Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Change player info action enum to int
Read & write server id Fix javadocs
Dieser Commit ist enthalten in:
Ursprung
33f333d8cc
Commit
78abba56af
@ -81,14 +81,18 @@ public interface Player extends CommandSource, InboundConnection, ChannelMessage
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ConnectionRequestBuilder createConnectionRequest(@NonNull RegisteredServer server);
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/**
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* Gets a game profile properties of player
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* @return a immutable list of properties
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* Gets the player's profile properties.
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*
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* <p>The returned list may be unmodifiable.</p>
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*
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* @return the player's profile properties
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*/
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List<GameProfile.Property> getGameProfileProperties();
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/**
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* Sets a GameProfile properties({@link GameProfile.Property)
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* @param properties a properties to set
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* Sets the player's profile properties.
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*
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* @param properties the properties
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*/
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void setGameProfileProperties(List<GameProfile.Property> properties);
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@ -109,7 +113,7 @@ public interface Player extends CommandSource, InboundConnection, ChannelMessage
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void clearHeaderAndFooter();
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/**
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* Returns {@link this} {@link Player}'s tab list.
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* Returns the player's tab list.
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* @return this player's tab list
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*/
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TabList getTabList();
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@ -59,7 +59,7 @@ public interface TabListEntry {
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/**
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* Sets the latency for {@code this} entry to the specified value
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* @see this#getLatency()
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* @see #getLatency()
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* @param latency to changed to
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* @return {@code this}, for chaining
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*/
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@ -74,13 +74,13 @@ public interface TabListEntry {
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* <li>Adventure</li>
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* <li>Spectator</li>
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* </ol>
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* @return
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* @return the game mode
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*/
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int getGameMode();
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/**
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* Sets the game mode for {@code this} entry to the specified value
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* @see this#getGameMode()
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* @see #getGameMode()
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* @param gameMode to change to
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* @return {@code this}, for chaining
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*/
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@ -64,10 +64,10 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(BossBar packet) {
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switch (packet.getAction()) {
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case 0: // add
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case BossBar.ADD:
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playerSessionHandler.getServerBossBars().add(packet.getUuid());
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break;
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case 1: // remove
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case BossBar.REMOVE:
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playerSessionHandler.getServerBossBars().remove(packet.getUuid());
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break;
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}
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@ -9,6 +9,7 @@ import io.netty.buffer.ByteBuf;
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import java.util.Arrays;
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public class EncryptionRequest implements MinecraftPacket {
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private String serverId;
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private byte[] publicKey;
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private byte[] verifyToken;
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@ -38,14 +39,14 @@ public class EncryptionRequest implements MinecraftPacket {
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@Override
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public void decode(ByteBuf buf, ProtocolConstants.Direction direction, int protocolVersion) {
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ProtocolUtils.readString(buf); // Server ID, can be ignored since it is an empty string
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this.serverId = ProtocolUtils.readString(buf, 20);
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publicKey = ProtocolUtils.readByteArray(buf, 256);
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verifyToken = ProtocolUtils.readByteArray(buf, 16);
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}
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@Override
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public void encode(ByteBuf buf, ProtocolConstants.Direction direction, int protocolVersion) {
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ProtocolUtils.writeString(buf, ""); // Server ID
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ProtocolUtils.writeString(buf, this.serverId);
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ProtocolUtils.writeByteArray(buf, publicKey);
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ProtocolUtils.writeByteArray(buf, verifyToken);
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}
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@ -15,17 +15,22 @@ import java.util.List;
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import java.util.UUID;
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public class PlayerListItem implements MinecraftPacket {
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private Action action;
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public static final int ADD_PLAYER = 0;
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public static final int UPDATE_GAMEMODE = 1;
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public static final int UPDATE_LATENCY = 2;
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public static final int UPDATE_DISPLAY_NAME = 3;
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public static final int REMOVE_PLAYER = 4;
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private int action;
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private List<Item> items;
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public PlayerListItem(Action action, List<Item> items) {
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public PlayerListItem(int action, List<Item> items) {
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this.action = action;
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this.items = items;
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}
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public PlayerListItem() {}
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public Action getAction() {
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public int getAction() {
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return action;
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}
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@ -35,7 +40,7 @@ public class PlayerListItem implements MinecraftPacket {
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@Override
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public void decode(ByteBuf buf, ProtocolConstants.Direction direction, int protocolVersion) {
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action = Action.values()[ProtocolUtils.readVarInt(buf)];
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action = ProtocolUtils.readVarInt(buf);
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items = new ArrayList<>();
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int length = ProtocolUtils.readVarInt(buf);
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@ -74,7 +79,7 @@ public class PlayerListItem implements MinecraftPacket {
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@Override
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public void encode(ByteBuf buf, ProtocolConstants.Direction direction, int protocolVersion) {
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ProtocolUtils.writeVarInt(buf, action.ordinal());
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ProtocolUtils.writeVarInt(buf, action);
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ProtocolUtils.writeVarInt(buf, items.size());
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for (Item item: items) {
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ProtocolUtils.writeUuid(buf, item.getUuid());
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@ -185,12 +190,4 @@ public class PlayerListItem implements MinecraftPacket {
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return this;
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}
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}
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public enum Action {
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ADD_PLAYER,
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UPDATE_GAMEMODE,
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UPDATE_LATENCY,
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UPDATE_DISPLAY_NAME,
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REMOVE_PLAYER
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}
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}
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@ -40,7 +40,7 @@ public class VelocityTabList implements TabList {
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Preconditions.checkArgument(!entries.containsKey(entry.getProfile().idAsUuid()), "this TabList already contains an entry with the same uuid");
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PlayerListItem.Item packetItem = PlayerListItem.Item.from(entry);
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connection.write(new PlayerListItem(PlayerListItem.Action.ADD_PLAYER, Collections.singletonList(packetItem)));
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connection.write(new PlayerListItem(PlayerListItem.ADD_PLAYER, Collections.singletonList(packetItem)));
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entries.put(entry.getProfile().idAsUuid(), entry);
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}
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@ -49,7 +49,7 @@ public class VelocityTabList implements TabList {
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TabListEntry entry = entries.remove(uuid);
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if (entry != null) {
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PlayerListItem.Item packetItem = PlayerListItem.Item.from(entry);
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connection.write(new PlayerListItem(PlayerListItem.Action.REMOVE_PLAYER, Collections.singletonList(packetItem)));
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connection.write(new PlayerListItem(PlayerListItem.REMOVE_PLAYER, Collections.singletonList(packetItem)));
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}
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return Optional.ofNullable(entry);
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@ -61,7 +61,7 @@ public class VelocityTabList implements TabList {
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items.add(PlayerListItem.Item.from(value));
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}
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entries.clear();
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connection.delayedWrite(new PlayerListItem(PlayerListItem.Action.REMOVE_PLAYER, items));
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connection.delayedWrite(new PlayerListItem(PlayerListItem.REMOVE_PLAYER, items));
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}
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@Override
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@ -78,13 +78,13 @@ public class VelocityTabList implements TabList {
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//Packets are already forwarded on, so no need to do that here
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for (PlayerListItem.Item item : packet.getItems()) {
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UUID uuid = item.getUuid();
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if (packet.getAction() != PlayerListItem.Action.ADD_PLAYER && !entries.containsKey(uuid)) {
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if (packet.getAction() != PlayerListItem.ADD_PLAYER && !entries.containsKey(uuid)) {
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//Sometimes UPDATE_GAMEMODE is sent before ADD_PLAYER so don't want to warn here
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continue;
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}
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switch (packet.getAction()) {
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case ADD_PLAYER:
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case PlayerListItem.ADD_PLAYER:
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entries.put(item.getUuid(), TabListEntry.builder()
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.tabList(this)
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.profile(new GameProfile(UuidUtils.toUndashed(uuid), item.getName(), item.getProperties()))
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@ -93,23 +93,23 @@ public class VelocityTabList implements TabList {
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.gameMode(item.getGameMode())
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.build());
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break;
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case REMOVE_PLAYER:
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case PlayerListItem.REMOVE_PLAYER:
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entries.remove(uuid);
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break;
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case UPDATE_DISPLAY_NAME:
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case PlayerListItem.UPDATE_DISPLAY_NAME:
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entries.get(uuid).setDisplayName(item.getDisplayName());
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break;
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case UPDATE_LATENCY:
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case PlayerListItem.UPDATE_LATENCY:
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entries.get(uuid).setLatency(item.getLatency());
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break;
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case UPDATE_GAMEMODE:
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case PlayerListItem.UPDATE_GAMEMODE:
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entries.get(uuid).setGameMode(item.getGameMode());
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break;
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}
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}
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}
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void updateEntry(PlayerListItem.Action action, TabListEntry entry) {
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void updateEntry(int action, TabListEntry entry) {
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if (entries.containsKey(entry.getProfile().idAsUuid())) {
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PlayerListItem.Item packetItem = PlayerListItem.Item.from(entry);
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connection.write(new PlayerListItem(action, Collections.singletonList(packetItem)));
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@ -42,7 +42,7 @@ public class VelocityTabListEntry implements TabListEntry {
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@Override
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public TabListEntry setDisplayName(@Nullable Component displayName) {
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this.displayName = displayName;
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tabList.updateEntry(PlayerListItem.Action.UPDATE_DISPLAY_NAME, this);
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tabList.updateEntry(PlayerListItem.UPDATE_DISPLAY_NAME, this);
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return this;
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}
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@ -54,7 +54,7 @@ public class VelocityTabListEntry implements TabListEntry {
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@Override
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public TabListEntry setLatency(int latency) {
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this.latency = latency;
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tabList.updateEntry(PlayerListItem.Action.UPDATE_LATENCY, this);
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tabList.updateEntry(PlayerListItem.UPDATE_LATENCY, this);
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return this;
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}
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@ -66,7 +66,7 @@ public class VelocityTabListEntry implements TabListEntry {
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@Override
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public TabListEntry setGameMode(int gameMode) {
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this.gameMode = gameMode;
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tabList.updateEntry(PlayerListItem.Action.UPDATE_GAMEMODE, this);
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tabList.updateEntry(PlayerListItem.UPDATE_GAMEMODE, this);
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return this;
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}
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}
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