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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

CfgKey -> ConfigKey

Dieser Commit ist enthalten in:
Leymooo 2018-08-28 15:52:32 +03:00
Ursprung 64fadc436b
Commit 7e215e3c4f
3 geänderte Dateien mit 16 neuen und 13 gelöschten Zeilen

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@ -58,7 +58,7 @@ public class AnnotatedConfig {
*/
@Retention(RetentionPolicy.RUNTIME)
@Target({ElementType.FIELD, ElementType.TYPE})
public @interface CfgKey {
public @interface ConfigKey {
String value();
}
@ -115,7 +115,7 @@ public class AnnotatedConfig {
lines.add("# " + line);
}
}
CfgKey key = field.getAnnotation(CfgKey.class); //Get a key name for config
ConfigKey key = field.getAnnotation(ConfigKey.class); //Get a key name for config
String name = key == null ? field.getName() : key.value(); // Use a field name if name in annotation is not present
field.setAccessible(true); // Make field accessible
Table table = field.getAnnotation(Table.class);

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@ -25,7 +25,7 @@ import org.apache.logging.log4j.Logger;
public class VelocityConfiguration extends AnnotatedConfig {
@Comment("Config version. Do not change this")
@CfgKey("config-version")
@ConfigKey("config-version")
private final String configVersion = "1.0";
@Comment("What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.")
@ -34,10 +34,10 @@ public class VelocityConfiguration extends AnnotatedConfig {
private String motd;
@Comment({"What should we display for the maximum number of players? (Velocity does not support a cap",
"on the number of players online.)"})
@CfgKey("show-max-players")
@ConfigKey("show-max-players")
private int showMaxPlayers;
@Comment("Should we authenticate players with Mojang? By default, this is on.")
@CfgKey("online-mode")
@ConfigKey("online-mode")
private boolean onlineMode;
@Comment({"Should we forward IP addresses and other data to backend servers?",
"Available options:",
@ -47,12 +47,12 @@ public class VelocityConfiguration extends AnnotatedConfig {
" servers using Minecraft 1.12 or lower.",
"- \"modern\": Forward player IPs and UUIDs as part of the login process using Velocity's native",
" forwarding. Only applicable for Minecraft 1.13 or higher."})
@CfgKey("player-info-forwarding-mode")
@ConfigKey("player-info-forwarding-mode")
private PlayerInfoForwarding playerInfoForwardingMode;
@StringAsBytes
@Comment("If you are using modern IP forwarding, configure an unique secret here.")
@CfgKey("forwarding-secret")
@ConfigKey("forwarding-secret")
private byte[] forwardingSecret;
@Table("[servers]")
private final Servers servers;
@ -360,7 +360,7 @@ public class VelocityConfiguration extends AnnotatedConfig {
private Map<String, String> servers;
@Comment("In what order we should try servers when a player logs in or is kicked from a server.")
@CfgKey("try")
@ConfigKey("try")
private List<String> attemptConnectionOrder;
private Servers(Map<String, String> servers, List<String> attemptConnectionOrder) {
@ -395,14 +395,14 @@ public class VelocityConfiguration extends AnnotatedConfig {
@Comment({"How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and",
"setting it to -1 will disable compression entirely."})
@CfgKey("compression-threshold")
@ConfigKey("compression-threshold")
private int compressionThreshold;
@Comment("How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6.")
@CfgKey("compression-level")
@ConfigKey("compression-level")
private int compressionLevel;
@Comment({"How fast (in miliseconds) are clients allowed to connect after the last connection? Default: 3000",
"Disable by setting to 0"})
@CfgKey("login-ratelimit")
@ConfigKey("login-ratelimit")
private int loginRatelimit;
private Advanced(int compressionThreshold, int compressionLevel, int loginRatelimit) {
@ -450,10 +450,10 @@ public class VelocityConfiguration extends AnnotatedConfig {
private static class Query {
@Comment("Whether to enable responding to GameSpy 4 query responses or not")
@CfgKey("enabled")
@ConfigKey("enabled")
private boolean queryEnabled;
@Comment("If query responding is enabled, on what port should query response listener listen on?")
@CfgKey("port")
@ConfigKey("port")
private int queryPort;
private Query(boolean queryEnabled, int queryPort) {

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@ -1,3 +1,6 @@
# Config version. Do not change this
config-version = "1.0"
# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
bind = "0.0.0.0:25577"