Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Rename the two PlaySessionHandler classes to more clear names.
Dieser Commit ist enthalten in:
Ursprung
41af775cc6
Commit
ba5d6ad6e2
@ -1,5 +1,6 @@
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package com.velocitypowered.proxy.connection.backend;
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import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.packets.Disconnect;
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import com.velocitypowered.proxy.protocol.packets.JoinGame;
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@ -11,10 +12,10 @@ import net.kyori.text.TextComponent;
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import net.kyori.text.format.TextColor;
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import net.kyori.text.serializer.ComponentSerializers;
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public class PlaySessionHandler implements MinecraftSessionHandler {
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public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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private final ServerConnection connection;
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public PlaySessionHandler(ServerConnection connection) {
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public BackendPlaySessionHandler(ServerConnection connection) {
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this.connection = connection;
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}
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@ -34,13 +35,13 @@ public class PlaySessionHandler implements MinecraftSessionHandler {
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.build();
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connection.getProxyPlayer().close(reason);
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} else if (packet instanceof JoinGame) {
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com.velocitypowered.proxy.connection.client.PlaySessionHandler playerHandler =
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(com.velocitypowered.proxy.connection.client.PlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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playerHandler.handleBackendJoinGame((JoinGame) packet);
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} else if (packet instanceof Respawn) {
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// Record the dimension switch, and then forward the packet on.
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com.velocitypowered.proxy.connection.client.PlaySessionHandler playerHandler =
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(com.velocitypowered.proxy.connection.client.PlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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playerHandler.setCurrentDimension(((Respawn) packet).getDimension());
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connection.getProxyPlayer().getConnection().write(packet);
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} else {
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@ -1,5 +1,6 @@
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package com.velocitypowered.proxy.connection.backend;
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import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.packets.Disconnect;
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@ -37,12 +38,12 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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connection.getChannel().setState(StateRegistry.PLAY);
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if (connection.getProxyPlayer().getConnectedServer() == null) {
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// Strap on the play session handler
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connection.getProxyPlayer().getConnection().setSessionHandler(new com.velocitypowered.proxy.connection.client.PlaySessionHandler(connection.getProxyPlayer()));
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connection.getProxyPlayer().getConnection().setSessionHandler(new ClientPlaySessionHandler(connection.getProxyPlayer()));
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} else {
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// The previous server connection should become obsolete.
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connection.getProxyPlayer().getConnectedServer().disconnect();
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}
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connection.getChannel().setSessionHandler(new PlaySessionHandler(connection));
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connection.getChannel().setSessionHandler(new BackendPlaySessionHandler(connection));
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connection.getProxyPlayer().setConnectedServer(connection);
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}
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}
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@ -17,14 +17,14 @@ import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.TimeUnit;
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public class PlaySessionHandler implements MinecraftSessionHandler {
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public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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private final ConnectedPlayer player;
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private ScheduledFuture<?> pingTask;
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private long lastPing = -1;
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private boolean spawned = false;
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private int currentDimension;
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public PlaySessionHandler(ConnectedPlayer player) {
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public ClientPlaySessionHandler(ConnectedPlayer player) {
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this.player = player;
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}
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