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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-12-24 23:30:26 +01:00

Don't let clients fake being the BungeeCord plugin message channel

Dieser Commit ist enthalten in:
Andrew Steinborn 2020-10-28 18:54:51 -04:00
Ursprung 36ff6f63ae
Commit 7bec4b2f12
2 geänderte Dateien mit 10 neuen und 3 gelöschten Zeilen

Datei anzeigen

@ -27,7 +27,7 @@ import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer;
@SuppressFBWarnings(value = "OS_OPEN_STREAM", justification = "Most methods in this class open "
+ "instances of ByteBufDataOutput backed by heap-allocated ByteBufs. Closing them does "
+ "nothing.")
class BungeeCordMessageResponder {
public class BungeeCordMessageResponder {
private static final MinecraftChannelIdentifier MODERN_CHANNEL = MinecraftChannelIdentifier
.create("bungeecord", "main");
@ -42,6 +42,11 @@ class BungeeCordMessageResponder {
this.player = player;
}
public static boolean isBungeeCordMessage(PluginMessage message) {
return MODERN_CHANNEL.getId().equals(message.getChannel()) && !LEGACY_CHANNEL.getId()
.equals(message.getChannel());
}
private void processConnect(ByteBufDataInput in) {
String serverName = in.readUTF();
proxy.getServer(serverName).ifPresent(server -> player.createConnectionRequest(server)
@ -307,8 +312,7 @@ class BungeeCordMessageResponder {
return false;
}
if (!MODERN_CHANNEL.getId().equals(message.getChannel()) && !LEGACY_CHANNEL.getId()
.equals(message.getChannel())) {
if (!isBungeeCordMessage(message)) {
return false;
}

Datei anzeigen

@ -16,6 +16,7 @@ import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.backend.BackendConnectionPhases;
import com.velocitypowered.proxy.connection.backend.BungeeCordMessageResponder;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.StateRegistry;
@ -194,6 +195,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
} else if (PluginMessageUtil.isMcBrand(packet)) {
backendConn.write(PluginMessageUtil
.rewriteMinecraftBrand(packet, server.getVersion(), player.getProtocolVersion()));
} else if (BungeeCordMessageResponder.isBungeeCordMessage(packet)) {
return true;
} else {
if (serverConn.getPhase() == BackendConnectionPhases.IN_TRANSITION) {
// We must bypass the currently-connected server when forwarding Forge packets.