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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

Remove more junk

Dieser Commit ist enthalten in:
Andrew Steinborn 2018-09-29 14:37:42 -04:00
Ursprung dc594e692d
Commit a44bb3b048
3 geänderte Dateien mit 10 neuen und 32 gelöschten Zeilen

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@ -9,7 +9,6 @@ import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.VelocityConstants;
import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.*;
@ -28,11 +27,14 @@ import java.util.concurrent.CompletableFuture;
public class LoginSessionHandler implements MinecraftSessionHandler {
private final VelocityServer server;
private final VelocityServerConnection serverConn;
private final CompletableFuture<ConnectionRequestBuilder.Result> resultFuture;
private boolean informationForwarded;
public LoginSessionHandler(VelocityServer server, VelocityServerConnection serverConn) {
public LoginSessionHandler(VelocityServer server, VelocityServerConnection serverConn,
CompletableFuture<ConnectionRequestBuilder.Result> resultFuture) {
this.server = server;
this.serverConn = serverConn;
this.resultFuture = resultFuture;
}
@Override
@ -66,9 +68,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(Disconnect packet) {
Disconnect disconnect = (Disconnect) packet;
// Do we have an outstanding notification? If so, fulfill it.
doNotify(ConnectionRequestResults.forDisconnect(disconnect));
resultFuture.complete(ConnectionRequestResults.forDisconnect(packet));
serverConn.disconnect();
return true;
}
@ -82,7 +82,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(ServerLoginSuccess packet) {
if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN && !informationForwarded) {
doNotify(ConnectionRequestResults.forDisconnect(
resultFuture.complete(ConnectionRequestResults.forDisconnect(
TextComponent.of("Your server did not send a forwarding request to the proxy. Is it set up correctly?")));
serverConn.disconnect();
return true;
@ -103,7 +103,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
existingConnection.disconnect();
}
doNotify(ConnectionRequestResults.SUCCESSFUL);
resultFuture.complete(ConnectionRequestResults.SUCCESSFUL);
serverConn.getConnection().setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
serverConn.getPlayer().setConnectedServer(serverConn);
return true;
@ -111,28 +111,12 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
@Override
public void exception(Throwable throwable) {
CompletableFuture<ConnectionRequestBuilder.Result> future = serverConn.getConnection().getChannel()
.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
if (future != null) {
future.completeExceptionally(throwable);
}
resultFuture.completeExceptionally(throwable);
}
@Override
public void disconnected() {
CompletableFuture<ConnectionRequestBuilder.Result> future = serverConn.getConnection().getChannel()
.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
if (future != null) {
future.completeExceptionally(new IOException("Unexpectedly disconnected from remote server"));
}
}
private void doNotify(ConnectionRequestBuilder.Result result) {
CompletableFuture<ConnectionRequestBuilder.Result> future = serverConn.getConnection().getChannel()
.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
if (future != null) {
future.complete(result);
}
resultFuture.completeExceptionally(new IOException("Unexpectedly disconnected from remote server"));
}
private static ByteBuf createForwardingData(byte[] hmacSecret, String address, GameProfile profile) {

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@ -25,7 +25,6 @@ import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelInitializer;
import io.netty.handler.timeout.ReadTimeoutHandler;
import io.netty.util.AttributeKey;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.TimeUnit;
@ -34,9 +33,6 @@ import static com.velocitypowered.proxy.VelocityServer.GSON;
import static com.velocitypowered.proxy.network.Connections.*;
public class VelocityServerConnection implements MinecraftConnectionAssociation, ServerConnection {
static final AttributeKey<CompletableFuture<ConnectionRequestBuilder.Result>> CONNECTION_NOTIFIER =
AttributeKey.newInstance("connection-notification-result");
private final VelocityRegisteredServer registeredServer;
private final ConnectedPlayer proxyPlayer;
private final VelocityServer server;
@ -66,7 +62,6 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
.addLast(MINECRAFT_DECODER, new MinecraftDecoder(ProtocolConstants.Direction.CLIENTBOUND))
.addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolConstants.Direction.SERVERBOUND));
ch.attr(CONNECTION_NOTIFIER).set(result);
MinecraftConnection connection = new MinecraftConnection(ch, server);
connection.setState(StateRegistry.HANDSHAKE);
connection.setAssociation(VelocityServerConnection.this);
@ -81,7 +76,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
connection = future.channel().pipeline().get(MinecraftConnection.class);
// Kick off the connection process
connection.setSessionHandler(new LoginSessionHandler(server, VelocityServerConnection.this));
connection.setSessionHandler(new LoginSessionHandler(server, VelocityServerConnection.this, result));
startHandshake();
} else {
result.completeExceptionally(future.cause());

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@ -180,7 +180,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
// If we don't want to handle this packet, just forward it on.
if (serverConnection.hasCompletedJoin()) {
logger.info("Will write {}", packet);
serverConnection.getConnection().write(packet);
}
}