAddressLoggingEnabled = connection.server.getConfiguration()
final boolean isPlayerAddressLoggingEnabled = connection.server.getConfiguration()
.isPlayerAddressLoggingEnabled();
String playerIp =
final String playerIp =
isPlayerAddressLoggingEnabled
? this.getRemoteAddress().toString() : "<ip address withheld>";
return "[legacy connection] " + playerIp;
@ -259,5 +260,10 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
public MinecraftConnection getConnection() {
return connection;
}
@Override
public ProtocolState getProtocolState() {
return connection.getState().toProtocolState();
}
}
}

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@ -17,6 +17,7 @@
package com.velocitypowered.proxy.connection.client;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.proxy.InboundConnection;
import com.velocitypowered.proxy.connection.MinecraftConnection;
@ -87,6 +88,11 @@ public final class InitialInboundConnection implements VelocityInboundConnection
return connection;
}
@Override
public ProtocolState getProtocolState() {
return connection.getState().toProtocolState();
}
/**
* Disconnects the connection from the server.
*

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@ -17,6 +17,7 @@
package com.velocitypowered.proxy.connection.client;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.proxy.LoginPhaseConnection;
import com.velocitypowered.api.proxy.crypto.IdentifiedKey;
@ -166,4 +167,9 @@ public class LoginInboundConnection implements LoginPhaseConnection, KeyIdentifi
public IdentifiedKey getIdentifiedKey() {
return playerKey;
}
@Override
public ProtocolState getProtocolState() {
return delegate.getProtocolState();
}
}

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@ -45,6 +45,7 @@ import static com.velocitypowered.proxy.protocol.ProtocolUtils.Direction;
import static com.velocitypowered.proxy.protocol.ProtocolUtils.Direction.CLIENTBOUND;
import static com.velocitypowered.proxy.protocol.ProtocolUtils.Direction.SERVERBOUND;
import com.velocitypowered.api.network.ProtocolState;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.protocol.packet.AvailableCommandsPacket;
import com.velocitypowered.proxy.protocol.packet.BossBarPacket;
@ -623,6 +624,21 @@ public enum StateRegistry {
return (direction == SERVERBOUND ? serverbound : clientbound).getProtocolRegistry(version);
}
/**
* Gets the API representation of the StateRegistry.
*
* @return the API representation
*/
public ProtocolState toProtocolState() {
return switch (this) {
case HANDSHAKE -> ProtocolState.HANDSHAKE;
case STATUS -> ProtocolState.STATUS;
case LOGIN -> ProtocolState.LOGIN;
case CONFIG -> ProtocolState.CONFIGURATION;
case PLAY -> ProtocolState.PLAY;
};
}
/**
* Packet registry.
*/