Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Fix up some more code style issues.
Dieser Commit ist enthalten in:
Ursprung
e2389d96e9
Commit
89e51bbcb9
@ -86,7 +86,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(ClientSettings packet) {
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player.setPlayerSettings(packet);
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return false; // will forward onto the handleGeneric below, which will write the packet to the remote server
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return false; // will forward onto the server
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}
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@Override
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@ -164,8 +164,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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List<String> actuallyRegistered = new ArrayList<>();
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List<String> channels = PluginMessageUtil.getChannels(packet);
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for (String channel : channels) {
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if (knownChannels.size() >= MAX_PLUGIN_CHANNELS &&
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!knownChannels.contains(channel)) {
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if (knownChannels.size() >= MAX_PLUGIN_CHANNELS && !knownChannels.contains(channel)) {
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throw new IllegalStateException("Too many plugin message channels registered");
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}
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if (knownChannels.add(channel)) {
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@ -184,8 +184,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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connection.write(pkt);
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return;
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} else {
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// Due to issues with action bar packets, we'll need to convert the text message into a legacy message
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// and then inject the legacy text into a component... yuck!
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// Due to issues with action bar packets, we'll need to convert the text message into a
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// legacy message and then inject the legacy text into a component... yuck!
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JsonObject object = new JsonObject();
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object.addProperty("text", ComponentSerializers.LEGACY.serialize(component));
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json = VelocityServer.GSON.toJson(object);
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@ -396,49 +396,6 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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return server.getServer(toTryName);
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}
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private Optional<ConnectionRequestBuilder.Status> checkServer(RegisteredServer server) {
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Preconditions
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.checkState(server instanceof VelocityRegisteredServer, "Not a valid Velocity server.");
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if (connectionInFlight != null) {
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return Optional.of(ConnectionRequestBuilder.Status.CONNECTION_IN_PROGRESS);
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}
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if (connectedServer != null && connectedServer.getServer().equals(server)) {
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return Optional.of(ConnectionRequestBuilder.Status.ALREADY_CONNECTED);
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}
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return Optional.empty();
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}
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private CompletableFuture<ConnectionRequestBuilder.Result> connect(
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ConnectionRequestBuilderImpl request) {
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Optional<ConnectionRequestBuilder.Status> initialCheck = checkServer(request.getServer());
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if (initialCheck.isPresent()) {
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return CompletableFuture
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.completedFuture(ConnectionRequestResults.plainResult(initialCheck.get()));
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}
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// Otherwise, initiate the connection.
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ServerPreConnectEvent event = new ServerPreConnectEvent(this, request.getServer());
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return server.getEventManager().fire(event)
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.thenCompose(newEvent -> {
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Optional<RegisteredServer> connectTo = newEvent.getResult().getServer();
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if (!connectTo.isPresent()) {
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return CompletableFuture.completedFuture(
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ConnectionRequestResults
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.plainResult(ConnectionRequestBuilder.Status.CONNECTION_CANCELLED)
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);
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}
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RegisteredServer rs = connectTo.get();
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Optional<ConnectionRequestBuilder.Status> lastCheck = checkServer(rs);
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if (lastCheck.isPresent()) {
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return CompletableFuture
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.completedFuture(ConnectionRequestResults.plainResult(lastCheck.get()));
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}
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return new VelocityServerConnection((VelocityRegisteredServer) rs, this, server)
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.connect();
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});
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}
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public void setConnectedServer(@Nullable VelocityServerConnection serverConnection) {
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this.connectedServer = serverConnection;
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this.tryIndex = 0; // reset since we got connected to a server
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@ -515,20 +472,58 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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private class ConnectionRequestBuilderImpl implements ConnectionRequestBuilder {
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private final RegisteredServer server;
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private final RegisteredServer toConnect;
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ConnectionRequestBuilderImpl(RegisteredServer server) {
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this.server = Preconditions.checkNotNull(server, "info");
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ConnectionRequestBuilderImpl(RegisteredServer toConnect) {
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this.toConnect = Preconditions.checkNotNull(toConnect, "info");
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}
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@Override
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public RegisteredServer getServer() {
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return server;
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return toConnect;
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}
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private Optional<ConnectionRequestBuilder.Status> checkServer(RegisteredServer server) {
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Preconditions
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.checkState(server instanceof VelocityRegisteredServer, "Not a valid Velocity server.");
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if (connectionInFlight != null) {
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return Optional.of(ConnectionRequestBuilder.Status.CONNECTION_IN_PROGRESS);
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}
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if (connectedServer != null && connectedServer.getServer().equals(server)) {
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return Optional.of(ConnectionRequestBuilder.Status.ALREADY_CONNECTED);
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}
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return Optional.empty();
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}
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@Override
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public CompletableFuture<Result> connect() {
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return ConnectedPlayer.this.connect(this);
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Optional<ConnectionRequestBuilder.Status> initialCheck = checkServer(toConnect);
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if (initialCheck.isPresent()) {
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return CompletableFuture
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.completedFuture(ConnectionRequestResults.plainResult(initialCheck.get()));
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}
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// Otherwise, initiate the connection.
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ServerPreConnectEvent event = new ServerPreConnectEvent(ConnectedPlayer.this, toConnect);
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return server.getEventManager().fire(event)
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.thenCompose(newEvent -> {
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Optional<RegisteredServer> connectTo = newEvent.getResult().getServer();
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if (!connectTo.isPresent()) {
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return CompletableFuture.completedFuture(
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ConnectionRequestResults
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.plainResult(ConnectionRequestBuilder.Status.CONNECTION_CANCELLED)
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);
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}
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RegisteredServer rs = connectTo.get();
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Optional<ConnectionRequestBuilder.Status> lastCheck = checkServer(rs);
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if (lastCheck.isPresent()) {
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return CompletableFuture
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.completedFuture(ConnectionRequestResults.plainResult(lastCheck.get()));
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}
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return new VelocityServerConnection((VelocityRegisteredServer) toConnect,
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ConnectedPlayer.this, server).connect();
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});
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}
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@Override
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@ -536,7 +531,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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return connect()
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.whenCompleteAsync((status, throwable) -> {
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if (throwable != null) {
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handleConnectionException(server, throwable);
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handleConnectionException(toConnect, throwable);
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return;
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}
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@ -551,7 +546,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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// Ignored; the plugin probably already handled this.
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break;
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case SERVER_DISCONNECTED:
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handleConnectionException(server, Disconnect.create(status.getReason()
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handleConnectionException(toConnect, Disconnect.create(status.getReason()
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.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR)));
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break;
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default:
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@ -95,22 +95,22 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
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return true;
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}
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// Determine if we're using Forge (1.8 to 1.12, may not be the case in 1.13) and store that in the connection
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// Determine if we're using Forge (1.8 to 1.12, may not be the case in 1.13).
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boolean isForge = handshake.getServerAddress().endsWith("\0FML\0");
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connection.setLegacyForge(isForge);
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// Make sure legacy forwarding is not in use on this connection. Make sure that we do _not_ reject Forge
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// Make sure legacy forwarding is not in use on this connection. Make sure that we do _not_
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// reject Forge.
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if (handshake.getServerAddress().contains("\0") && !isForge) {
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connection.closeWith(Disconnect
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.create(TextComponent.of("Running Velocity behind Velocity is unsupported.")));
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return true;
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}
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// If the proxy is configured for modern forwarding, we must deny connections from 1.12.2 and lower,
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// otherwise IP information will never get forwarded.
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// If the proxy is configured for modern forwarding, we must deny connections from 1.12.2
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// and lower, otherwise IP information will never get forwarded.
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if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
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&& handshake.getProtocolVersion() <
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ProtocolConstants.MINECRAFT_1_13) {
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&& handshake.getProtocolVersion() < ProtocolConstants.MINECRAFT_1_13) {
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connection.closeWith(Disconnect
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.create(TextComponent.of("This server is only compatible with 1.13 and above.")));
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return true;
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@ -133,8 +133,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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return;
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}
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// Go ahead and enable encryption. Once the client sends EncryptionResponse, encryption is
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// enabled.
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// Go ahead and enable encryption. Once the client sends EncryptionResponse, encryption
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// is enabled.
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try {
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inbound.enableEncryption(decryptedSharedSecret);
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} catch (GeneralSecurityException e) {
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@ -146,8 +146,7 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
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initializePlayer(
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VelocityServer.GSON.fromJson(profileResponse.getBody(), GameProfile.class), true);
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} else if (profileResponse.getCode() == 204) {
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// Apparently an offline-mode user logged onto this online-mode proxy. The client has enabled
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// encryption, so we need to do that as well.
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// Apparently an offline-mode user logged onto this online-mode proxy.
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logger.warn("An offline-mode client ({} from {}) tried to connect!",
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login.getUsername(), playerIp);
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inbound.closeWith(Disconnect.create(TextComponent
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@ -41,8 +41,8 @@ public class NettyHttpClient {
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@Override
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public void channelAcquired(Channel channel) throws Exception {
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// We don't do anything special when acquiring channels. The channel handler cleans up after
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// each connection is used.
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// We don't do anything special when acquiring channels. The channel handler cleans up
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// after each connection is used.
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}
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@Override
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@ -59,6 +59,11 @@ public class NettyHttpClient {
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};
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}
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/**
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* Attempts an HTTP GET request to the specified URL.
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* @param url the URL to fetch
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* @return a future representing the response
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*/
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public CompletableFuture<SimpleHttpResponse> get(URL url) {
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String host = url.getHost();
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int port = url.getPort();
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