Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-06 00:00:47 +01:00
Schedule the response handler to run in the channel event loop
Dieser Commit ist enthalten in:
Ursprung
22c7769eae
Commit
bf2835da02
@ -60,7 +60,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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String playerIp = ((InetSocketAddress) inbound.getChannel().remoteAddress()).getHostString();
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VelocityServer.getServer().getHttpClient()
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.get(new URL(String.format(MOJANG_SERVER_AUTH_URL, login.getUsername(), serverId, playerIp)))
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.thenAccept(profileResponse -> {
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.thenAcceptAsync(profileResponse -> {
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try {
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inbound.enableEncryption(decryptedSharedSecret);
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} catch (GeneralSecurityException e) {
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@ -69,7 +69,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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GameProfile profile = VelocityServer.GSON.fromJson(profileResponse, GameProfile.class);
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handleSuccessfulLogin(profile);
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})
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}, inbound.getChannel().eventLoop())
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.exceptionally(exception -> {
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System.out.println("Can't enable encryption");
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exception.printStackTrace();
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