Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Merge branch 'dev/1.1.0' into decode-multiple
Dieser Commit ist enthalten in:
Commit
a15c8ecc2b
@ -10,19 +10,31 @@ import com.velocitypowered.api.proxy.Player;
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public final class DisconnectEvent {
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public final class DisconnectEvent {
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private final Player player;
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private final Player player;
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private final boolean disconnectedDuringLogin;
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public DisconnectEvent(Player player) {
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public DisconnectEvent(Player player) {
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this(player, false);
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}
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public DisconnectEvent(Player player,
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boolean disconnectedDuringLogin) {
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this.player = Preconditions.checkNotNull(player, "player");
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this.player = Preconditions.checkNotNull(player, "player");
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this.disconnectedDuringLogin = disconnectedDuringLogin;
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}
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}
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public Player getPlayer() {
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public Player getPlayer() {
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return player;
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return player;
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}
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}
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public boolean disconnectedDuringLogin() {
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return this.disconnectedDuringLogin;
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}
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@Override
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@Override
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public String toString() {
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public String toString() {
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return "DisconnectEvent{"
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return "DisconnectEvent{"
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+ "player=" + player
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+ "player=" + player + ", "
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+ "disconnectedDuringLogin=" + disconnectedDuringLogin
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+ '}';
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+ '}';
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}
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}
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}
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}
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@ -571,8 +571,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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if (connectedServer != null) {
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if (connectedServer != null) {
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connectedServer.disconnect();
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connectedServer.disconnect();
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}
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}
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boolean isConnected = server.getPlayer(this.getUniqueId()).isPresent();
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server.unregisterConnection(this);
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server.unregisterConnection(this);
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server.getEventManager().fire(new DisconnectEvent(this))
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server.getEventManager().fire(new DisconnectEvent(this, !isConnected))
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.thenRun(() -> this.teardownFuture.complete(null));
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.thenRun(() -> this.teardownFuture.complete(null));
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}
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}
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