Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Remove more junk
Dieser Commit ist enthalten in:
Ursprung
dc594e692d
Commit
a44bb3b048
@ -9,7 +9,6 @@ import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.VelocityConstants;
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import com.velocitypowered.proxy.connection.VelocityConstants;
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import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
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import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolUtils;
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import com.velocitypowered.proxy.protocol.ProtocolUtils;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.StateRegistry;
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import com.velocitypowered.proxy.protocol.packet.*;
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import com.velocitypowered.proxy.protocol.packet.*;
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@ -28,11 +27,14 @@ import java.util.concurrent.CompletableFuture;
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public class LoginSessionHandler implements MinecraftSessionHandler {
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public class LoginSessionHandler implements MinecraftSessionHandler {
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private final VelocityServer server;
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private final VelocityServer server;
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private final VelocityServerConnection serverConn;
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private final VelocityServerConnection serverConn;
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private final CompletableFuture<ConnectionRequestBuilder.Result> resultFuture;
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private boolean informationForwarded;
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private boolean informationForwarded;
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public LoginSessionHandler(VelocityServer server, VelocityServerConnection serverConn) {
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public LoginSessionHandler(VelocityServer server, VelocityServerConnection serverConn,
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CompletableFuture<ConnectionRequestBuilder.Result> resultFuture) {
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this.server = server;
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this.server = server;
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this.serverConn = serverConn;
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this.serverConn = serverConn;
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this.resultFuture = resultFuture;
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}
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}
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@Override
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@Override
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@ -66,9 +68,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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@Override
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@Override
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public boolean handle(Disconnect packet) {
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public boolean handle(Disconnect packet) {
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Disconnect disconnect = (Disconnect) packet;
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resultFuture.complete(ConnectionRequestResults.forDisconnect(packet));
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// Do we have an outstanding notification? If so, fulfill it.
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doNotify(ConnectionRequestResults.forDisconnect(disconnect));
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serverConn.disconnect();
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serverConn.disconnect();
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return true;
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return true;
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}
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}
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@ -82,7 +82,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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@Override
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@Override
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public boolean handle(ServerLoginSuccess packet) {
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public boolean handle(ServerLoginSuccess packet) {
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if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN && !informationForwarded) {
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if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN && !informationForwarded) {
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doNotify(ConnectionRequestResults.forDisconnect(
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resultFuture.complete(ConnectionRequestResults.forDisconnect(
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TextComponent.of("Your server did not send a forwarding request to the proxy. Is it set up correctly?")));
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TextComponent.of("Your server did not send a forwarding request to the proxy. Is it set up correctly?")));
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serverConn.disconnect();
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serverConn.disconnect();
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return true;
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return true;
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@ -103,7 +103,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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existingConnection.disconnect();
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existingConnection.disconnect();
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}
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}
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doNotify(ConnectionRequestResults.SUCCESSFUL);
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resultFuture.complete(ConnectionRequestResults.SUCCESSFUL);
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serverConn.getConnection().setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
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serverConn.getConnection().setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
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serverConn.getPlayer().setConnectedServer(serverConn);
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serverConn.getPlayer().setConnectedServer(serverConn);
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return true;
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return true;
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@ -111,28 +111,12 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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@Override
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@Override
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public void exception(Throwable throwable) {
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public void exception(Throwable throwable) {
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CompletableFuture<ConnectionRequestBuilder.Result> future = serverConn.getConnection().getChannel()
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resultFuture.completeExceptionally(throwable);
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.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
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if (future != null) {
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future.completeExceptionally(throwable);
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}
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}
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}
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@Override
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@Override
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public void disconnected() {
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public void disconnected() {
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CompletableFuture<ConnectionRequestBuilder.Result> future = serverConn.getConnection().getChannel()
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resultFuture.completeExceptionally(new IOException("Unexpectedly disconnected from remote server"));
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.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
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if (future != null) {
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future.completeExceptionally(new IOException("Unexpectedly disconnected from remote server"));
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}
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}
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private void doNotify(ConnectionRequestBuilder.Result result) {
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CompletableFuture<ConnectionRequestBuilder.Result> future = serverConn.getConnection().getChannel()
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.attr(VelocityServerConnection.CONNECTION_NOTIFIER).getAndSet(null);
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if (future != null) {
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future.complete(result);
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}
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}
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}
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private static ByteBuf createForwardingData(byte[] hmacSecret, String address, GameProfile profile) {
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private static ByteBuf createForwardingData(byte[] hmacSecret, String address, GameProfile profile) {
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@ -25,7 +25,6 @@ import io.netty.channel.ChannelFuture;
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import io.netty.channel.ChannelFutureListener;
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import io.netty.channel.ChannelFutureListener;
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import io.netty.channel.ChannelInitializer;
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import io.netty.channel.ChannelInitializer;
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import io.netty.handler.timeout.ReadTimeoutHandler;
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import io.netty.handler.timeout.ReadTimeoutHandler;
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import io.netty.util.AttributeKey;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeUnit;
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@ -34,9 +33,6 @@ import static com.velocitypowered.proxy.VelocityServer.GSON;
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import static com.velocitypowered.proxy.network.Connections.*;
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import static com.velocitypowered.proxy.network.Connections.*;
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public class VelocityServerConnection implements MinecraftConnectionAssociation, ServerConnection {
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public class VelocityServerConnection implements MinecraftConnectionAssociation, ServerConnection {
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static final AttributeKey<CompletableFuture<ConnectionRequestBuilder.Result>> CONNECTION_NOTIFIER =
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AttributeKey.newInstance("connection-notification-result");
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private final VelocityRegisteredServer registeredServer;
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private final VelocityRegisteredServer registeredServer;
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private final ConnectedPlayer proxyPlayer;
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private final ConnectedPlayer proxyPlayer;
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private final VelocityServer server;
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private final VelocityServer server;
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@ -66,7 +62,6 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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.addLast(MINECRAFT_DECODER, new MinecraftDecoder(ProtocolConstants.Direction.CLIENTBOUND))
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.addLast(MINECRAFT_DECODER, new MinecraftDecoder(ProtocolConstants.Direction.CLIENTBOUND))
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.addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolConstants.Direction.SERVERBOUND));
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.addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolConstants.Direction.SERVERBOUND));
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ch.attr(CONNECTION_NOTIFIER).set(result);
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MinecraftConnection connection = new MinecraftConnection(ch, server);
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MinecraftConnection connection = new MinecraftConnection(ch, server);
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connection.setState(StateRegistry.HANDSHAKE);
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connection.setState(StateRegistry.HANDSHAKE);
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connection.setAssociation(VelocityServerConnection.this);
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connection.setAssociation(VelocityServerConnection.this);
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@ -81,7 +76,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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connection = future.channel().pipeline().get(MinecraftConnection.class);
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connection = future.channel().pipeline().get(MinecraftConnection.class);
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// Kick off the connection process
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// Kick off the connection process
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connection.setSessionHandler(new LoginSessionHandler(server, VelocityServerConnection.this));
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connection.setSessionHandler(new LoginSessionHandler(server, VelocityServerConnection.this, result));
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startHandshake();
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startHandshake();
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} else {
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} else {
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result.completeExceptionally(future.cause());
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result.completeExceptionally(future.cause());
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@ -180,7 +180,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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// If we don't want to handle this packet, just forward it on.
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// If we don't want to handle this packet, just forward it on.
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if (serverConnection.hasCompletedJoin()) {
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if (serverConnection.hasCompletedJoin()) {
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logger.info("Will write {}", packet);
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serverConnection.getConnection().write(packet);
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serverConnection.getConnection().write(packet);
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}
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}
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}
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}
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