Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Misc code cleanup
Dieser Commit ist enthalten in:
Ursprung
a66246b83c
Commit
be9547612f
@ -70,8 +70,8 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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}
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}
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if (!connection.hasCompletedJoin() && pm.getChannel().equals(VelocityConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL)) {
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if (!connection.hasCompletedJoin() && pm.getChannel().equals(VelocityConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL)) {
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if (!connection.isModded()) {
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if (!connection.isLegacyForge()) {
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connection.setModded(true);
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connection.setLegacyForge(true);
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// We must always reset the handshake before a modded connection is established if
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// We must always reset the handshake before a modded connection is established if
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// we haven't done so already.
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// we haven't done so already.
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@ -85,7 +85,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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} else {
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} else {
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// The previous server connection should become obsolete.
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// The previous server connection should become obsolete.
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// Before we remove it, if the server we are departing is modded, we must always reset the client state.
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// Before we remove it, if the server we are departing is modded, we must always reset the client state.
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if (existingConnection.isModded()) {
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if (existingConnection.isLegacyForge()) {
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connection.getPlayer().sendLegacyForgeHandshakeResetPacket();
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connection.getPlayer().sendLegacyForgeHandshakeResetPacket();
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}
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}
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existingConnection.disconnect();
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existingConnection.disconnect();
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@ -123,7 +123,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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}
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}
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}
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}
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static ByteBuf createForwardingData(byte[] hmacSecret, String address, GameProfile profile) {
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private static ByteBuf createForwardingData(byte[] hmacSecret, String address, GameProfile profile) {
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ByteBuf dataToForward = Unpooled.buffer();
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ByteBuf dataToForward = Unpooled.buffer();
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ByteBuf finalData = Unpooled.buffer();
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ByteBuf finalData = Unpooled.buffer();
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try {
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try {
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@ -43,7 +43,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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private final ConnectedPlayer proxyPlayer;
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private final ConnectedPlayer proxyPlayer;
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private final VelocityServer server;
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private final VelocityServer server;
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private MinecraftConnection minecraftConnection;
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private MinecraftConnection minecraftConnection;
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private boolean isModded = false;
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private boolean legacyForge = false;
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private boolean hasCompletedJoin = false;
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private boolean hasCompletedJoin = false;
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public VelocityServerConnection(ServerInfo target, ConnectedPlayer proxyPlayer, VelocityServer server) {
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public VelocityServerConnection(ServerInfo target, ConnectedPlayer proxyPlayer, VelocityServer server) {
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@ -159,12 +159,12 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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minecraftConnection.write(message);
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minecraftConnection.write(message);
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}
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}
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public boolean isModded() {
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public boolean isLegacyForge() {
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return isModded;
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return legacyForge;
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}
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}
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public void setModded(boolean modded) {
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public void setLegacyForge(boolean modded) {
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isModded = modded;
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legacyForge = modded;
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}
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}
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public boolean hasCompletedJoin() {
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public boolean hasCompletedJoin() {
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@ -243,7 +243,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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return;
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return;
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}
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}
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if (player.getConnectedServer().isModded() && !player.getConnectedServer().hasCompletedJoin()) {
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if (player.getConnectedServer().isLegacyForge() && !player.getConnectedServer().hasCompletedJoin()) {
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// Ensure that the messages are forwarded
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// Ensure that the messages are forwarded
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player.getConnectedServer().getMinecraftConnection().write(packet);
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player.getConnectedServer().getMinecraftConnection().write(packet);
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return;
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return;
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@ -12,7 +12,7 @@ public class ClientSettingsWrapper implements PlayerSettings {
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private final SkinParts parts;
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private final SkinParts parts;
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private Locale locale = null;
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private Locale locale = null;
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public ClientSettingsWrapper(ClientSettings settings) {
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ClientSettingsWrapper(ClientSettings settings) {
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this.settings = settings;
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this.settings = settings;
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this.parts = new SkinParts((byte) settings.getSkinParts());
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this.parts = new SkinParts((byte) settings.getSkinParts());
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}
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}
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