Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
CfgKey -> ConfigKey
Dieser Commit ist enthalten in:
Ursprung
64fadc436b
Commit
7e215e3c4f
@ -58,7 +58,7 @@ public class AnnotatedConfig {
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*/
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@Retention(RetentionPolicy.RUNTIME)
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@Target({ElementType.FIELD, ElementType.TYPE})
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public @interface CfgKey {
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public @interface ConfigKey {
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String value();
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}
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@ -115,7 +115,7 @@ public class AnnotatedConfig {
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lines.add("# " + line);
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}
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}
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CfgKey key = field.getAnnotation(CfgKey.class); //Get a key name for config
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ConfigKey key = field.getAnnotation(ConfigKey.class); //Get a key name for config
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String name = key == null ? field.getName() : key.value(); // Use a field name if name in annotation is not present
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field.setAccessible(true); // Make field accessible
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Table table = field.getAnnotation(Table.class);
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@ -25,7 +25,7 @@ import org.apache.logging.log4j.Logger;
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public class VelocityConfiguration extends AnnotatedConfig {
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@Comment("Config version. Do not change this")
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@CfgKey("config-version")
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@ConfigKey("config-version")
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private final String configVersion = "1.0";
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@Comment("What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.")
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@ -34,10 +34,10 @@ public class VelocityConfiguration extends AnnotatedConfig {
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private String motd;
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@Comment({"What should we display for the maximum number of players? (Velocity does not support a cap",
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"on the number of players online.)"})
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@CfgKey("show-max-players")
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@ConfigKey("show-max-players")
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private int showMaxPlayers;
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@Comment("Should we authenticate players with Mojang? By default, this is on.")
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@CfgKey("online-mode")
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@ConfigKey("online-mode")
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private boolean onlineMode;
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@Comment({"Should we forward IP addresses and other data to backend servers?",
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"Available options:",
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@ -47,12 +47,12 @@ public class VelocityConfiguration extends AnnotatedConfig {
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" servers using Minecraft 1.12 or lower.",
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"- \"modern\": Forward player IPs and UUIDs as part of the login process using Velocity's native",
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" forwarding. Only applicable for Minecraft 1.13 or higher."})
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@CfgKey("player-info-forwarding-mode")
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@ConfigKey("player-info-forwarding-mode")
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private PlayerInfoForwarding playerInfoForwardingMode;
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@StringAsBytes
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@Comment("If you are using modern IP forwarding, configure an unique secret here.")
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@CfgKey("forwarding-secret")
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@ConfigKey("forwarding-secret")
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private byte[] forwardingSecret;
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@Table("[servers]")
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private final Servers servers;
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@ -360,7 +360,7 @@ public class VelocityConfiguration extends AnnotatedConfig {
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private Map<String, String> servers;
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@Comment("In what order we should try servers when a player logs in or is kicked from a server.")
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@CfgKey("try")
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@ConfigKey("try")
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private List<String> attemptConnectionOrder;
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private Servers(Map<String, String> servers, List<String> attemptConnectionOrder) {
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@ -395,14 +395,14 @@ public class VelocityConfiguration extends AnnotatedConfig {
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@Comment({"How large a Minecraft packet has to be before we compress it. Setting this to zero will compress all packets, and",
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"setting it to -1 will disable compression entirely."})
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@CfgKey("compression-threshold")
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@ConfigKey("compression-threshold")
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private int compressionThreshold;
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@Comment("How much compression should be done (from 0-9). The default is -1, which uses zlib's default level of 6.")
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@CfgKey("compression-level")
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@ConfigKey("compression-level")
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private int compressionLevel;
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@Comment({"How fast (in miliseconds) are clients allowed to connect after the last connection? Default: 3000",
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"Disable by setting to 0"})
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@CfgKey("login-ratelimit")
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@ConfigKey("login-ratelimit")
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private int loginRatelimit;
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private Advanced(int compressionThreshold, int compressionLevel, int loginRatelimit) {
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@ -450,10 +450,10 @@ public class VelocityConfiguration extends AnnotatedConfig {
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private static class Query {
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@Comment("Whether to enable responding to GameSpy 4 query responses or not")
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@CfgKey("enabled")
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@ConfigKey("enabled")
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private boolean queryEnabled;
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@Comment("If query responding is enabled, on what port should query response listener listen on?")
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@CfgKey("port")
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@ConfigKey("port")
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private int queryPort;
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private Query(boolean queryEnabled, int queryPort) {
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@ -1,3 +1,6 @@
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# Config version. Do not change this
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config-version = "1.0"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577"
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