From a9715be7714970abe7a67b55cf4d94a62d4b68e6 Mon Sep 17 00:00:00 2001 From: Andrew Steinborn Date: Fri, 27 Jul 2018 15:12:10 -0400 Subject: [PATCH] Remove velocity.toml file in root --- velocity.toml | 34 ---------------------------------- 1 file changed, 34 deletions(-) delete mode 100644 velocity.toml diff --git a/velocity.toml b/velocity.toml deleted file mode 100644 index ff854116c..000000000 --- a/velocity.toml +++ /dev/null @@ -1,34 +0,0 @@ -# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. -bind = "0.0.0.0:26671" - -# What should be the MOTD? Legacy color codes and JSON are accepted. -motd = """ -{"text":"hi"} -""" - -# What should we display for the maximum number of players? (Velocity does not support a cap -# on the number of players online.) -show-max-players = 500 - -# Should we authenticate players with Mojang? By default, this is on. -online-mode = true - -# Should we forward IP addresses and other data to backend servers? -# Available options: -# - "none": No forwarding will be done. All players will appear to be connecting from the proxy -# and will have offline-mode UUIDs. -# - "legacy": Forward player IPs and UUIDs in BungeeCord-compatible fashion. Use this if you run -# servers using Minecraft 1.12 or lower. -# - "modern": Forward player IPs and UUIDs as part of the login process using Velocity's native -# forwarding. Only applicable for Minecraft 1.13 or higher. -ip-forwarding = "legacy" - -[servers] -# Configure your servers here. -lobby = "127.0.0.1:25565" -lobby2 = "127.0.0.1:25566" - -# In what order we should try servers when a player logs in or is kicked from a server. -try = [ - "lobby" -] \ No newline at end of file