Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-24 15:20:35 +01:00
First attempt at getting Forge working nicely with Velocity.
Dieser Commit ist enthalten in:
Ursprung
5a424f5cbb
Commit
9888f6f6f0
@ -57,7 +57,7 @@ public final class GameProfile {
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'}';
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}
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public final class Property {
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public final static class Property {
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private final String name;
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private final String value;
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private final String signature;
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@ -45,6 +45,7 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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private MinecraftSessionHandler sessionHandler;
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private int protocolVersion;
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private MinecraftConnectionAssociation association;
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private boolean isLegacyForge;
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private final VelocityServer server;
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public MinecraftConnection(Channel channel, VelocityServer server) {
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@ -222,4 +223,12 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
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public void setAssociation(MinecraftConnectionAssociation association) {
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this.association = association;
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}
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public boolean isLegacyForge() {
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return isLegacyForge;
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}
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public void setLegacyForge(boolean isForge) {
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this.isLegacyForge = isForge;
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}
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}
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@ -6,4 +6,8 @@ public class VelocityConstants {
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}
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public static final String VELOCITY_IP_FORWARDING_CHANNEL = "velocity:player_info";
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public static final String FORGE_LEGACY_HANDSHAKE_CHANNEL = "FML|HS";
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public static final byte[] FORGE_LEGACY_HANDSHAKE_RESET_DATA = new byte[] { -2, 0 };
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}
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@ -4,6 +4,7 @@ import com.velocitypowered.api.event.player.ServerConnectedEvent;
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import com.velocitypowered.api.proxy.messages.ChannelSide;
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import com.velocitypowered.api.proxy.messages.MessageHandler;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.VelocityConstants;
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import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolConstants;
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@ -46,6 +47,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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connection.getPlayer().handleConnectionException(connection.getServerInfo(), original);
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} else if (packet instanceof JoinGame) {
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playerHandler.handleBackendJoinGame((JoinGame) packet);
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connection.setHasCompletedJoin(true);
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} else if (packet instanceof BossBar) {
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BossBar bossBar = (BossBar) packet;
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switch (bossBar.getAction()) {
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@ -68,6 +70,19 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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return;
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}
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if (!connection.hasCompletedJoin() && pm.getChannel().equals(VelocityConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL)) {
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if (!connection.isModded()) {
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connection.setModded(true);
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// We must always reset the handshake before a modded connection is established.
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connection.getPlayer().sendLegacyForgeHandshakeResetPacket();
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}
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// Always forward these messages during login
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connection.getPlayer().getConnection().write(pm);
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return;
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}
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MessageHandler.ForwardStatus status = server.getChannelRegistrar().handlePluginMessage(connection,
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ChannelSide.FROM_SERVER, pm);
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if (status == MessageHandler.ForwardStatus.FORWARD) {
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@ -84,6 +84,10 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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connection.getPlayer().getConnection().setSessionHandler(new ClientPlaySessionHandler(server, connection.getPlayer()));
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} else {
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// The previous server connection should become obsolete.
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// Before we remove it, if the server we are departing is modded, we must always reset the client state.
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if (existingConnection.isModded()) {
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connection.getPlayer().sendLegacyForgeHandshakeResetPacket();
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}
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existingConnection.disconnect();
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}
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@ -43,6 +43,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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private final ConnectedPlayer proxyPlayer;
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private final VelocityServer server;
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private MinecraftConnection minecraftConnection;
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private boolean isModded = false;
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private boolean hasCompletedJoin = false;
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public VelocityServerConnection(ServerInfo target, ConnectedPlayer proxyPlayer, VelocityServer server) {
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this.serverInfo = target;
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@ -154,4 +156,20 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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message.setData(data);
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minecraftConnection.write(message);
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}
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public boolean isModded() {
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return isModded;
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}
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public void setModded(boolean modded) {
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isModded = modded;
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}
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public boolean hasCompletedJoin() {
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return hasCompletedJoin;
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}
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public void setHasCompletedJoin(boolean hasCompletedJoin) {
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this.hasCompletedJoin = hasCompletedJoin;
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}
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}
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@ -235,6 +235,12 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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return;
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}
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if (player.getConnectedServer().isModded() && !player.getConnectedServer().hasCompletedJoin()) {
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// Ensure that the messages are forwarded
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player.getConnectedServer().getMinecraftConnection().write(packet);
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return;
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}
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MessageHandler.ForwardStatus status = server.getChannelRegistrar().handlePluginMessage(player,
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ChannelSide.FROM_CLIENT, packet);
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if (status == MessageHandler.ForwardStatus.FORWARD) {
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@ -15,6 +15,7 @@ import com.velocitypowered.api.util.MessagePosition;
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import com.velocitypowered.api.proxy.Player;
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import com.velocitypowered.proxy.VelocityServer;
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import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
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import com.velocitypowered.proxy.connection.VelocityConstants;
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import com.velocitypowered.proxy.connection.util.ConnectionMessages;
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import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
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import com.velocitypowered.api.util.GameProfile;
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@ -294,6 +295,13 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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this.connectedServer = serverConnection;
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}
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public void sendLegacyForgeHandshakeResetPacket() {
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PluginMessage resetPacket = new PluginMessage();
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resetPacket.setChannel(VelocityConstants.FORGE_LEGACY_HANDSHAKE_CHANNEL);
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resetPacket.setData(VelocityConstants.FORGE_LEGACY_HANDSHAKE_RESET_DATA);
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connection.write(resetPacket);
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}
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public void close(TextComponent reason) {
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connection.closeWith(Disconnect.create(reason));
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}
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@ -70,9 +70,12 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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return;
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}
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// Make sure legacy forwarding is not in use on this connection. Make sure that we do _not_ reject Forge,
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// although Velocity does not yet support Forge.
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if (handshake.getServerAddress().contains("\0") && !handshake.getServerAddress().endsWith("\0FML\0")) {
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// Determine if we're using Forge (1.8 to 1.12, may not be the case in 1.13) and store that in the connection
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boolean isForge = handshake.getServerAddress().endsWith("\0FML\0");
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connection.setLegacyForge(isForge);
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// Make sure legacy forwarding is not in use on this connection. Make sure that we do _not_ reject Forge
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if (handshake.getServerAddress().contains("\0") && !isForge) {
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connection.closeWith(Disconnect.create(TextComponent.of("Running Velocity behind Velocity is unsupported.")));
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return;
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}
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@ -8,6 +8,7 @@ import com.velocitypowered.api.event.permission.PermissionsSetupEvent;
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import com.velocitypowered.api.event.player.GameProfileRequestEvent;
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import com.velocitypowered.api.proxy.InboundConnection;
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import com.velocitypowered.api.proxy.server.ServerInfo;
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import com.velocitypowered.proxy.config.PlayerInfoForwarding;
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import com.velocitypowered.proxy.connection.VelocityConstants;
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import com.velocitypowered.api.util.GameProfile;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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@ -31,7 +32,9 @@ import java.net.MalformedURLException;
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import java.net.URL;
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import java.security.GeneralSecurityException;
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import java.security.KeyPair;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Optional;
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import java.util.concurrent.ThreadLocalRandom;
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@ -176,6 +179,12 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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}
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private void initializePlayer(GameProfile profile, boolean onlineMode) {
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if (inbound.isLegacyForge() && server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.LEGACY) {
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// We want to add the FML token to the properties
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List<GameProfile.Property> properties = new ArrayList<>(profile.getProperties());
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properties.add(new GameProfile.Property("forgeClient", "true", ""));
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profile = new GameProfile(profile.getId(), profile.getName(), properties);
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}
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GameProfileRequestEvent profileRequestEvent = new GameProfileRequestEvent(apiInbound, profile, onlineMode);
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server.getEventManager().fire(profileRequestEvent).thenCompose(profileEvent -> {
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