Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Backport 6cc173d
to Velocity 1.0.x
Dieser Commit ist enthalten in:
Ursprung
b85f919238
Commit
7cb70973b0
@ -421,6 +421,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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Optional<RegisteredServer> next = getNextServerToTry(rs);
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result = next.<ServerKickResult>map(RedirectPlayer::create)
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.orElseGet(() -> DisconnectPlayer.create(friendlyReason));
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// Make sure we clear the current connected server as the connection is invalid.
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connectedServer = null;
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} else {
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// If we were kicked by going to another server, the connection should not be in flight
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if (connectionInFlight != null && connectionInFlight.getServer().equals(rs)) {
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@ -446,10 +448,34 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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} else if (event.getResult() instanceof RedirectPlayer) {
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RedirectPlayer res = (RedirectPlayer) event.getResult();
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createConnectionRequest(res.getServer())
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.connectWithIndication()
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.whenCompleteAsync((newResult, exception) -> {
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if (newResult != null && newResult) {
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.connect()
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.whenCompleteAsync((status, throwable) -> {
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if (throwable != null) {
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handleConnectionException(status != null ? status.getAttemptedConnection()
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: res.getServer(), throwable, true);
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return;
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}
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switch (status.getStatus()) {
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// Impossible/nonsensical cases
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case ALREADY_CONNECTED:
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case CONNECTION_IN_PROGRESS:
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// Fatal case
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case CONNECTION_CANCELLED:
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disconnect(status.getReason().orElse(friendlyReason));
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break;
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case SERVER_DISCONNECTED:
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Component reason = status.getReason()
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.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
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handleConnectionException(res.getServer(), Disconnect.create(reason),
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((Impl) status).isSafe());
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break;
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case SUCCESS:
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sendMessage(VelocityMessages.MOVED_TO_NEW_SERVER);
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break;
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default:
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// The only remaining value is successful (no need to do anything!)
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break;
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}
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}, minecraftConnection.eventLoop());
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} else if (event.getResult() instanceof Notify) {
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