Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
add method to get player ping
Dieser Commit ist enthalten in:
Ursprung
ebb1810392
Commit
bf2dff7693
@ -33,6 +33,12 @@ public interface Player extends CommandSource, InboundConnection, ChannelMessage
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*/
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Optional<ServerConnection> getCurrentServer();
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/**
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* Returns the current player's ping
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* @return the player's ping or -1 if ping information is currently unknown
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*/
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long getPing();
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/**
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* Sends a chat message to the player's client.
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* @param component the chat message to send
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@ -32,7 +32,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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private static final int MAX_PLUGIN_CHANNELS = 128;
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private final ConnectedPlayer player;
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private long lastPing = -1;
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private long lastPingID = -1;
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private long lastPingSent = -1;
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private boolean spawned = false;
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private final List<UUID> serverBossBars = new ArrayList<>();
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private final Set<String> clientPluginMsgChannels = new HashSet<>();
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@ -57,11 +58,13 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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public void handle(MinecraftPacket packet) {
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if (packet instanceof KeepAlive) {
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KeepAlive keepAlive = (KeepAlive) packet;
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if (keepAlive.getRandomId() != lastPing) {
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if (keepAlive.getRandomId() != lastPingID) {
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// The last keep alive we got was probably from a different server. Let's ignore it, and hope the next
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// ping is alright.
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return;
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}
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player.setPing(System.currentTimeMillis() - lastPingSent);
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resetPingData();
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}
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if (packet instanceof ClientSettings) {
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@ -148,7 +151,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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public void handleBackendJoinGame(JoinGame joinGame) {
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lastPing = Long.MIN_VALUE; // reset last ping
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resetPingData(); // reset ping data;
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if (!spawned) {
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// nothing special to do here
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spawned = true;
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@ -256,6 +259,12 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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public void setLastPing(long lastPing) {
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this.lastPing = lastPing;
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this.lastPingID = lastPing;
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this.lastPingSent = System.currentTimeMillis();
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}
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private void resetPingData() {
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this.lastPingID = -1;
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this.lastPingSent = -1;
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}
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}
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@ -52,6 +52,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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private final GameProfile profile;
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private PermissionFunction permissionFunction = null;
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private int tryIndex = 0;
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private long ping = -1;
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private VelocityServerConnection connectedServer;
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private ClientSettings clientSettings;
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private VelocityServerConnection connectionInFlight;
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@ -85,6 +86,15 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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return connection;
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}
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@Override
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public long getPing() {
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return this.ping;
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}
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public void setPing(long ping) {
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this.ping = ping;
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}
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@Override
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public InetSocketAddress getRemoteAddress() {
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return (InetSocketAddress) connection.getChannel().remoteAddress();
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