Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Only send FML/FML|MP plugin messages if the player has joined the server.
See #78
Dieser Commit ist enthalten in:
Ursprung
b24418bfee
Commit
bcbf4cfd5f
@ -8,6 +8,8 @@ public class VelocityConstants {
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public static final String VELOCITY_IP_FORWARDING_CHANNEL = "velocity:player_info";
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public static final String VELOCITY_IP_FORWARDING_CHANNEL = "velocity:player_info";
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public static final String FORGE_LEGACY_HANDSHAKE_CHANNEL = "FML|HS";
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public static final String FORGE_LEGACY_HANDSHAKE_CHANNEL = "FML|HS";
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public static final String FORGE_LEGACY_CHANNEL = "FML";
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public static final String FORGE_MULTIPART_LEGACY_CHANNEL = "FML|MP";
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public static final byte[] FORGE_LEGACY_HANDSHAKE_RESET_DATA = new byte[] { -2, 0 };
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public static final byte[] FORGE_LEGACY_HANDSHAKE_RESET_DATA = new byte[] { -2, 0 };
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}
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}
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@ -127,6 +127,12 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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minecraftConnection.write(login);
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minecraftConnection.write(login);
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}
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}
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public void writeIfJoined(PluginMessage message) {
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if (hasCompletedJoin) {
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minecraftConnection.write(message);
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}
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}
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public MinecraftConnection getMinecraftConnection() {
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public MinecraftConnection getMinecraftConnection() {
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return minecraftConnection;
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return minecraftConnection;
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}
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}
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@ -4,6 +4,7 @@ import com.velocitypowered.api.event.connection.DisconnectEvent;
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import com.velocitypowered.api.proxy.messages.ChannelSide;
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import com.velocitypowered.api.proxy.messages.ChannelSide;
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import com.velocitypowered.api.proxy.messages.MessageHandler;
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import com.velocitypowered.api.proxy.messages.MessageHandler;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.VelocityConstants;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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@ -275,10 +276,20 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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MessageHandler.ForwardStatus status = server.getChannelRegistrar().handlePluginMessage(player,
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MessageHandler.ForwardStatus status = server.getChannelRegistrar().handlePluginMessage(player,
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ChannelSide.FROM_CLIENT, packet);
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ChannelSide.FROM_CLIENT, packet);
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if (status == MessageHandler.ForwardStatus.FORWARD) {
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if (status == MessageHandler.ForwardStatus.FORWARD) {
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String channel = packet.getChannel();
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// We're going to forward on the original packet.
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// We're going to forward on the original packet.
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//
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// If we have Forge messages, we may need to drop them if the server switch has
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// not completed yet.
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if (channel.equals(VelocityConstants.FORGE_LEGACY_CHANNEL)
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|| channel.equals(VelocityConstants.FORGE_MULTIPART_LEGACY_CHANNEL)) {
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player.getConnectedServer().writeIfJoined(packet);
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} else {
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player.getConnectedServer().getMinecraftConnection().write(packet);
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player.getConnectedServer().getMinecraftConnection().write(packet);
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}
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}
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}
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}
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}
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public Set<String> getClientPluginMsgChannels() {
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public Set<String> getClientPluginMsgChannels() {
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return clientPluginMsgChannels;
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return clientPluginMsgChannels;
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