3
0
Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-16 21:10:30 +01:00
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: Gero <gecam59@gmail.com>
Dieser Commit ist enthalten in:
Paul 2023-10-10 13:44:16 +01:00 committet von GitHub
Ursprung 19abb9094e
Commit 768ecdb0c3
Es konnte kein GPG-Schlüssel zu dieser Signatur gefunden werden
GPG-Schlüssel-ID: 4AEE18F83AFDEB23
38 geänderte Dateien mit 2272 neuen und 595 gelöschten Zeilen

2
.gitignore vendored
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@ -83,6 +83,8 @@ gradle-app.setting
logs/
/velocity.toml
/forwarding.secret
forwarding.secret
velocity.toml
server-icon.png
/bin/
run/

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@ -62,7 +62,8 @@ public enum ProtocolVersion {
MINECRAFT_1_19_1(760, "1.19.1", "1.19.2"),
MINECRAFT_1_19_3(761, "1.19.3"),
MINECRAFT_1_19_4(762, "1.19.4"),
MINECRAFT_1_20(763, "1.20", "1.20.1");
MINECRAFT_1_20(763, "1.20", "1.20.1"),
MINECRAFT_1_20_2(764, "1.20.2");
private static final int SNAPSHOT_BIT = 30;

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@ -36,6 +36,7 @@ import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.client.HandshakeSessionHandler;
import com.velocitypowered.proxy.connection.client.InitialLoginSessionHandler;
import com.velocitypowered.proxy.connection.client.StatusSessionHandler;
import com.velocitypowered.proxy.network.Connections;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.VelocityConnectionEvent;
@ -46,6 +47,7 @@ import com.velocitypowered.proxy.protocol.netty.MinecraftCompressorAndLengthEnco
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
import com.velocitypowered.proxy.protocol.netty.MinecraftEncoder;
import com.velocitypowered.proxy.protocol.netty.MinecraftVarintLengthEncoder;
import com.velocitypowered.proxy.protocol.netty.PlayPacketQueueHandler;
import com.velocitypowered.proxy.util.except.QuietDecoderException;
import io.netty.buffer.ByteBuf;
import io.netty.channel.Channel;
@ -60,6 +62,9 @@ import io.netty.util.ReferenceCountUtil;
import java.net.InetSocketAddress;
import java.net.SocketAddress;
import java.security.GeneralSecurityException;
import java.util.HashMap;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.TimeUnit;
import javax.crypto.SecretKey;
import javax.crypto.spec.SecretKeySpec;
@ -78,7 +83,8 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
private final Channel channel;
private SocketAddress remoteAddress;
private StateRegistry state;
private @Nullable MinecraftSessionHandler sessionHandler;
private Map<StateRegistry, MinecraftSessionHandler> sessionHandlers;
private @Nullable MinecraftSessionHandler activeSessionHandler;
private ProtocolVersion protocolVersion;
private @Nullable MinecraftConnectionAssociation association;
public final VelocityServer server;
@ -96,12 +102,14 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
this.remoteAddress = channel.remoteAddress();
this.server = server;
this.state = StateRegistry.HANDSHAKE;
this.sessionHandlers = new HashMap<>();
}
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
if (sessionHandler != null) {
sessionHandler.connected();
if (activeSessionHandler != null) {
activeSessionHandler.connected();
}
if (association != null && server.getConfiguration().isLogPlayerConnections()) {
@ -111,12 +119,12 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
if (sessionHandler != null) {
sessionHandler.disconnected();
if (activeSessionHandler != null) {
activeSessionHandler.disconnected();
}
if (association != null && !knownDisconnect
&& !(sessionHandler instanceof StatusSessionHandler)
&& !(activeSessionHandler instanceof StatusSessionHandler)
&& server.getConfiguration().isLogPlayerConnections()) {
logger.info("{} has disconnected", association);
}
@ -125,12 +133,12 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
@Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
try {
if (sessionHandler == null) {
if (activeSessionHandler == null) {
// No session handler available, do nothing
return;
}
if (sessionHandler.beforeHandle()) {
if (activeSessionHandler.beforeHandle()) {
return;
}
@ -140,15 +148,15 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
if (msg instanceof MinecraftPacket) {
MinecraftPacket pkt = (MinecraftPacket) msg;
if (!pkt.handle(sessionHandler)) {
sessionHandler.handleGeneric((MinecraftPacket) msg);
if (!pkt.handle(activeSessionHandler)) {
activeSessionHandler.handleGeneric((MinecraftPacket) msg);
}
} else if (msg instanceof HAProxyMessage) {
HAProxyMessage proxyMessage = (HAProxyMessage) msg;
this.remoteAddress = new InetSocketAddress(proxyMessage.sourceAddress(),
proxyMessage.sourcePort());
} else if (msg instanceof ByteBuf) {
sessionHandler.handleUnknown((ByteBuf) msg);
activeSessionHandler.handleUnknown((ByteBuf) msg);
}
} finally {
ReferenceCountUtil.release(msg);
@ -157,20 +165,21 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
@Override
public void channelReadComplete(ChannelHandlerContext ctx) throws Exception {
if (sessionHandler != null) {
sessionHandler.readCompleted();
if (activeSessionHandler != null) {
activeSessionHandler.readCompleted();
}
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
if (ctx.channel().isActive()) {
if (sessionHandler != null) {
if (activeSessionHandler != null) {
try {
sessionHandler.exception(cause);
activeSessionHandler.exception(cause);
} catch (Exception ex) {
logger.error("{}: exception handling exception in {}",
(association != null ? association : channel.remoteAddress()), sessionHandler, cause);
(association != null ? association : channel.remoteAddress()), activeSessionHandler,
cause);
}
}
@ -178,13 +187,14 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
if (cause instanceof ReadTimeoutException) {
logger.error("{}: read timed out", association);
} else {
boolean frontlineHandler = sessionHandler instanceof InitialLoginSessionHandler
|| sessionHandler instanceof HandshakeSessionHandler
|| sessionHandler instanceof StatusSessionHandler;
boolean frontlineHandler = activeSessionHandler instanceof InitialLoginSessionHandler
|| activeSessionHandler instanceof HandshakeSessionHandler
|| activeSessionHandler instanceof StatusSessionHandler;
boolean isQuietDecoderException = cause instanceof QuietDecoderException;
boolean willLog = !isQuietDecoderException && !frontlineHandler;
if (willLog) {
logger.error("{}: exception encountered in {}", association, sessionHandler, cause);
logger.error("{}: exception encountered in {}", association, activeSessionHandler,
cause);
} else {
knownDisconnect = true;
}
@ -197,8 +207,8 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
@Override
public void channelWritabilityChanged(ChannelHandlerContext ctx) throws Exception {
if (sessionHandler != null) {
sessionHandler.writabilityChanged();
if (activeSessionHandler != null) {
activeSessionHandler.writabilityChanged();
}
}
@ -323,7 +333,7 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
}
/**
* Determines whether or not the channel should continue reading data automaticaly.
* Determines whether or not the channel should continue reading data automatically.
*
* @param autoReading whether or not we should read data automatically
*/
@ -341,10 +351,12 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
}
}
// Ideally only used by the state switch
/**
* Changes the state of the Minecraft connection.
* Sets the new state for the connection.
*
* @param state the new state
* @param state the state to use
*/
public void setState(StateRegistry state) {
ensureInEventLoop();
@ -352,6 +364,25 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
this.state = state;
this.channel.pipeline().get(MinecraftEncoder.class).setState(state);
this.channel.pipeline().get(MinecraftDecoder.class).setState(state);
if (state == StateRegistry.CONFIG) {
// Activate the play packet queue
addPlayPacketQueueHandler();
} else if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE) != null) {
// Remove the queue
this.channel.pipeline().remove(Connections.PLAY_PACKET_QUEUE);
}
}
/**
* Adds the play packet queue handler.
*/
public void addPlayPacketQueueHandler() {
if (this.channel.pipeline().get(Connections.PLAY_PACKET_QUEUE) == null) {
this.channel.pipeline().addAfter(Connections.MINECRAFT_ENCODER, Connections.PLAY_PACKET_QUEUE,
new PlayPacketQueueHandler(this.protocolVersion,
channel.pipeline().get(MinecraftEncoder.class).getDirection()));
}
}
public ProtocolVersion getProtocolVersion() {
@ -382,32 +413,81 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
}
}
public @Nullable MinecraftSessionHandler getSessionHandler() {
return sessionHandler;
public @Nullable MinecraftSessionHandler getActiveSessionHandler() {
return activeSessionHandler;
}
public @Nullable MinecraftSessionHandler getSessionHandlerForRegistry(StateRegistry registry) {
return this.sessionHandlers.getOrDefault(registry, null);
}
/**
* Sets the session handler for this connection.
*
* @param registry the registry of the handler
* @param sessionHandler the handler to use
*/
public void setSessionHandler(MinecraftSessionHandler sessionHandler) {
public void setActiveSessionHandler(StateRegistry registry,
MinecraftSessionHandler sessionHandler) {
Preconditions.checkNotNull(registry);
ensureInEventLoop();
if (this.sessionHandler != null) {
this.sessionHandler.deactivated();
if (this.activeSessionHandler != null) {
this.activeSessionHandler.deactivated();
}
this.sessionHandler = sessionHandler;
this.sessionHandlers.put(registry, sessionHandler);
this.activeSessionHandler = sessionHandler;
setState(registry);
sessionHandler.activated();
}
/**
* Switches the active session handler to the respective registry one.
*
* @param registry the registry of the handler
* @return true if successful and handler is present
*/
public boolean setActiveSessionHandler(StateRegistry registry) {
Preconditions.checkNotNull(registry);
ensureInEventLoop();
MinecraftSessionHandler handler = getSessionHandlerForRegistry(registry);
if (handler != null) {
boolean flag = true;
if (this.activeSessionHandler != null
&& (flag = !Objects.equals(handler, this.activeSessionHandler))) {
this.activeSessionHandler.deactivated();
}
this.activeSessionHandler = handler;
setState(registry);
if (flag) {
handler.activated();
}
}
return handler != null;
}
/**
* Adds a secondary session handler for this connection.
*
* @param registry the registry of the handler
* @param sessionHandler the handler to use
*/
public void addSessionHandler(StateRegistry registry, MinecraftSessionHandler sessionHandler) {
Preconditions.checkNotNull(registry);
Preconditions.checkArgument(registry != state, "Handler would overwrite handler");
ensureInEventLoop();
this.sessionHandlers.put(registry, sessionHandler);
}
private void ensureOpen() {
Preconditions.checkState(!isClosed(), "Connection is closed.");
}
/**
* Sets the compression threshold on the connection. You are responsible for sending
* {@link com.velocitypowered.proxy.protocol.packet.SetCompression} beforehand.
* Sets the compression threshold on the connection. You are responsible for sending {@link
* com.velocitypowered.proxy.protocol.packet.SetCompression} beforehand.
*
* @param threshold the compression threshold to use
*/
@ -497,5 +577,4 @@ public class MinecraftConnection extends ChannelInboundHandlerAdapter {
public void setType(ConnectionType connectionType) {
this.connectionType = connectionType;
}
}

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@ -31,8 +31,10 @@ import com.velocitypowered.proxy.protocol.packet.KeepAlive;
import com.velocitypowered.proxy.protocol.packet.LegacyHandshake;
import com.velocitypowered.proxy.protocol.packet.LegacyPing;
import com.velocitypowered.proxy.protocol.packet.LegacyPlayerListItem;
import com.velocitypowered.proxy.protocol.packet.LoginAcknowledged;
import com.velocitypowered.proxy.protocol.packet.LoginPluginMessage;
import com.velocitypowered.proxy.protocol.packet.LoginPluginResponse;
import com.velocitypowered.proxy.protocol.packet.PingIdentify;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import com.velocitypowered.proxy.protocol.packet.RemovePlayerInfo;
import com.velocitypowered.proxy.protocol.packet.ResourcePackRequest;
@ -55,6 +57,11 @@ import com.velocitypowered.proxy.protocol.packet.chat.keyed.KeyedPlayerCommand;
import com.velocitypowered.proxy.protocol.packet.chat.legacy.LegacyChat;
import com.velocitypowered.proxy.protocol.packet.chat.session.SessionPlayerChat;
import com.velocitypowered.proxy.protocol.packet.chat.session.SessionPlayerCommand;
import com.velocitypowered.proxy.protocol.packet.config.ActiveFeatures;
import com.velocitypowered.proxy.protocol.packet.config.FinishedUpdate;
import com.velocitypowered.proxy.protocol.packet.config.RegistrySync;
import com.velocitypowered.proxy.protocol.packet.config.StartUpdate;
import com.velocitypowered.proxy.protocol.packet.config.TagsUpdate;
import com.velocitypowered.proxy.protocol.packet.title.LegacyTitlePacket;
import com.velocitypowered.proxy.protocol.packet.title.TitleActionbarPacket;
import com.velocitypowered.proxy.protocol.packet.title.TitleClearPacket;
@ -279,4 +286,32 @@ public interface MinecraftSessionHandler {
default boolean handle(UpsertPlayerInfo packet) {
return false;
}
default boolean handle(LoginAcknowledged packet) {
return false;
}
default boolean handle(ActiveFeatures packet) {
return false;
}
default boolean handle(FinishedUpdate packet) {
return false;
}
default boolean handle(RegistrySync packet) {
return false;
}
default boolean handle(TagsUpdate packet) {
return false;
}
default boolean handle(StartUpdate packet) {
return false;
}
default boolean handle(PingIdentify pingIdentify) {
return false;
}
}

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@ -39,8 +39,11 @@ import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
import com.velocitypowered.proxy.connection.util.ConnectionMessages;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
import com.velocitypowered.proxy.protocol.packet.AvailableCommands;
import com.velocitypowered.proxy.protocol.packet.BossBar;
import com.velocitypowered.proxy.protocol.packet.ClientSettings;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.KeepAlive;
import com.velocitypowered.proxy.protocol.packet.LegacyPlayerListItem;
@ -51,6 +54,7 @@ import com.velocitypowered.proxy.protocol.packet.ResourcePackResponse;
import com.velocitypowered.proxy.protocol.packet.ServerData;
import com.velocitypowered.proxy.protocol.packet.TabCompleteResponse;
import com.velocitypowered.proxy.protocol.packet.UpsertPlayerInfo;
import com.velocitypowered.proxy.protocol.packet.config.StartUpdate;
import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufUtil;
@ -68,10 +72,10 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
private static final Pattern PLAUSIBLE_SHA1_HASH = Pattern.compile("^[a-z0-9]{40}$");
private static final Logger logger = LogManager.getLogger(BackendPlaySessionHandler.class);
private static final boolean BACKPRESSURE_LOG = Boolean
.getBoolean("velocity.log-server-backpressure");
private static final int MAXIMUM_PACKETS_TO_FLUSH = Integer
.getInteger("velocity.max-packets-per-flush", 8192);
private static final boolean BACKPRESSURE_LOG =
Boolean.getBoolean("velocity.log-server-backpressure");
private static final int MAXIMUM_PACKETS_TO_FLUSH =
Integer.getInteger("velocity.max-packets-per-flush", 8192);
private final VelocityServer server;
private final VelocityServerConnection serverConn;
@ -86,7 +90,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
this.serverConn = serverConn;
this.playerConnection = serverConn.getPlayer().getConnection();
MinecraftSessionHandler psh = playerConnection.getSessionHandler();
MinecraftSessionHandler psh = playerConnection.getActiveSessionHandler();
if (!(psh instanceof ClientPlaySessionHandler)) {
throw new IllegalStateException(
"Initializing BackendPlaySessionHandler with no backing client play session handler!");
@ -119,12 +123,28 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
return false;
}
@Override
public boolean handle(StartUpdate packet) {
MinecraftConnection smc = serverConn.ensureConnected();
smc.setAutoReading(false);
// Even when not auto reading messages are still decoded. Decode them with the correct state
smc.getChannel().pipeline().get(MinecraftDecoder.class).setState(StateRegistry.CONFIG);
serverConn.getPlayer().switchToConfigState();
return true;
}
@Override
public boolean handle(KeepAlive packet) {
serverConn.getPendingPings().put(packet.getRandomId(), System.currentTimeMillis());
return false; // forwards on
}
@Override
public boolean handle(ClientSettings packet) {
serverConn.ensureConnected().write(packet);
return true;
}
@Override
public boolean handle(Disconnect packet) {
serverConn.disconnect();
@ -221,20 +241,16 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
}
byte[] copy = ByteBufUtil.getBytes(packet.content());
PluginMessageEvent event = new PluginMessageEvent(serverConn, serverConn.getPlayer(), id,
copy);
server.getEventManager().fire(event)
.thenAcceptAsync(pme -> {
if (pme.getResult().isAllowed() && !playerConnection.isClosed()) {
PluginMessage copied = new PluginMessage(packet.getChannel(),
Unpooled.wrappedBuffer(copy));
playerConnection.write(copied);
}
}, playerConnection.eventLoop())
.exceptionally((ex) -> {
logger.error("Exception while handling plugin message {}", packet, ex);
return null;
});
PluginMessageEvent event = new PluginMessageEvent(serverConn, serverConn.getPlayer(), id, copy);
server.getEventManager().fire(event).thenAcceptAsync(pme -> {
if (pme.getResult().isAllowed() && !playerConnection.isClosed()) {
PluginMessage copied = new PluginMessage(packet.getChannel(), Unpooled.wrappedBuffer(copy));
playerConnection.write(copied);
}
}, playerConnection.eventLoop()).exceptionally((ex) -> {
logger.error("Exception while handling plugin message {}", packet, ex);
return null;
});
return true;
}
@ -283,18 +299,13 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(ServerData packet) {
server.getServerListPingHandler().getInitialPing(this.serverConn.getPlayer())
.thenComposeAsync(
ping -> server.getEventManager()
.fire(new ProxyPingEvent(this.serverConn.getPlayer(), ping)),
playerConnection.eventLoop()
)
.thenAcceptAsync(pingEvent ->
this.playerConnection.write(
new ServerData(pingEvent.getPing().getDescriptionComponent(),
pingEvent.getPing().getFavicon().orElse(null),
packet.isSecureChatEnforced())
), playerConnection.eventLoop());
server.getServerListPingHandler().getInitialPing(this.serverConn.getPlayer()).thenComposeAsync(
ping -> server.getEventManager()
.fire(new ProxyPingEvent(this.serverConn.getPlayer(), ping)),
playerConnection.eventLoop()).thenAcceptAsync(pingEvent -> this.playerConnection.write(
new ServerData(pingEvent.getPing().getDescriptionComponent(),
pingEvent.getPing().getFavicon().orElse(null), packet.isSecureChatEnforced())),
playerConnection.eventLoop());
return true;
}

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@ -0,0 +1,229 @@
/*
* Copyright (C) 2019-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.connection.backend;
import com.velocitypowered.api.event.player.PlayerResourcePackStatusEvent;
import com.velocitypowered.api.event.player.ServerResourcePackSendEvent;
import com.velocitypowered.api.proxy.player.ResourcePackInfo;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.client.ClientConfigSessionHandler;
import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
import com.velocitypowered.proxy.connection.util.ConnectionMessages;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.KeepAlive;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import com.velocitypowered.proxy.protocol.packet.ResourcePackRequest;
import com.velocitypowered.proxy.protocol.packet.ResourcePackResponse;
import com.velocitypowered.proxy.protocol.packet.config.FinishedUpdate;
import com.velocitypowered.proxy.protocol.packet.config.RegistrySync;
import com.velocitypowered.proxy.protocol.packet.config.StartUpdate;
import com.velocitypowered.proxy.protocol.packet.config.TagsUpdate;
import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
import java.io.IOException;
import java.util.concurrent.CompletableFuture;
import java.util.regex.Pattern;
import net.kyori.adventure.text.Component;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* A special session handler that catches "last minute" disconnects. This version is to accommodate
* 1.20.2+ switching. Yes, some of this is exceptionally stupid.
*/
public class ConfigSessionHandler implements MinecraftSessionHandler {
private static final Pattern PLAUSIBLE_SHA1_HASH = Pattern.compile("^[a-z0-9]{40}$");
private static final Logger logger = LogManager.getLogger(ConfigSessionHandler.class);
private final VelocityServer server;
private final VelocityServerConnection serverConn;
private final CompletableFuture<Impl> resultFuture;
private ResourcePackInfo resourcePackToApply;
private State state;
/**
* Creates the new transition handler.
*
* @param server the Velocity server instance
* @param serverConn the server connection
* @param resultFuture the result future
*/
ConfigSessionHandler(VelocityServer server, VelocityServerConnection serverConn,
CompletableFuture<Impl> resultFuture) {
this.server = server;
this.serverConn = serverConn;
this.resultFuture = resultFuture;
this.state = State.START;
}
@Override
public void activated() {
resourcePackToApply = serverConn.getPlayer().getAppliedResourcePack();
serverConn.getPlayer().clearAppliedResourcePack();
}
@Override
public boolean beforeHandle() {
if (!serverConn.isActive()) {
// Obsolete connection
serverConn.disconnect();
return true;
}
return false;
}
@Override
public boolean handle(StartUpdate packet) {
serverConn.ensureConnected().write(packet);
return true;
}
@Override
public boolean handle(TagsUpdate packet) {
serverConn.getPlayer().getConnection().write(packet);
return true;
}
@Override
public boolean handle(KeepAlive packet) {
serverConn.ensureConnected().write(packet);
return true;
}
@Override
public boolean handle(ResourcePackRequest packet) {
final MinecraftConnection playerConnection = serverConn.getPlayer().getConnection();
ServerResourcePackSendEvent event =
new ServerResourcePackSendEvent(packet.toServerPromptedPack(), this.serverConn);
server.getEventManager().fire(event).thenAcceptAsync(serverResourcePackSendEvent -> {
if (playerConnection.isClosed()) {
return;
}
if (serverResourcePackSendEvent.getResult().isAllowed()) {
ResourcePackInfo toSend = serverResourcePackSendEvent.getProvidedResourcePack();
if (toSend != serverResourcePackSendEvent.getReceivedResourcePack()) {
((VelocityResourcePackInfo) toSend).setOriginalOrigin(
ResourcePackInfo.Origin.DOWNSTREAM_SERVER);
}
resourcePackToApply = null;
serverConn.getPlayer().queueResourcePack(toSend);
} else if (serverConn.getConnection() != null) {
serverConn.getConnection().write(new ResourcePackResponse(packet.getHash(),
PlayerResourcePackStatusEvent.Status.DECLINED));
}
}, playerConnection.eventLoop()).exceptionally((ex) -> {
if (serverConn.getConnection() != null) {
serverConn.getConnection().write(new ResourcePackResponse(packet.getHash(),
PlayerResourcePackStatusEvent.Status.DECLINED));
}
logger.error("Exception while handling resource pack send for {}", playerConnection, ex);
return null;
});
return true;
}
@Override
public boolean handle(FinishedUpdate packet) {
MinecraftConnection smc = serverConn.ensureConnected();
ClientConfigSessionHandler configHandler =
(ClientConfigSessionHandler) serverConn.getPlayer().getConnection()
.getActiveSessionHandler();
smc.setAutoReading(false);
// Even when not auto reading messages are still decoded. Decode them with the correct state
smc.getChannel().pipeline().get(MinecraftDecoder.class).setState(StateRegistry.PLAY);
configHandler.handleBackendFinishUpdate(serverConn).thenAcceptAsync((unused) -> {
if (serverConn == serverConn.getPlayer().getConnectedServer()) {
smc.setActiveSessionHandler(StateRegistry.PLAY);
} else {
smc.setActiveSessionHandler(StateRegistry.PLAY,
new TransitionSessionHandler(server, serverConn, resultFuture));
}
if (serverConn.getPlayer().getAppliedResourcePack() == null && resourcePackToApply != null) {
serverConn.getPlayer().queueResourcePack(resourcePackToApply);
}
smc.setAutoReading(true);
}, smc.eventLoop());
return true;
}
@Override
public boolean handle(Disconnect packet) {
serverConn.disconnect();
resultFuture.complete(ConnectionRequestResults.forDisconnect(packet, serverConn.getServer()));
return true;
}
@Override
public boolean handle(PluginMessage packet) {
if (PluginMessageUtil.isMcBrand(packet)) {
serverConn.getPlayer().getConnection().write(
PluginMessageUtil.rewriteMinecraftBrand(packet, server.getVersion(),
serverConn.getPlayer().getProtocolVersion()));
} else {
// TODO: Change this so its usable for mod loaders
serverConn.disconnect();
resultFuture.complete(ConnectionRequestResults.forDisconnect(
Component.translatable("multiplayer.disconnect.missing_tags"), serverConn.getServer()));
}
return true;
}
@Override
public boolean handle(RegistrySync packet) {
serverConn.getPlayer().getConnection().write(packet.retain());
return true;
}
@Override
public void disconnected() {
resultFuture.completeExceptionally(
new IOException("Unexpectedly disconnected from remote server"));
}
@Override
public void handleGeneric(MinecraftPacket packet) {
serverConn.getPlayer().getConnection().write(packet);
}
private void switchFailure(Throwable cause) {
logger.error("Unable to switch to new server {} for {}", serverConn.getServerInfo().getName(),
serverConn.getPlayer().getUsername(), cause);
serverConn.getPlayer().disconnect(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
resultFuture.completeExceptionally(cause);
}
/**
* Represents the state of the configuration stage.
*/
public static enum State {
START, NEGOTIATING, PLUGIN_MESSAGE_INTERRUPT, RESOURCE_PACK_INTERRUPT, COMPLETE
}
}

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@ -27,6 +27,7 @@ import com.velocitypowered.proxy.config.VelocityConfiguration;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.VelocityConstants;
import com.velocitypowered.proxy.connection.client.ClientPlaySessionHandler;
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
@ -34,6 +35,7 @@ import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.EncryptionRequest;
import com.velocitypowered.proxy.protocol.packet.LoginAcknowledged;
import com.velocitypowered.proxy.protocol.packet.LoginPluginMessage;
import com.velocitypowered.proxy.protocol.packet.LoginPluginResponse;
import com.velocitypowered.proxy.protocol.packet.ServerLoginSuccess;
@ -59,8 +61,8 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
private static final Logger logger = LogManager.getLogger(LoginSessionHandler.class);
private static final Component MODERN_IP_FORWARDING_FAILURE = Component
.translatable("velocity.error.modern-forwarding-failed");
private static final Component MODERN_IP_FORWARDING_FAILURE =
Component.translatable("velocity.error.modern-forwarding-failed");
private final VelocityServer server;
private final VelocityServerConnection serverConn;
@ -150,10 +152,28 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
// Move into the PLAY phase.
MinecraftConnection smc = serverConn.ensureConnected();
smc.setState(StateRegistry.PLAY);
if (smc.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_20_2) < 0) {
smc.setActiveSessionHandler(StateRegistry.PLAY,
new TransitionSessionHandler(server, serverConn, resultFuture));
} else {
smc.setAutoReading(false);
CompletableFuture<Void> switchFuture;
if (serverConn.getPlayer().getConnection()
.getActiveSessionHandler() instanceof ClientPlaySessionHandler) {
switchFuture = ((ClientPlaySessionHandler) serverConn.getPlayer().getConnection()
.getActiveSessionHandler()).doSwitch();
} else {
switchFuture = CompletableFuture.completedFuture(null);
}
switchFuture.thenAcceptAsync((unused) -> {
smc.write(new LoginAcknowledged());
// Sync backend
smc.setActiveSessionHandler(StateRegistry.CONFIG,
new ConfigSessionHandler(server, serverConn, resultFuture));
smc.setAutoReading(true);
}, smc.eventLoop());
}
// Switch to the transition handler.
smc.setSessionHandler(new TransitionSessionHandler(server, serverConn, resultFuture));
return true;
}
@ -165,12 +185,12 @@ public class LoginSessionHandler implements MinecraftSessionHandler {
@Override
public void disconnected() {
if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.LEGACY) {
resultFuture.completeExceptionally(
new QuietRuntimeException("The connection to the remote server was unexpectedly closed.\n"
+ "This is usually because the remote server does not have BungeeCord IP forwarding "
resultFuture.completeExceptionally(new QuietRuntimeException(
"The connection to the remote server was unexpectedly closed.\n"
+ "This is usually because the remote server "
+ "does not have BungeeCord IP forwarding "
+ "correctly enabled.\nSee https://velocitypowered.com/wiki/users/forwarding/ "
+ "for instructions on how to configure player info forwarding correctly.")
);
+ "for instructions on how to configure player info forwarding correctly."));
} else {
resultFuture.completeExceptionally(
new QuietRuntimeException("The connection to the remote server was unexpectedly closed.")

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@ -32,6 +32,7 @@ import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
import com.velocitypowered.proxy.connection.util.ConnectionMessages;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.JoinGame;
import com.velocitypowered.proxy.protocol.packet.KeepAlive;
@ -120,17 +121,21 @@ public class TransitionSessionHandler implements MinecraftSessionHandler {
// Change the client to use the ClientPlaySessionHandler if required.
ClientPlaySessionHandler playHandler;
if (player.getConnection().getSessionHandler() instanceof ClientPlaySessionHandler) {
playHandler = (ClientPlaySessionHandler) player.getConnection().getSessionHandler();
if (player.getConnection()
.getActiveSessionHandler() instanceof ClientPlaySessionHandler) {
playHandler =
(ClientPlaySessionHandler) player.getConnection().getActiveSessionHandler();
} else {
playHandler = new ClientPlaySessionHandler(server, player);
player.getConnection().setSessionHandler(playHandler);
player.getConnection().setActiveSessionHandler(StateRegistry.PLAY, playHandler);
}
assert playHandler != null;
playHandler.handleBackendJoinGame(packet, serverConn);
// Set the new play session handler for the server. We will have nothing more to do
// with this connection once this task finishes up.
smc.setSessionHandler(new BackendPlaySessionHandler(server, serverConn));
smc.setActiveSessionHandler(StateRegistry.PLAY,
new BackendPlaySessionHandler(server, serverConn));
// Clean up disabling auto-read while the connected event was being processed.
smc.setAutoReading(true);
@ -138,12 +143,15 @@ public class TransitionSessionHandler implements MinecraftSessionHandler {
// Now set the connected server.
serverConn.getPlayer().setConnectedServer(serverConn);
if (player.getClientSettingsPacket() != null) {
serverConn.ensureConnected().write(player.getClientSettingsPacket());
}
// We're done! :)
server.getEventManager().fireAndForget(new ServerPostConnectEvent(player,
previousServer));
resultFuture.complete(ConnectionRequestResults.successful(serverConn.getServer()));
}, smc.eventLoop())
.exceptionally(exc -> {
}, smc.eventLoop()).exceptionally(exc -> {
logger.error("Unable to switch to new server {} for {}",
serverConn.getServerInfo().getName(),
player.getUsername(), exc);

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@ -34,6 +34,7 @@ import com.velocitypowered.proxy.config.PlayerInfoForwarding;
import com.velocitypowered.proxy.connection.ConnectionTypes;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftConnectionAssociation;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.protocol.StateRegistry;
@ -91,8 +92,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
/**
* Connects to the server.
*
* @return a {@link com.velocitypowered.api.proxy.ConnectionRequestBuilder.Result} representing
* whether or not the connect succeeded
* @return a {@link com.velocitypowered.api.proxy.ConnectionRequestBuilder.Result}
* representing whether the connection succeeded
*/
public CompletableFuture<Impl> connect() {
CompletableFuture<Impl> result = new CompletableFuture<>();
@ -108,15 +109,21 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
future.channel().pipeline().addLast(HANDLER, connection);
// Kick off the connection process
connection.setSessionHandler(
new LoginSessionHandler(server, VelocityServerConnection.this, result));
if (!connection.setActiveSessionHandler(StateRegistry.HANDSHAKE)) {
MinecraftSessionHandler handler =
new LoginSessionHandler(server, VelocityServerConnection.this, result);
connection.setActiveSessionHandler(StateRegistry.HANDSHAKE, handler);
connection.addSessionHandler(StateRegistry.LOGIN, handler);
}
// Set the connection phase, which may, for future forge (or whatever), be determined
// Set the connection phase, which may, for future forge (or whatever), be
// determined
// at this point already
connectionPhase = connection.getType().getInitialBackendPhase();
startHandshake();
} else {
// Complete the result immediately. ConnectedPlayer will reset the in-flight connection.
// Complete the result immediately. ConnectedPlayer will reset the in-flight
// connection.
result.completeExceptionally(future.cause());
}
});
@ -137,10 +144,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
// BungeeCord IP forwarding is simply a special injection after the "address" in the handshake,
// separated by \0 (the null byte). In order, you send the original host, the player's IP, their
// UUID (undashed), and if you are in online-mode, their login properties (from Mojang).
StringBuilder data = new StringBuilder()
.append(proxyPlayer.getVirtualHost()
.orElseGet(() -> registeredServer.getServerInfo().getAddress())
.getHostString())
StringBuilder data = new StringBuilder().append(proxyPlayer.getVirtualHost().orElseGet(() ->
registeredServer.getServerInfo().getAddress()).getHostString())
.append('\0')
.append(getPlayerRemoteAddressAsString())
.append('\0')
@ -157,12 +162,10 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
private String createBungeeGuardForwardingAddress(byte[] forwardingSecret) {
// Append forwarding secret as a BungeeGuard token.
Property property = new Property("bungeeguard-token",
new String(forwardingSecret, StandardCharsets.UTF_8), "");
return createLegacyForwardingAddress(properties -> ImmutableList.<Property>builder()
.addAll(properties)
.add(property)
.build());
Property property =
new Property("bungeeguard-token", new String(forwardingSecret, StandardCharsets.UTF_8), "");
return createLegacyForwardingAddress(
properties -> ImmutableList.<Property>builder().addAll(properties).add(property).build());
}
private void startHandshake() {
@ -171,9 +174,9 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
// Initiate the handshake.
ProtocolVersion protocolVersion = proxyPlayer.getConnection().getProtocolVersion();
String playerVhost = proxyPlayer.getVirtualHost()
.orElseGet(() -> registeredServer.getServerInfo().getAddress())
.getHostString();
String playerVhost =
proxyPlayer.getVirtualHost().orElseGet(() -> registeredServer.getServerInfo().getAddress())
.getHostString();
Handshake handshake = new Handshake();
handshake.setNextStatus(StateRegistry.LOGIN_ID);
@ -193,7 +196,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
mc.delayedWrite(handshake);
mc.setProtocolVersion(protocolVersion);
mc.setState(StateRegistry.LOGIN);
mc.setActiveSessionHandler(StateRegistry.LOGIN);
if (proxyPlayer.getIdentifiedKey() == null
&& proxyPlayer.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_19_3) >= 0) {
mc.delayedWrite(new ServerLogin(proxyPlayer.getUsername(), proxyPlayer.getUniqueId()));

Datei anzeigen

@ -26,6 +26,7 @@ import com.velocitypowered.api.event.connection.PostLoginEvent;
import com.velocitypowered.api.event.permission.PermissionsSetupEvent;
import com.velocitypowered.api.event.player.GameProfileRequestEvent;
import com.velocitypowered.api.event.player.PlayerChooseInitialServerEvent;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.permission.PermissionFunction;
import com.velocitypowered.api.proxy.crypto.IdentifiedKey;
import com.velocitypowered.api.proxy.server.RegisteredServer;
@ -38,6 +39,7 @@ import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.crypto.IdentifiedKeyImpl;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.LoginAcknowledged;
import com.velocitypowered.proxy.protocol.packet.ServerLoginSuccess;
import com.velocitypowered.proxy.protocol.packet.SetCompression;
import io.netty.buffer.ByteBuf;
@ -64,6 +66,7 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
private GameProfile profile;
private @MonotonicNonNull ConnectedPlayer connectedPlayer;
private final boolean onlineMode;
private State loginState = State.START; // 1.20.2+
AuthSessionHandler(VelocityServer server, LoginInboundConnection inbound,
GameProfile profile, boolean onlineMode) {
@ -95,8 +98,9 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
inbound.getIdentifiedKey());
this.connectedPlayer = player;
if (!server.canRegisterConnection(player)) {
player.disconnect0(Component.translatable("velocity.error.already-connected-proxy",
NamedTextColor.RED), true);
player.disconnect0(
Component.translatable("velocity.error.already-connected-proxy", NamedTextColor.RED),
true);
return CompletableFuture.completedFuture(null);
}
@ -109,16 +113,14 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
// wait for permissions to load, then set the players permission function
final PermissionFunction function = event.createFunction(player);
if (function == null) {
logger.error(
"A plugin permission provider {} provided an invalid permission function"
+ " for player {}. This is a bug in the plugin, not in Velocity. Falling"
+ " back to the default permission function.",
event.getProvider().getClass().getName(),
player.getUsername());
logger.error("A plugin permission provider {} provided an invalid permission "
+ "function for player {}. This is a bug in the plugin, not in "
+ "Velocity. Falling back to the default permission function.",
event.getProvider().getClass().getName(), player.getUsername());
} else {
player.setPermissionFunction(function);
}
completeLoginProtocolPhaseAndInitialize(player);
startLoginCompletion(player);
}
}, mcConnection.eventLoop());
}, mcConnection.eventLoop()).exceptionally((ex) -> {
@ -127,7 +129,7 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
});
}
private void completeLoginProtocolPhaseAndInitialize(ConnectedPlayer player) {
private void startLoginCompletion(ConnectedPlayer player) {
int threshold = server.getConfiguration().getCompressionThreshold();
if (threshold >= 0 && mcConnection.getProtocolVersion().compareTo(MINECRAFT_1_8) >= 0) {
mcConnection.write(new SetCompression(threshold));
@ -165,64 +167,87 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
}
}
ServerLoginSuccess success = new ServerLoginSuccess();
success.setUsername(player.getUsername());
success.setProperties(player.getGameProfileProperties());
success.setUuid(playerUniqueId);
mcConnection.write(success);
completeLoginProtocolPhaseAndInitialize(player);
}
@Override
public boolean handle(LoginAcknowledged packet) {
if (loginState != State.SUCCESS_SENT) {
inbound.disconnect(Component.translatable("multiplayer.disconnect.invalid_player_data"));
} else {
loginState = State.ACKNOWLEDGED;
mcConnection.setActiveSessionHandler(StateRegistry.CONFIG,
new ClientConfigSessionHandler(server, connectedPlayer));
server.getEventManager().fire(new PostLoginEvent(connectedPlayer))
.thenCompose((ignored) -> connectToInitialServer(connectedPlayer)).exceptionally((ex) -> {
logger.error("Exception while connecting {} to initial server", connectedPlayer, ex);
return null;
});
}
return true;
}
private void completeLoginProtocolPhaseAndInitialize(ConnectedPlayer player) {
mcConnection.setAssociation(player);
mcConnection.setState(StateRegistry.PLAY);
server.getEventManager().fire(new LoginEvent(player))
.thenAcceptAsync(event -> {
if (mcConnection.isClosed()) {
// The player was disconnected
server.getEventManager().fireAndForget(new DisconnectEvent(player,
DisconnectEvent.LoginStatus.CANCELLED_BY_USER_BEFORE_COMPLETE));
return;
}
server.getEventManager().fire(new LoginEvent(player)).thenAcceptAsync(event -> {
if (mcConnection.isClosed()) {
// The player was disconnected
server.getEventManager().fireAndForget(new DisconnectEvent(player,
DisconnectEvent.LoginStatus.CANCELLED_BY_USER_BEFORE_COMPLETE));
return;
}
Optional<Component> reason = event.getResult().getReasonComponent();
if (reason.isPresent()) {
player.disconnect0(reason.get(), true);
} else {
if (!server.registerConnection(player)) {
player.disconnect0(Component.translatable("velocity.error.already-connected-proxy"),
true);
return;
}
Optional<Component> reason = event.getResult().getReasonComponent();
if (reason.isPresent()) {
player.disconnect0(reason.get(), true);
} else {
if (!server.registerConnection(player)) {
player.disconnect0(Component.translatable("velocity.error.already-connected-proxy"),
true);
return;
}
mcConnection.setSessionHandler(new InitialConnectSessionHandler(player, server));
server.getEventManager().fire(new PostLoginEvent(player))
.thenCompose((ignored) -> connectToInitialServer(player))
.exceptionally((ex) -> {
logger.error("Exception while connecting {} to initial server", player, ex);
return null;
});
}
}, mcConnection.eventLoop())
.exceptionally((ex) -> {
logger.error("Exception while completing login initialisation phase for {}", player, ex);
return null;
});
ServerLoginSuccess success = new ServerLoginSuccess();
success.setUsername(player.getUsername());
success.setProperties(player.getGameProfileProperties());
success.setUuid(player.getUniqueId());
mcConnection.write(success);
loginState = State.SUCCESS_SENT;
if (inbound.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_20_2) < 0) {
loginState = State.ACKNOWLEDGED;
mcConnection.setActiveSessionHandler(StateRegistry.PLAY,
new InitialConnectSessionHandler(player, server));
server.getEventManager().fire(new PostLoginEvent(player))
.thenCompose((ignored) -> connectToInitialServer(player)).exceptionally((ex) -> {
logger.error("Exception while connecting {} to initial server", player, ex);
return null;
});
}
}
}, mcConnection.eventLoop()).exceptionally((ex) -> {
logger.error("Exception while completing login initialisation phase for {}", player, ex);
return null;
});
}
private CompletableFuture<Void> connectToInitialServer(ConnectedPlayer player) {
Optional<RegisteredServer> initialFromConfig = player.getNextServerToTry();
PlayerChooseInitialServerEvent event = new PlayerChooseInitialServerEvent(player,
initialFromConfig.orElse(null));
PlayerChooseInitialServerEvent event =
new PlayerChooseInitialServerEvent(player, initialFromConfig.orElse(null));
return server.getEventManager().fire(event)
.thenRunAsync(() -> {
Optional<RegisteredServer> toTry = event.getInitialServer();
if (!toTry.isPresent()) {
player.disconnect0(Component.translatable("velocity.error.no-available-servers",
NamedTextColor.RED), true);
return;
}
player.createConnectionRequest(toTry.get()).fireAndForget();
}, mcConnection.eventLoop());
return server.getEventManager().fire(event).thenRunAsync(() -> {
Optional<RegisteredServer> toTry = event.getInitialServer();
if (!toTry.isPresent()) {
player.disconnect0(
Component.translatable("velocity.error.no-available-servers", NamedTextColor.RED),
true);
return;
}
player.createConnectionRequest(toTry.get()).fireAndForget();
}, mcConnection.eventLoop());
}
@Override
@ -237,4 +262,8 @@ public class AuthSessionHandler implements MinecraftSessionHandler {
}
this.inbound.cleanup();
}
static enum State {
START, SUCCESS_SENT, ACKNOWLEDGED
}
}

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@ -0,0 +1,161 @@
/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.connection.client;
import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.packet.ClientSettings;
import com.velocitypowered.proxy.protocol.packet.KeepAlive;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import com.velocitypowered.proxy.protocol.packet.ResourcePackResponse;
import com.velocitypowered.proxy.protocol.packet.config.FinishedUpdate;
import io.netty.buffer.ByteBuf;
import java.util.concurrent.CompletableFuture;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
/**
* Handles the client config stage.
*/
public class ClientConfigSessionHandler implements MinecraftSessionHandler {
private static final Logger logger = LogManager.getLogger(ClientConfigSessionHandler.class);
private final VelocityServer server;
private final ConnectedPlayer player;
private CompletableFuture<Void> configSwitchFuture;
/**
* Constructs a client config session handler.
*
* @param server the Velocity server instance
* @param player the player
*/
public ClientConfigSessionHandler(VelocityServer server, ConnectedPlayer player) {
this.server = server;
this.player = player;
}
@Override
public void activated() {
configSwitchFuture = new CompletableFuture<>();
}
@Override
public void deactivated() {
}
@Override
public boolean handle(KeepAlive packet) {
VelocityServerConnection serverConnection = player.getConnectedServer();
if (serverConnection != null) {
Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
if (sentTime != null) {
MinecraftConnection smc = serverConnection.getConnection();
if (smc != null) {
player.setPing(System.currentTimeMillis() - sentTime);
smc.write(packet);
}
}
}
return true;
}
@Override
public boolean handle(ClientSettings packet) {
player.setClientSettingsPacket(packet);
return true;
}
@Override
public boolean handle(ResourcePackResponse packet) {
if (player.getConnectionInFlight() != null) {
player.getConnectionInFlight().ensureConnected().write(packet);
}
return player.onResourcePackResponse(packet.getStatus());
}
@Override
public boolean handle(FinishedUpdate packet) {
player.getConnection()
.setActiveSessionHandler(StateRegistry.PLAY, new ClientPlaySessionHandler(server, player));
configSwitchFuture.complete(null);
return true;
}
@Override
public void handleGeneric(MinecraftPacket packet) {
VelocityServerConnection serverConnection = player.getConnectedServer();
if (serverConnection == null) {
// No server connection yet, probably transitioning.
return;
}
MinecraftConnection smc = serverConnection.getConnection();
if (smc != null && serverConnection.getPhase().consideredComplete()) {
if (packet instanceof PluginMessage) {
((PluginMessage) packet).retain();
}
smc.write(packet);
}
}
@Override
public void handleUnknown(ByteBuf buf) {
VelocityServerConnection serverConnection = player.getConnectedServer();
if (serverConnection == null) {
// No server connection yet, probably transitioning.
return;
}
MinecraftConnection smc = serverConnection.getConnection();
if (smc != null && !smc.isClosed() && serverConnection.getPhase().consideredComplete()) {
smc.write(buf.retain());
}
}
@Override
public void disconnected() {
player.teardown();
}
@Override
public void exception(Throwable throwable) {
player.disconnect(
Component.translatable("velocity.error.player-connection-error", NamedTextColor.RED));
}
/**
* Handles the backend finishing the config stage.
*
* @param serverConn the server connection
* @return a future that completes when the config stage is finished
*/
public CompletableFuture<Void> handleBackendFinishUpdate(VelocityServerConnection serverConn) {
player.getConnection().write(new FinishedUpdate());
serverConn.ensureConnected().write(new FinishedUpdate());
return configSwitchFuture;
}
}

Datei anzeigen

@ -17,9 +17,6 @@
package com.velocitypowered.proxy.connection.client;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_13;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_16;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_8;
import static com.velocitypowered.proxy.protocol.util.PluginMessageUtil.constructChannelsPacket;
import com.google.common.collect.ImmutableList;
@ -67,6 +64,7 @@ import com.velocitypowered.proxy.protocol.packet.chat.session.SessionChatHandler
import com.velocitypowered.proxy.protocol.packet.chat.session.SessionCommandHandler;
import com.velocitypowered.proxy.protocol.packet.chat.session.SessionPlayerChat;
import com.velocitypowered.proxy.protocol.packet.chat.session.SessionPlayerCommand;
import com.velocitypowered.proxy.protocol.packet.config.FinishedUpdate;
import com.velocitypowered.proxy.protocol.packet.title.GenericTitlePacket;
import com.velocitypowered.proxy.protocol.util.PluginMessageUtil;
import com.velocitypowered.proxy.util.CharacterUtil;
@ -80,6 +78,7 @@ import java.util.Collection;
import java.util.List;
import java.util.Queue;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ConcurrentLinkedQueue;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
@ -105,6 +104,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
private final CommandHandler<? extends MinecraftPacket> commandHandler;
private final ChatTimeKeeper timeKeeper = new ChatTimeKeeper();
private CompletableFuture<Void> configSwitchFuture;
/**
* Constructs a client play session handler.
*
@ -151,8 +152,9 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
@Override
public void activated() {
Collection<String> channels = server.getChannelRegistrar()
.getChannelsForProtocol(player.getProtocolVersion());
configSwitchFuture = new CompletableFuture<>();
Collection<String> channels =
server.getChannelRegistrar().getChannelsForProtocol(player.getProtocolVersion());
if (!channels.isEmpty()) {
PluginMessage register = constructChannelsPacket(player.getProtocolVersion(), channels);
player.getConnection().write(register);
@ -185,7 +187,13 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(ClientSettings packet) {
player.setPlayerSettings(packet);
return false; // will forward onto the server
VelocityServerConnection serverConnection = player.getConnectedServer();
if (serverConnection == null) {
// No server connection yet, probably transitioning.
return true;
}
player.getConnectedServer().ensureConnected().write(packet);
return true; // will forward onto the server
}
@Override
@ -288,10 +296,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
MinecraftConnection backendConn = serverConn != null ? serverConn.getConnection() : null;
if (serverConn != null && backendConn != null) {
if (backendConn.getState() != StateRegistry.PLAY) {
logger.warn(
"A plugin message was received while the backend server was not "
+ "ready. Channel: {}. Packet discarded.",
packet.getChannel());
logger.warn("A plugin message was received while the backend server was not "
+ "ready. Channel: {}. Packet discarded.", packet.getChannel());
} else if (PluginMessageUtil.isRegister(packet)) {
List<String> channels = PluginMessageUtil.getChannels(packet);
List<ChannelIdentifier> channelIdentifiers = new ArrayList<>();
@ -377,6 +383,26 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
return player.onResourcePackResponse(packet.getStatus());
}
@Override
public boolean handle(FinishedUpdate packet) {
// Complete client switch
player.getConnection().setActiveSessionHandler(StateRegistry.CONFIG);
VelocityServerConnection serverConnection = player.getConnectedServer();
if (serverConnection != null) {
MinecraftConnection smc = serverConnection.ensureConnected();
CompletableFuture.runAsync(() -> {
smc.write(packet);
smc.setActiveSessionHandler(StateRegistry.CONFIG);
smc.setAutoReading(true);
}, smc.eventLoop()).exceptionally((ex) -> {
logger.error("Error forwarding config state acknowledgement to server:", ex);
return null;
});
}
configSwitchFuture.complete(null);
return true;
}
@Override
public void handleGeneric(MinecraftPacket packet) {
VelocityServerConnection serverConnection = player.getConnectedServer();
@ -440,6 +466,33 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
}
/**
* Handles switching stages for swapping between servers.
*
* @return a future that completes when the switch is complete
*/
public CompletableFuture<Void> doSwitch() {
VelocityServerConnection existingConnection = player.getConnectedServer();
if (existingConnection != null) {
// Shut down the existing server connection.
player.setConnectedServer(null);
existingConnection.disconnect();
// Send keep alive to try to avoid timeouts
player.sendKeepAlive();
// Reset Tablist header and footer to prevent desync
player.clearHeaderAndFooter();
}
spawned = false;
player.switchToConfigState();
return configSwitchFuture;
}
/**
* Handles the {@code JoinGame} packet. This function is responsible for handling the client-side
* switching servers in Velocity.
@ -482,14 +535,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
serverBossBars.clear();
// Tell the server about the proxy's plugin message channels.
ProtocolVersion serverVersion = serverMc.getProtocolVersion();
final Collection<String> channels = server.getChannelRegistrar()
.getChannelsForProtocol(serverMc.getProtocolVersion());
if (!channels.isEmpty()) {
serverMc.delayedWrite(constructChannelsPacket(serverVersion, channels));
}
// If we had plugin messages queued during login/FML handshake, send them now.
PluginMessage pm;
while ((pm = loginPluginMessages.poll()) != null) {
@ -497,7 +542,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
// Clear any title from the previous server.
if (player.getProtocolVersion().compareTo(MINECRAFT_1_8) >= 0) {
if (player.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_8) >= 0) {
player.getConnection().delayedWrite(
GenericTitlePacket.constructTitlePacket(GenericTitlePacket.ActionType.RESET,
player.getProtocolVersion()));
@ -520,7 +565,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
// improving compatibility with mods.
final Respawn respawn = Respawn.fromJoinGame(joinGame);
if (player.getProtocolVersion().compareTo(MINECRAFT_1_16) < 0) {
if (player.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_16) < 0) {
// Before Minecraft 1.16, we could not switch to the same dimension without sending an
// additional respawn. On older versions of Minecraft this forces the client to perform
// garbage collection which adds additional latency.
@ -562,7 +607,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
String commandLabel = command.substring(0, commandEndPosition);
if (!server.getCommandManager().hasCommand(commandLabel)) {
if (player.getProtocolVersion().compareTo(MINECRAFT_1_13) < 0) {
if (player.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
// Outstanding tab completes are recorded for use with 1.12 clients and below to provide
// additional tab completion support.
outstandingTabComplete = packet;
@ -604,7 +649,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
private boolean handleRegularTabComplete(TabCompleteRequest packet) {
if (player.getProtocolVersion().compareTo(MINECRAFT_1_13) < 0) {
if (player.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
// Outstanding tab completes are recorded for use with 1.12 clients and below to provide
// additional tab completion support.
outstandingTabComplete = packet;
@ -635,7 +680,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
String command = request.getCommand().substring(1);
server.getCommandManager().offerBrigadierSuggestions(player, command)
.thenAcceptAsync(offers -> {
boolean legacy = player.getProtocolVersion().compareTo(MINECRAFT_1_13) < 0;
boolean legacy =
player.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0;
try {
for (Suggestion suggestion : offers.getList()) {
String offer = suggestion.getText();
@ -659,9 +705,9 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
}, player.getConnection().eventLoop()).exceptionally((ex) -> {
logger.error(
"Exception while finishing command tab completion, with request {} and response {}",
request,
response, ex);
"Exception while finishing command tab completion,"
+ " with request {} and response {}",
request, response, ex);
return null;
});
}
@ -680,9 +726,9 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
player.getConnection().write(response);
}, player.getConnection().eventLoop()).exceptionally((ex) -> {
logger.error(
"Exception while finishing regular tab completion, with request {} and response{}",
request,
response, ex);
"Exception while finishing regular tab completion,"
+ " with request {} and response{}",
request, response, ex);
return null;
});
}
@ -702,5 +748,4 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
}
}
}
}

Datei anzeigen

@ -59,6 +59,7 @@ import com.velocitypowered.proxy.connection.util.ConnectionRequestResults.Impl;
import com.velocitypowered.proxy.connection.util.VelocityInboundConnection;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.MinecraftEncoder;
import com.velocitypowered.proxy.protocol.packet.ClientSettings;
import com.velocitypowered.proxy.protocol.packet.Disconnect;
import com.velocitypowered.proxy.protocol.packet.HeaderAndFooter;
@ -69,6 +70,7 @@ import com.velocitypowered.proxy.protocol.packet.chat.ChatQueue;
import com.velocitypowered.proxy.protocol.packet.chat.ChatType;
import com.velocitypowered.proxy.protocol.packet.chat.builder.ChatBuilderFactory;
import com.velocitypowered.proxy.protocol.packet.chat.legacy.LegacyChat;
import com.velocitypowered.proxy.protocol.packet.config.StartUpdate;
import com.velocitypowered.proxy.protocol.packet.title.GenericTitlePacket;
import com.velocitypowered.proxy.server.VelocityRegisteredServer;
import com.velocitypowered.proxy.tablist.InternalTabList;
@ -123,12 +125,9 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
private static final int MAX_PLUGIN_CHANNELS = 1024;
private static final PlainTextComponentSerializer PASS_THRU_TRANSLATE =
PlainTextComponentSerializer.builder()
.flattener(ComponentFlattener.basic().toBuilder()
.mapper(KeybindComponent.class, c -> "")
.mapper(TranslatableComponent.class, TranslatableComponent::key)
.build())
.build();
PlainTextComponentSerializer.builder().flattener(
ComponentFlattener.basic().toBuilder().mapper(KeybindComponent.class, c -> "")
.mapper(TranslatableComponent.class, TranslatableComponent::key).build()).build();
static final PermissionProvider DEFAULT_PERMISSIONS = s -> PermissionFunction.ALWAYS_UNDEFINED;
private static final Logger logger = LogManager.getLogger(ConnectedPlayer.class);
@ -159,17 +158,17 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
private final Queue<ResourcePackInfo> outstandingResourcePacks = new ArrayDeque<>();
private @Nullable ResourcePackInfo pendingResourcePack;
private @Nullable ResourcePackInfo appliedResourcePack;
private final @NotNull Pointers pointers = Player.super.pointers().toBuilder()
.withDynamic(Identity.UUID, this::getUniqueId)
.withDynamic(Identity.NAME, this::getUsername)
.withDynamic(Identity.DISPLAY_NAME, () -> Component.text(this.getUsername()))
.withDynamic(Identity.LOCALE, this::getEffectiveLocale)
.withStatic(PermissionChecker.POINTER, getPermissionChecker())
.withStatic(FacetPointers.TYPE, Type.PLAYER)
.build();
private final @NotNull Pointers pointers =
Player.super.pointers().toBuilder().withDynamic(Identity.UUID, this::getUniqueId)
.withDynamic(Identity.NAME, this::getUsername)
.withDynamic(Identity.DISPLAY_NAME, () -> Component.text(this.getUsername()))
.withDynamic(Identity.LOCALE, this::getEffectiveLocale)
.withStatic(PermissionChecker.POINTER, getPermissionChecker())
.withStatic(FacetPointers.TYPE, Type.PLAYER).build();
private @Nullable String clientBrand;
private @Nullable Locale effectiveLocale;
private @Nullable IdentifiedKey playerKey;
private @Nullable ClientSettings clientSettingsPacket;
private final ChatQueue chatQueue;
private final ChatBuilderFactory chatBuilderFactory;
@ -278,11 +277,19 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
return settings == null ? ClientSettingsWrapper.DEFAULT : this.settings;
}
public ClientSettings getClientSettingsPacket() {
return clientSettingsPacket;
}
@Override
public boolean hasSentPlayerSettings() {
return settings != null;
}
public void setClientSettingsPacket(ClientSettings clientSettingsPacket) {
this.clientSettingsPacket = clientSettingsPacket;
}
void setPlayerSettings(ClientSettings settings) {
ClientSettingsWrapper cs = new ClientSettingsWrapper(settings);
this.settings = cs;
@ -674,8 +681,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
ServerKickResult result;
if (kickedFromCurrent) {
Optional<RegisteredServer> next = getNextServerToTry(rs);
result = next.map(RedirectPlayer::create)
.orElseGet(() -> DisconnectPlayer.create(friendlyReason));
result =
next.map(RedirectPlayer::create).orElseGet(() -> DisconnectPlayer.create(friendlyReason));
} else {
// If we were kicked by going to another server, the connection should not be in flight
if (connectionInFlight != null && connectionInFlight.getServer().equals(rs)) {
@ -689,86 +696,83 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
}
private void handleKickEvent(KickedFromServerEvent originalEvent, Component friendlyReason,
boolean kickedFromCurrent) {
server.getEventManager().fire(originalEvent)
.thenAcceptAsync(event -> {
// There can't be any connection in flight now.
connectionInFlight = null;
boolean kickedFromCurrent) {
server.getEventManager().fire(originalEvent).thenAcceptAsync(event -> {
// There can't be any connection in flight now.
connectionInFlight = null;
// Make sure we clear the current connected server as the connection is invalid.
VelocityServerConnection previousConnection = connectedServer;
if (kickedFromCurrent) {
connectedServer = null;
}
// Make sure we clear the current connected server as the connection is invalid.
VelocityServerConnection previousConnection = connectedServer;
if (kickedFromCurrent) {
connectedServer = null;
}
if (!isActive()) {
// If the connection is no longer active, it makes no sense to try and recover it.
return;
}
if (!isActive()) {
// If the connection is no longer active, it makes no sense to try and recover it.
return;
}
if (event.getResult() instanceof DisconnectPlayer) {
DisconnectPlayer res = (DisconnectPlayer) event.getResult();
disconnect(res.getReasonComponent());
} else if (event.getResult() instanceof RedirectPlayer) {
RedirectPlayer res = (RedirectPlayer) event.getResult();
createConnectionRequest(res.getServer(), previousConnection)
.connect()
.whenCompleteAsync((status, throwable) -> {
if (throwable != null) {
handleConnectionException(status != null ? status.getAttemptedConnection()
: res.getServer(), throwable, true);
return;
if (event.getResult() instanceof DisconnectPlayer) {
DisconnectPlayer res = (DisconnectPlayer) event.getResult();
disconnect(res.getReasonComponent());
} else if (event.getResult() instanceof RedirectPlayer) {
RedirectPlayer res = (RedirectPlayer) event.getResult();
createConnectionRequest(res.getServer(), previousConnection).connect()
.whenCompleteAsync((status, throwable) -> {
if (throwable != null) {
handleConnectionException(
status != null ? status.getAttemptedConnection() : res.getServer(), throwable,
true);
return;
}
switch (status.getStatus()) {
// Impossible/nonsensical cases
case ALREADY_CONNECTED:
logger.error("{}: already connected to {}", this,
status.getAttemptedConnection().getServerInfo().getName());
break;
case CONNECTION_IN_PROGRESS:
// Fatal case
case CONNECTION_CANCELLED:
Component fallbackMsg = res.getMessageComponent();
if (fallbackMsg == null) {
fallbackMsg = friendlyReason;
}
switch (status.getStatus()) {
// Impossible/nonsensical cases
case ALREADY_CONNECTED:
logger.error("{}: already connected to {}",
this,
status.getAttemptedConnection().getServerInfo().getName()
);
break;
case CONNECTION_IN_PROGRESS:
// Fatal case
case CONNECTION_CANCELLED:
Component fallbackMsg = res.getMessageComponent();
if (fallbackMsg == null) {
fallbackMsg = friendlyReason;
}
disconnect(status.getReasonComponent().orElse(fallbackMsg));
break;
case SERVER_DISCONNECTED:
Component reason = status.getReasonComponent()
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
handleConnectionException(res.getServer(), Disconnect.create(reason,
getProtocolVersion()), ((Impl) status).isSafe());
break;
case SUCCESS:
Component requestedMessage = res.getMessageComponent();
if (requestedMessage == null) {
requestedMessage = friendlyReason;
}
if (requestedMessage != Component.empty()) {
sendMessage(requestedMessage);
}
break;
default:
// The only remaining value is successful (no need to do anything!)
break;
disconnect(status.getReasonComponent().orElse(fallbackMsg));
break;
case SERVER_DISCONNECTED:
Component reason = status.getReasonComponent()
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
handleConnectionException(res.getServer(),
Disconnect.create(reason, getProtocolVersion()), ((Impl) status).isSafe());
break;
case SUCCESS:
Component requestedMessage = res.getMessageComponent();
if (requestedMessage == null) {
requestedMessage = friendlyReason;
}
}, connection.eventLoop());
} else if (event.getResult() instanceof Notify) {
Notify res = (Notify) event.getResult();
if (event.kickedDuringServerConnect() && previousConnection != null) {
sendMessage(Identity.nil(), res.getMessageComponent());
} else {
disconnect(res.getMessageComponent());
}
} else {
// In case someone gets creative, assume we want to disconnect the player.
disconnect(friendlyReason);
}
}, connection.eventLoop());
if (requestedMessage != Component.empty()) {
sendMessage(requestedMessage);
}
break;
default:
// The only remaining value is successful (no need to do anything!)
break;
}
}, connection.eventLoop());
} else if (event.getResult() instanceof Notify) {
Notify res = (Notify) event.getResult();
if (event.kickedDuringServerConnect() && previousConnection != null) {
sendMessage(Identity.nil(), res.getMessageComponent());
} else {
disconnect(res.getMessageComponent());
}
} else {
// In case someone gets creative, assume we want to disconnect the player.
disconnect(friendlyReason);
}
}, connection.eventLoop());
}
/**
@ -1021,6 +1025,13 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
return pendingResourcePack;
}
/**
* Clears the applied resource pack field.
*/
public void clearAppliedResourcePack() {
appliedResourcePack = null;
}
/**
* Processes a client response to a sent resource-pack.
*/
@ -1068,18 +1079,42 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
&& queued.getOriginalOrigin() != ResourcePackInfo.Origin.DOWNSTREAM_SERVER;
}
/**
* Gives an indication about the previous resource pack responses.
*/
public @Nullable Boolean getPreviousResourceResponse() {
return previousResourceResponse;
}
/**
* Sends a {@link KeepAlive} packet to the player with a random ID. The response will be ignored
* by Velocity as it will not match the ID last sent by the server.
*/
public void sendKeepAlive() {
if (connection.getState() == StateRegistry.PLAY) {
if (connection.getState() == StateRegistry.PLAY
|| connection.getState() == StateRegistry.CONFIG) {
KeepAlive keepAlive = new KeepAlive();
keepAlive.setRandomId(ThreadLocalRandom.current().nextLong());
connection.write(keepAlive);
}
}
/**
* Switches the connection to the client into config state.
*/
public void switchToConfigState() {
CompletableFuture.runAsync(() -> {
connection.write(new StartUpdate());
connection.getChannel().pipeline()
.get(MinecraftEncoder.class).setState(StateRegistry.CONFIG);
// Make sure we don't send any play packets to the player after update start
connection.addPlayPacketQueueHandler();
}, connection.eventLoop()).exceptionally((ex) -> {
logger.error("Error switching player connection to config state:", ex);
return null;
});
}
/**
* Gets the current "phase" of the connection, mostly used for tracking modded negotiation for
* legacy forge servers and provides methods for performing phase specific actions.
@ -1147,37 +1182,34 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
}
private CompletableFuture<Impl> internalConnect() {
return this.getInitialStatus()
.thenCompose(initialCheck -> {
if (initialCheck.isPresent()) {
return completedFuture(plainResult(initialCheck.get(), toConnect));
}
return this.getInitialStatus().thenCompose(initialCheck -> {
if (initialCheck.isPresent()) {
return completedFuture(plainResult(initialCheck.get(), toConnect));
}
ServerPreConnectEvent event = new ServerPreConnectEvent(ConnectedPlayer.this,
toConnect, previousServer);
return server.getEventManager().fire(event)
.thenComposeAsync(newEvent -> {
Optional<RegisteredServer> newDest = newEvent.getResult().getServer();
if (!newDest.isPresent()) {
return completedFuture(
plainResult(ConnectionRequestBuilder.Status.CONNECTION_CANCELLED, toConnect)
);
}
ServerPreConnectEvent event =
new ServerPreConnectEvent(ConnectedPlayer.this, toConnect, previousServer);
return server.getEventManager().fire(event).thenComposeAsync(newEvent -> {
Optional<RegisteredServer> newDest = newEvent.getResult().getServer();
if (!newDest.isPresent()) {
return completedFuture(
plainResult(ConnectionRequestBuilder.Status.CONNECTION_CANCELLED, toConnect));
}
RegisteredServer realDestination = newDest.get();
Optional<ConnectionRequestBuilder.Status> check = checkServer(realDestination);
if (check.isPresent()) {
return completedFuture(plainResult(check.get(), realDestination));
}
RegisteredServer realDestination = newDest.get();
Optional<ConnectionRequestBuilder.Status> check = checkServer(realDestination);
if (check.isPresent()) {
return completedFuture(plainResult(check.get(), realDestination));
}
VelocityRegisteredServer vrs = (VelocityRegisteredServer) realDestination;
VelocityServerConnection con = new VelocityServerConnection(vrs,
previousServer, ConnectedPlayer.this, server);
connectionInFlight = con;
return con.connect().whenCompleteAsync(
(result, exception) -> this.resetIfInFlightIs(con), connection.eventLoop());
}, connection.eventLoop());
});
VelocityRegisteredServer vrs = (VelocityRegisteredServer) realDestination;
VelocityServerConnection con =
new VelocityServerConnection(vrs, previousServer, ConnectedPlayer.this, server);
connectionInFlight = con;
return con.connect().whenCompleteAsync((result, exception) -> this.resetIfInFlightIs(con),
connection.eventLoop());
}, connection.eventLoop());
});
}
private void resetIfInFlightIs(VelocityServerConnection establishedConnection) {
@ -1188,50 +1220,46 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
@Override
public CompletableFuture<Result> connect() {
return this.internalConnect()
.whenCompleteAsync((status, throwable) -> {
if (status != null && !status.isSuccessful()) {
if (!status.isSafe()) {
handleConnectionException(status.getAttemptedConnection(), throwable, false);
}
}
}, connection.eventLoop())
.thenApply(x -> x);
return this.internalConnect().whenCompleteAsync((status, throwable) -> {
if (status != null && !status.isSuccessful()) {
if (!status.isSafe()) {
handleConnectionException(status.getAttemptedConnection(), throwable, false);
}
}
}, connection.eventLoop()).thenApply(x -> x);
}
@Override
public CompletableFuture<Boolean> connectWithIndication() {
return internalConnect()
.whenCompleteAsync((status, throwable) -> {
if (throwable != null) {
// TODO: The exception handling from this is not very good. Find a better way.
handleConnectionException(status != null ? status.getAttemptedConnection()
: toConnect, throwable, true);
return;
}
return internalConnect().whenCompleteAsync((status, throwable) -> {
if (throwable != null) {
// TODO: The exception handling from this is not very good. Find a better way.
handleConnectionException(status != null ? status.getAttemptedConnection() : toConnect,
throwable, true);
return;
}
switch (status.getStatus()) {
case ALREADY_CONNECTED:
sendMessage(Identity.nil(), ConnectionMessages.ALREADY_CONNECTED);
break;
case CONNECTION_IN_PROGRESS:
sendMessage(Identity.nil(), ConnectionMessages.IN_PROGRESS);
break;
case CONNECTION_CANCELLED:
// Ignored; the plugin probably already handled this.
break;
case SERVER_DISCONNECTED:
Component reason = status.getReasonComponent()
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
handleConnectionException(toConnect, Disconnect.create(reason,
getProtocolVersion()), status.isSafe());
break;
default:
// The only remaining value is successful (no need to do anything!)
break;
}
}, connection.eventLoop())
.thenApply(Result::isSuccessful);
switch (status.getStatus()) {
case ALREADY_CONNECTED:
sendMessage(Identity.nil(), ConnectionMessages.ALREADY_CONNECTED);
break;
case CONNECTION_IN_PROGRESS:
sendMessage(Identity.nil(), ConnectionMessages.IN_PROGRESS);
break;
case CONNECTION_CANCELLED:
// Ignored; the plugin probably already handled this.
break;
case SERVER_DISCONNECTED:
Component reason = status.getReasonComponent()
.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
handleConnectionException(toConnect, Disconnect.create(reason, getProtocolVersion()),
status.isSafe());
break;
default:
// The only remaining value is successful (no need to do anything!)
break;
}
}, connection.eventLoop()).thenApply(Result::isSuccessful);
}
@Override

Datei anzeigen

@ -47,8 +47,8 @@ import org.checkerframework.checker.nullness.qual.Nullable;
/**
* The initial handler used when a connection is established to the proxy. This will either
* transition to {@link StatusSessionHandler} or {@link InitialLoginSessionHandler} as soon
* as the handshake packet is received.
* transition to {@link StatusSessionHandler} or {@link InitialLoginSessionHandler} as soon as the
* handshake packet is received.
*/
public class HandshakeSessionHandler implements MinecraftSessionHandler {
@ -65,9 +65,9 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
@Override
public boolean handle(LegacyPing packet) {
connection.setProtocolVersion(ProtocolVersion.LEGACY);
StatusSessionHandler handler = new StatusSessionHandler(server,
new LegacyInboundConnection(connection, packet));
connection.setSessionHandler(handler);
StatusSessionHandler handler =
new StatusSessionHandler(server, new LegacyInboundConnection(connection, packet));
connection.setActiveSessionHandler(StateRegistry.STATUS, handler);
handler.handle(packet);
return true;
}
@ -90,13 +90,13 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
LOGGER.error("{} provided invalid protocol {}", ic, handshake.getNextStatus());
connection.close(true);
} else {
connection.setState(nextState);
connection.setProtocolVersion(handshake.getProtocolVersion());
connection.setAssociation(ic);
switch (nextState) {
case STATUS:
connection.setSessionHandler(new StatusSessionHandler(server, ic));
connection.setActiveSessionHandler(StateRegistry.STATUS,
new StatusSessionHandler(server, ic));
break;
case LOGIN:
this.handleLogin(handshake, ic);
@ -140,14 +140,15 @@ public class HandshakeSessionHandler implements MinecraftSessionHandler {
// and lower, otherwise IP information will never get forwarded.
if (server.getConfiguration().getPlayerInfoForwardingMode() == PlayerInfoForwarding.MODERN
&& handshake.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_13) < 0) {
ic.disconnectQuietly(Component.translatable(
"velocity.error.modern-forwarding-needs-new-client"));
ic.disconnectQuietly(
Component.translatable("velocity.error.modern-forwarding-needs-new-client"));
return;
}
LoginInboundConnection lic = new LoginInboundConnection(ic);
server.getEventManager().fireAndForget(new ConnectionHandshakeEvent(lic));
connection.setSessionHandler(new InitialLoginSessionHandler(server, connection, lic));
connection.setActiveSessionHandler(StateRegistry.LOGIN,
new InitialLoginSessionHandler(server, connection, lic));
}
private ConnectionType getHandshakeConnectionType(Handshake handshake) {

Datei anzeigen

@ -34,6 +34,7 @@ import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.crypto.IdentifiedKeyImpl;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
import com.velocitypowered.proxy.protocol.packet.EncryptionRequest;
import com.velocitypowered.proxy.protocol.packet.EncryptionResponse;
@ -120,47 +121,45 @@ public class InitialLoginSessionHandler implements MinecraftSessionHandler {
this.login = packet;
PreLoginEvent event = new PreLoginEvent(inbound, login.getUsername());
server.getEventManager().fire(event)
.thenRunAsync(() -> {
if (mcConnection.isClosed()) {
// The player was disconnected
return;
server.getEventManager().fire(event).thenRunAsync(() -> {
if (mcConnection.isClosed()) {
// The player was disconnected
return;
}
PreLoginComponentResult result = event.getResult();
Optional<Component> disconnectReason = result.getReasonComponent();
if (disconnectReason.isPresent()) {
// The component is guaranteed to be provided if the connection was denied.
inbound.disconnect(disconnectReason.get());
return;
}
inbound.loginEventFired(() -> {
if (mcConnection.isClosed()) {
// The player was disconnected
return;
}
mcConnection.eventLoop().execute(() -> {
if (!result.isForceOfflineMode()
&& (server.getConfiguration().isOnlineMode() || result.isOnlineModeAllowed())) {
// Request encryption.
EncryptionRequest request = generateEncryptionRequest();
this.verify = Arrays.copyOf(request.getVerifyToken(), 4);
mcConnection.write(request);
this.currentState = LoginState.ENCRYPTION_REQUEST_SENT;
} else {
mcConnection.setActiveSessionHandler(StateRegistry.LOGIN,
new AuthSessionHandler(server, inbound,
GameProfile.forOfflinePlayer(login.getUsername()), false));
}
PreLoginComponentResult result = event.getResult();
Optional<Component> disconnectReason = result.getReasonComponent();
if (disconnectReason.isPresent()) {
// The component is guaranteed to be provided if the connection was denied.
inbound.disconnect(disconnectReason.get());
return;
}
inbound.loginEventFired(() -> {
if (mcConnection.isClosed()) {
// The player was disconnected
return;
}
mcConnection.eventLoop().execute(() -> {
if (!result.isForceOfflineMode() && (server.getConfiguration().isOnlineMode()
|| result.isOnlineModeAllowed())) {
// Request encryption.
EncryptionRequest request = generateEncryptionRequest();
this.verify = Arrays.copyOf(request.getVerifyToken(), 4);
mcConnection.write(request);
this.currentState = LoginState.ENCRYPTION_REQUEST_SENT;
} else {
mcConnection.setSessionHandler(new AuthSessionHandler(
server, inbound, GameProfile.forOfflinePlayer(login.getUsername()), false
));
}
});
});
}, mcConnection.eventLoop())
.exceptionally((ex) -> {
logger.error("Exception in pre-login stage", ex);
return null;
});
});
}, mcConnection.eventLoop()).exceptionally((ex) -> {
logger.error("Exception in pre-login stage", ex);
return null;
});
return true;
}
@ -246,13 +245,12 @@ public class InitialLoginSessionHandler implements MinecraftSessionHandler {
}
}
// All went well, initialize the session.
mcConnection.setSessionHandler(new AuthSessionHandler(
server, inbound, profile, true
));
mcConnection.setActiveSessionHandler(StateRegistry.LOGIN,
new AuthSessionHandler(server, inbound, profile, true));
} else if (profileResponse.getStatusCode() == 204) {
// Apparently an offline-mode user logged onto this online-mode proxy.
inbound.disconnect(Component.translatable("velocity.error.online-mode-only",
NamedTextColor.RED));
inbound.disconnect(
Component.translatable("velocity.error.online-mode-only", NamedTextColor.RED));
} else {
// Something else went wrong
logger.error(

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@ -76,9 +76,9 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
},
/**
* The Mod list is sent to the server, captured by Velocity. Transition to
* {@link #WAITING_SERVER_DATA} when an ACK is sent, which indicates to the server to start
* sending state data.
* The Mod list is sent to the server, captured by Velocity. Transition to {@link
* #WAITING_SERVER_DATA} when an ACK is sent, which indicates to the server to start sending state
* data.
*/
MOD_LIST(LegacyForgeConstants.ACK_DISCRIMINATOR) {
@Override
@ -138,11 +138,10 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
/**
* The handshake is complete. The handshake can be reset.
*
* <p>Note that a successful connection to a server does not mean that
* we will be in this state. After a handshake reset, if the next server is vanilla we will still
* be in the {@link #NOT_STARTED} phase, which means we must NOT send a reset packet. This is
* handled by overriding the {@link #resetConnectionPhase(ConnectedPlayer)} in this element (it is
* usually a no-op).</p>
* <p>Note that a successful connection to a server does not mean that we will be in this state.
* After a handshake reset, if the next server is vanilla we will still be in the {@link
* #NOT_STARTED} phase, which means we must NOT send a reset packet. This is handled by overriding
* the {@link #resetConnectionPhase(ConnectedPlayer)} in this element (it is usually a no-op).
*/
COMPLETE(null) {
@Override
@ -165,7 +164,7 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
// just in case the timing is awful
player.sendKeepAlive();
MinecraftSessionHandler handler = backendConn.getSessionHandler();
MinecraftSessionHandler handler = backendConn.getActiveSessionHandler();
if (handler instanceof ClientPlaySessionHandler) {
((ClientPlaySessionHandler) handler).flushQueuedMessages();
}
@ -182,8 +181,8 @@ public enum LegacyForgeHandshakeClientPhase implements ClientConnectionPhase {
*
* @param packetToAdvanceOn The ID of the packet discriminator that indicates that the client has
* moved onto a new phase, and as such, Velocity should do so too
* (inspecting {@link #nextPhase()}. A null indicates there is no further
* phase to transition to.
* (inspecting {@link #nextPhase()}. A null indicates there is
* no further phase to transition to.
*/
LegacyForgeHandshakeClientPhase(Integer packetToAdvanceOn) {
this.packetToAdvanceOn = packetToAdvanceOn;

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@ -0,0 +1,128 @@
/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.connection.registry;
import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
import com.velocitypowered.proxy.protocol.packet.config.RegistrySync;
import net.kyori.adventure.key.Key;
import org.jetbrains.annotations.Nullable;
/**
* Holds the registry data that is sent
* to the client during the config stage.
*/
public class ClientConfigData {
private final @Nullable VelocityResourcePackInfo resourcePackInfo;
private final DataTag tag;
private final RegistrySync registry;
private final Key[] features;
private final String brand;
private ClientConfigData(@Nullable VelocityResourcePackInfo resourcePackInfo, DataTag tag,
RegistrySync registry, Key[] features, String brand) {
this.resourcePackInfo = resourcePackInfo;
this.tag = tag;
this.registry = registry;
this.features = features;
this.brand = brand;
}
public RegistrySync getRegistry() {
return registry;
}
public DataTag getTag() {
return tag;
}
public Key[] getFeatures() {
return features;
}
public @Nullable VelocityResourcePackInfo getResourcePackInfo() {
return resourcePackInfo;
}
public String getBrand() {
return brand;
}
/**
* Creates a new builder.
*
* @return ClientConfigData.Builder
*/
public static ClientConfigData.Builder builder() {
return new Builder();
}
/**
* Builder for ClientConfigData.
*/
public static class Builder {
private VelocityResourcePackInfo resourcePackInfo;
private DataTag tag;
private RegistrySync registry;
private Key[] features;
private String brand;
private Builder() {
}
/**
* Clears the builder.
*/
public void clear() {
this.resourcePackInfo = null;
this.tag = null;
this.registry = null;
this.features = null;
this.brand = null;
}
public Builder resourcePack(@Nullable VelocityResourcePackInfo resourcePackInfo) {
this.resourcePackInfo = resourcePackInfo;
return this;
}
public Builder dataTag(DataTag tag) {
this.tag = tag;
return this;
}
public Builder registry(RegistrySync registry) {
this.registry = registry;
return this;
}
public Builder features(Key[] features) {
this.features = features;
return this;
}
public Builder brand(String brand) {
this.brand = brand;
return this;
}
public ClientConfigData build() {
return new ClientConfigData(resourcePackInfo, tag, registry, features, brand);
}
}
}

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@ -0,0 +1,95 @@
/*
* Copyright (C) 2019-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.connection.registry;
import com.google.common.collect.ImmutableList;
import java.util.List;
import net.kyori.adventure.key.Key;
import net.kyori.adventure.key.Keyed;
import org.jetbrains.annotations.NotNull;
/**
* Represents a data tag.
*/
public class DataTag {
private final ImmutableList<DataTag.Set> entrySets;
public DataTag(ImmutableList<DataTag.Set> entrySets) {
this.entrySets = entrySets;
}
/**
* Returns the entry sets.
*
* @return List of entry sets
*/
public List<Set> getEntrySets() {
return entrySets;
}
/**
* Represents a data tag set.
*/
public static class Set implements Keyed {
private final Key key;
private final ImmutableList<Entry> entries;
public Set(Key key, ImmutableList<Entry> entries) {
this.key = key;
this.entries = entries;
}
/**
* Returns the entries.
*
* @return List of entries
*/
public List<Entry> getEntries() {
return entries;
}
@Override
public @NotNull Key key() {
return key;
}
}
/**
* Represents a data tag entry.
*/
public static class Entry implements Keyed {
private final Key key;
private final int[] elements;
public Entry(Key key, int[] elements) {
this.key = key;
this.elements = elements;
}
public int[] getElements() {
return elements;
}
@Override
public @NotNull Key key() {
return key;
}
}
}

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@ -35,6 +35,7 @@ public class Connections {
public static final String MINECRAFT_DECODER = "minecraft-decoder";
public static final String MINECRAFT_ENCODER = "minecraft-encoder";
public static final String READ_TIMEOUT = "read-timeout";
public static final String PLAY_PACKET_QUEUE = "play-packet-queue";
private Connections() {
throw new AssertionError();

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@ -29,6 +29,7 @@ import com.velocitypowered.proxy.VelocityServer;
import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.client.HandshakeSessionHandler;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.LegacyPingDecoder;
import com.velocitypowered.proxy.protocol.netty.LegacyPingEncoder;
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
@ -67,7 +68,8 @@ public class ServerChannelInitializer extends ChannelInitializer<Channel> {
.addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolUtils.Direction.CLIENTBOUND));
final MinecraftConnection connection = new MinecraftConnection(ch, this.server);
connection.setSessionHandler(new HandshakeSessionHandler(connection, this.server));
connection.setActiveSessionHandler(StateRegistry.HANDSHAKE,
new HandshakeSessionHandler(connection, this.server));
ch.pipeline().addLast(Connections.HANDLER, connection);
if (this.server.getConfiguration().isProxyProtocol()) {

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@ -41,6 +41,7 @@ import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import net.kyori.adventure.key.Key;
import net.kyori.adventure.nbt.BinaryTagIO;
import net.kyori.adventure.nbt.CompoundBinaryTag;
import net.kyori.adventure.text.serializer.gson.GsonComponentSerializer;
@ -202,8 +203,7 @@ public enum ProtocolUtils {
buf.readableBytes());
String str = buf.toString(buf.readerIndex(), length, StandardCharsets.UTF_8);
buf.skipBytes(length);
checkFrame(str.length() <= cap, "Got a too-long string (got %s, max %s)",
str.length(), cap);
checkFrame(str.length() <= cap, "Got a too-long string (got %s, max %s)", str.length(), cap);
return str;
}
@ -219,6 +219,59 @@ public enum ProtocolUtils {
buf.writeCharSequence(str, StandardCharsets.UTF_8);
}
/**
* Reads a standard Mojang Text namespaced:key from the buffer.
*
* @param buf the buffer to read from
* @return the decoded key
*/
public static Key readKey(ByteBuf buf) {
return Key.key(readString(buf), Key.DEFAULT_SEPARATOR);
}
/**
* Writes a standard Mojang Text namespaced:key to the buffer.
*
* @param buf the buffer to write to
* @param key the key to write
*/
public static void writeKey(ByteBuf buf, Key key) {
writeString(buf, key.asString());
}
/**
* Reads a standard Mojang Text namespaced:key array from the buffer.
*
* @param buf the buffer to read from
* @return the decoded key array
*/
public static Key[] readKeyArray(ByteBuf buf) {
int length = readVarInt(buf);
checkFrame(length >= 0, "Got a negative-length array (%s)", length);
checkFrame(buf.isReadable(length),
"Trying to read an array that is too long (wanted %s, only have %s)", length,
buf.readableBytes());
Key[] ret = new Key[length];
for (int i = 0; i < ret.length; i++) {
ret[i] = ProtocolUtils.readKey(buf);
}
return ret;
}
/**
* Writes a standard Mojang Text namespaced:key array to the buffer.
*
* @param buf the buffer to write to
* @param keys the keys to write
*/
public static void writeKeyArray(ByteBuf buf, Key[] keys) {
writeVarInt(buf, keys.length);
for (Key key : keys) {
writeKey(buf, key);
}
}
public static byte[] readByteArray(ByteBuf buf) {
return readByteArray(buf, DEFAULT_MAX_STRING_SIZE);
}
@ -368,6 +421,38 @@ public enum ProtocolUtils {
}
}
/**
* Reads an Integer array from the {@code buf}.
*
* @param buf the buffer to read from
* @return the Integer array from the buffer
*/
public static int[] readVarIntArray(ByteBuf buf) {
int length = readVarInt(buf);
checkFrame(length >= 0, "Got a negative-length array (%s)", length);
checkFrame(buf.isReadable(length),
"Trying to read an array that is too long (wanted %s, only have %s)", length,
buf.readableBytes());
int[] ret = new int[length];
for (int i = 0; i < length; i++) {
ret[i] = readVarInt(buf);
}
return ret;
}
/**
* Writes an Integer Array to the {@code buf}.
*
* @param buf the buffer to write to
* @param intArray the array to write
*/
public static void writeVarIntArray(ByteBuf buf, int[] intArray) {
writeVarInt(buf, intArray.length);
for (int i = 0; i < intArray.length; i++) {
writeVarInt(buf, intArray[i]);
}
}
/**
* Writes a list of {@link com.velocitypowered.api.util.GameProfile.Property} to the buffer.
*

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@ -33,6 +33,7 @@ import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_19;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_19_1;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_19_3;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_19_4;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_20_2;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_7_2;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_8;
import static com.velocitypowered.api.network.ProtocolVersion.MINECRAFT_1_9;
@ -55,8 +56,10 @@ import com.velocitypowered.proxy.protocol.packet.HeaderAndFooter;
import com.velocitypowered.proxy.protocol.packet.JoinGame;
import com.velocitypowered.proxy.protocol.packet.KeepAlive;
import com.velocitypowered.proxy.protocol.packet.LegacyPlayerListItem;
import com.velocitypowered.proxy.protocol.packet.LoginAcknowledged;
import com.velocitypowered.proxy.protocol.packet.LoginPluginMessage;
import com.velocitypowered.proxy.protocol.packet.LoginPluginResponse;
import com.velocitypowered.proxy.protocol.packet.PingIdentify;
import com.velocitypowered.proxy.protocol.packet.PluginMessage;
import com.velocitypowered.proxy.protocol.packet.RemovePlayerInfo;
import com.velocitypowered.proxy.protocol.packet.ResourcePackRequest;
@ -79,6 +82,11 @@ import com.velocitypowered.proxy.protocol.packet.chat.keyed.KeyedPlayerCommand;
import com.velocitypowered.proxy.protocol.packet.chat.legacy.LegacyChat;
import com.velocitypowered.proxy.protocol.packet.chat.session.SessionPlayerChat;
import com.velocitypowered.proxy.protocol.packet.chat.session.SessionPlayerCommand;
import com.velocitypowered.proxy.protocol.packet.config.ActiveFeatures;
import com.velocitypowered.proxy.protocol.packet.config.FinishedUpdate;
import com.velocitypowered.proxy.protocol.packet.config.RegistrySync;
import com.velocitypowered.proxy.protocol.packet.config.StartUpdate;
import com.velocitypowered.proxy.protocol.packet.config.TagsUpdate;
import com.velocitypowered.proxy.protocol.packet.title.LegacyTitlePacket;
import com.velocitypowered.proxy.protocol.packet.title.TitleActionbarPacket;
import com.velocitypowered.proxy.protocol.packet.title.TitleClearPacket;
@ -98,9 +106,7 @@ import java.util.Objects;
import java.util.function.Supplier;
import org.checkerframework.checker.nullness.qual.Nullable;
/**
* Registry of all Minecraft protocol states and the packets for each state.
*/
/** Registry of all Minecraft protocol states and the packets for each state. */
public enum StateRegistry {
HANDSHAKE {
@ -111,15 +117,46 @@ public enum StateRegistry {
},
STATUS {
{
serverbound.register(StatusRequest.class, () -> StatusRequest.INSTANCE,
map(0x00, MINECRAFT_1_7_2, false));
serverbound.register(StatusPing.class, StatusPing::new,
map(0x01, MINECRAFT_1_7_2, false));
serverbound.register(
StatusRequest.class, () -> StatusRequest.INSTANCE, map(0x00, MINECRAFT_1_7_2, false));
serverbound.register(StatusPing.class, StatusPing::new, map(0x01, MINECRAFT_1_7_2, false));
clientbound.register(StatusResponse.class, StatusResponse::new,
map(0x00, MINECRAFT_1_7_2, false));
clientbound.register(StatusPing.class, StatusPing::new,
map(0x01, MINECRAFT_1_7_2, false));
clientbound.register(
StatusResponse.class, StatusResponse::new, map(0x00, MINECRAFT_1_7_2, false));
clientbound.register(StatusPing.class, StatusPing::new, map(0x01, MINECRAFT_1_7_2, false));
}
},
CONFIG {
{
serverbound.register(
ClientSettings.class, ClientSettings::new, map(0x00, MINECRAFT_1_20_2, false));
serverbound.register(
PluginMessage.class, PluginMessage::new, map(0x01, MINECRAFT_1_20_2, false));
serverbound.register(
FinishedUpdate.class, FinishedUpdate::new, map(0x02, MINECRAFT_1_20_2, false));
serverbound.register(KeepAlive.class, KeepAlive::new, map(0x03, MINECRAFT_1_20_2, false));
serverbound.register(
PingIdentify.class, PingIdentify::new, map(0x04, MINECRAFT_1_20_2, false));
serverbound.register(
ResourcePackResponse.class,
ResourcePackResponse::new,
map(0x05, MINECRAFT_1_20_2, false));
clientbound.register(
PluginMessage.class, PluginMessage::new, map(0x00, MINECRAFT_1_20_2, false));
clientbound.register(Disconnect.class, Disconnect::new, map(0x01, MINECRAFT_1_20_2, false));
clientbound.register(
FinishedUpdate.class, FinishedUpdate::new, map(0x02, MINECRAFT_1_20_2, false));
clientbound.register(KeepAlive.class, KeepAlive::new, map(0x03, MINECRAFT_1_20_2, false));
clientbound.register(
PingIdentify.class, PingIdentify::new, map(0x04, MINECRAFT_1_20_2, false));
clientbound.register(
RegistrySync.class, RegistrySync::new, map(0x05, MINECRAFT_1_20_2, false));
clientbound.register(
ResourcePackRequest.class, ResourcePackRequest::new, map(0x06, MINECRAFT_1_20_2, false));
clientbound.register(
ActiveFeatures.class, ActiveFeatures::new, map(0x07, MINECRAFT_1_20_2, false));
clientbound.register(TagsUpdate.class, TagsUpdate::new, map(0x08, MINECRAFT_1_20_2, false));
}
},
PLAY {
@ -137,8 +174,11 @@ public enum StateRegistry {
map(0x08, MINECRAFT_1_19, false),
map(0x09, MINECRAFT_1_19_1, false),
map(0x08, MINECRAFT_1_19_3, false),
map(0x09, MINECRAFT_1_19_4, false));
serverbound.register(LegacyChat.class, LegacyChat::new,
map(0x09, MINECRAFT_1_19_4, false),
map(0x0A, MINECRAFT_1_20_2, false));
serverbound.register(
LegacyChat.class,
LegacyChat::new,
map(0x01, MINECRAFT_1_7_2, false),
map(0x02, MINECRAFT_1_9, false),
map(0x03, MINECRAFT_1_12, false),
@ -152,9 +192,13 @@ public enum StateRegistry {
map(0x05, MINECRAFT_1_19_1, MINECRAFT_1_19_1, false));
serverbound.register(SessionPlayerCommand.class, SessionPlayerCommand::new,
map(0x04, MINECRAFT_1_19_3, false));
serverbound.register(SessionPlayerChat.class, SessionPlayerChat::new,
map(0x05, MINECRAFT_1_19_3, false));
serverbound.register(ClientSettings.class, ClientSettings::new,
serverbound.register(
SessionPlayerChat.class,
SessionPlayerChat::new,
map(0x05, MINECRAFT_1_19_3, MINECRAFT_1_20_2, false));
serverbound.register(
ClientSettings.class,
ClientSettings::new,
map(0x15, MINECRAFT_1_7_2, false),
map(0x04, MINECRAFT_1_9, false),
map(0x05, MINECRAFT_1_12, false),
@ -163,8 +207,11 @@ public enum StateRegistry {
map(0x07, MINECRAFT_1_19, false),
map(0x08, MINECRAFT_1_19_1, false),
map(0x07, MINECRAFT_1_19_3, false),
map(0x08, MINECRAFT_1_19_4, false));
serverbound.register(PluginMessage.class, PluginMessage::new,
map(0x08, MINECRAFT_1_19_4, false),
map(0x09, MINECRAFT_1_20_2, false));
serverbound.register(
PluginMessage.class,
PluginMessage::new,
map(0x17, MINECRAFT_1_7_2, false),
map(0x09, MINECRAFT_1_9, false),
map(0x0A, MINECRAFT_1_12, false),
@ -175,8 +222,11 @@ public enum StateRegistry {
map(0x0C, MINECRAFT_1_19, false),
map(0x0D, MINECRAFT_1_19_1, false),
map(0x0C, MINECRAFT_1_19_3, false),
map(0x0D, MINECRAFT_1_19_4, false));
serverbound.register(KeepAlive.class, KeepAlive::new,
map(0x0D, MINECRAFT_1_19_4, false),
map(0x0F, MINECRAFT_1_20_2, false));
serverbound.register(
KeepAlive.class,
KeepAlive::new,
map(0x00, MINECRAFT_1_7_2, false),
map(0x0B, MINECRAFT_1_9, false),
map(0x0C, MINECRAFT_1_12, false),
@ -188,8 +238,11 @@ public enum StateRegistry {
map(0x11, MINECRAFT_1_19, false),
map(0x12, MINECRAFT_1_19_1, false),
map(0x11, MINECRAFT_1_19_3, false),
map(0x12, MINECRAFT_1_19_4, false));
serverbound.register(ResourcePackResponse.class, ResourcePackResponse::new,
map(0x12, MINECRAFT_1_19_4, false),
map(0x14, MINECRAFT_1_20_2, false));
serverbound.register(
ResourcePackResponse.class,
ResourcePackResponse::new,
map(0x19, MINECRAFT_1_8, false),
map(0x16, MINECRAFT_1_9, false),
map(0x18, MINECRAFT_1_12, false),
@ -198,16 +251,24 @@ public enum StateRegistry {
map(0x20, MINECRAFT_1_16, false),
map(0x21, MINECRAFT_1_16_2, false),
map(0x23, MINECRAFT_1_19, false),
map(0x24, MINECRAFT_1_19_1, false));
map(0x24, MINECRAFT_1_19_1, false),
map(0x27, MINECRAFT_1_20_2, false));
serverbound.register(
FinishedUpdate.class, FinishedUpdate::new, map(0x0B, MINECRAFT_1_20_2, false));
clientbound.register(BossBar.class, BossBar::new,
clientbound.register(
BossBar.class,
BossBar::new,
map(0x0C, MINECRAFT_1_9, false),
map(0x0D, MINECRAFT_1_15, false),
map(0x0C, MINECRAFT_1_16, false),
map(0x0D, MINECRAFT_1_17, false),
map(0x0A, MINECRAFT_1_19, false),
map(0x0B, MINECRAFT_1_19_4, false));
clientbound.register(LegacyChat.class, LegacyChat::new,
map(0x0B, MINECRAFT_1_19_4, false),
map(0x0A, MINECRAFT_1_20_2, false));
clientbound.register(
LegacyChat.class,
LegacyChat::new,
map(0x02, MINECRAFT_1_7_2, true),
map(0x0F, MINECRAFT_1_9, true),
map(0x0E, MINECRAFT_1_13, true),
@ -224,8 +285,11 @@ public enum StateRegistry {
map(0x11, MINECRAFT_1_17, false),
map(0x0E, MINECRAFT_1_19, false),
map(0x0D, MINECRAFT_1_19_3, false),
map(0x0F, MINECRAFT_1_19_4, false));
clientbound.register(AvailableCommands.class, AvailableCommands::new,
map(0x0F, MINECRAFT_1_19_4, false),
map(0x10, MINECRAFT_1_20_2, false));
clientbound.register(
AvailableCommands.class,
AvailableCommands::new,
map(0x11, MINECRAFT_1_13, false),
map(0x12, MINECRAFT_1_15, false),
map(0x11, MINECRAFT_1_16, false),
@ -233,8 +297,11 @@ public enum StateRegistry {
map(0x12, MINECRAFT_1_17, false),
map(0x0F, MINECRAFT_1_19, false),
map(0x0E, MINECRAFT_1_19_3, false),
map(0x10, MINECRAFT_1_19_4, false));
clientbound.register(PluginMessage.class, PluginMessage::new,
map(0x10, MINECRAFT_1_19_4, false),
map(0x11, MINECRAFT_1_20_2, false));
clientbound.register(
PluginMessage.class,
PluginMessage::new,
map(0x3F, MINECRAFT_1_7_2, false),
map(0x18, MINECRAFT_1_9, false),
map(0x19, MINECRAFT_1_13, false),
@ -246,8 +313,11 @@ public enum StateRegistry {
map(0x15, MINECRAFT_1_19, false),
map(0x16, MINECRAFT_1_19_1, false),
map(0x15, MINECRAFT_1_19_3, false),
map(0x17, MINECRAFT_1_19_4, false));
clientbound.register(Disconnect.class, Disconnect::new,
map(0x17, MINECRAFT_1_19_4, false),
map(0x18, MINECRAFT_1_20_2, false));
clientbound.register(
Disconnect.class,
Disconnect::new,
map(0x40, MINECRAFT_1_7_2, false),
map(0x1A, MINECRAFT_1_9, false),
map(0x1B, MINECRAFT_1_13, false),
@ -259,8 +329,11 @@ public enum StateRegistry {
map(0x17, MINECRAFT_1_19, false),
map(0x19, MINECRAFT_1_19_1, false),
map(0x17, MINECRAFT_1_19_3, false),
map(0x1A, MINECRAFT_1_19_4, false));
clientbound.register(KeepAlive.class, KeepAlive::new,
map(0x1A, MINECRAFT_1_19_4, false),
map(0x1B, MINECRAFT_1_20_2, false));
clientbound.register(
KeepAlive.class,
KeepAlive::new,
map(0x00, MINECRAFT_1_7_2, false),
map(0x1F, MINECRAFT_1_9, false),
map(0x21, MINECRAFT_1_13, false),
@ -272,8 +345,11 @@ public enum StateRegistry {
map(0x1E, MINECRAFT_1_19, false),
map(0x20, MINECRAFT_1_19_1, false),
map(0x1F, MINECRAFT_1_19_3, false),
map(0x23, MINECRAFT_1_19_4, false));
clientbound.register(JoinGame.class, JoinGame::new,
map(0x23, MINECRAFT_1_19_4, false),
map(0x24, MINECRAFT_1_20_2, false));
clientbound.register(
JoinGame.class,
JoinGame::new,
map(0x01, MINECRAFT_1_7_2, false),
map(0x23, MINECRAFT_1_9, false),
map(0x25, MINECRAFT_1_13, false),
@ -285,8 +361,11 @@ public enum StateRegistry {
map(0x23, MINECRAFT_1_19, false),
map(0x25, MINECRAFT_1_19_1, false),
map(0x24, MINECRAFT_1_19_3, false),
map(0x28, MINECRAFT_1_19_4, false));
clientbound.register(Respawn.class, Respawn::new,
map(0x28, MINECRAFT_1_19_4, false),
map(0x29, MINECRAFT_1_20_2, false));
clientbound.register(
Respawn.class,
Respawn::new,
map(0x07, MINECRAFT_1_7_2, true),
map(0x33, MINECRAFT_1_9, true),
map(0x34, MINECRAFT_1_12, true),
@ -300,8 +379,11 @@ public enum StateRegistry {
map(0x3B, MINECRAFT_1_19, true),
map(0x3E, MINECRAFT_1_19_1, true),
map(0x3D, MINECRAFT_1_19_3, true),
map(0x41, MINECRAFT_1_19_4, true));
clientbound.register(ResourcePackRequest.class, ResourcePackRequest::new,
map(0x41, MINECRAFT_1_19_4, true),
map(0x43, MINECRAFT_1_20_2, true));
clientbound.register(
ResourcePackRequest.class,
ResourcePackRequest::new,
map(0x48, MINECRAFT_1_8, false),
map(0x32, MINECRAFT_1_9, false),
map(0x33, MINECRAFT_1_12, false),
@ -315,8 +397,11 @@ public enum StateRegistry {
map(0x3A, MINECRAFT_1_19, false),
map(0x3D, MINECRAFT_1_19_1, false),
map(0x3C, MINECRAFT_1_19_3, false),
map(0x40, MINECRAFT_1_19_4, false));
clientbound.register(HeaderAndFooter.class, HeaderAndFooter::new,
map(0x40, MINECRAFT_1_19_4, false),
map(0x42, MINECRAFT_1_20_2, false));
clientbound.register(
HeaderAndFooter.class,
HeaderAndFooter::new,
map(0x47, MINECRAFT_1_8, true),
map(0x48, MINECRAFT_1_9, true),
map(0x47, MINECRAFT_1_9_4, true),
@ -331,8 +416,11 @@ public enum StateRegistry {
map(0x60, MINECRAFT_1_19, true),
map(0x63, MINECRAFT_1_19_1, true),
map(0x61, MINECRAFT_1_19_3, true),
map(0x65, MINECRAFT_1_19_4, true));
clientbound.register(LegacyTitlePacket.class, LegacyTitlePacket::new,
map(0x65, MINECRAFT_1_19_4, true),
map(0x68, MINECRAFT_1_20_2, true));
clientbound.register(
LegacyTitlePacket.class,
LegacyTitlePacket::new,
map(0x45, MINECRAFT_1_8, true),
map(0x45, MINECRAFT_1_9, true),
map(0x47, MINECRAFT_1_12, true),
@ -346,31 +434,46 @@ public enum StateRegistry {
map(0x58, MINECRAFT_1_18, true),
map(0x5B, MINECRAFT_1_19_1, true),
map(0x59, MINECRAFT_1_19_3, true),
map(0x5D, MINECRAFT_1_19_4, true));
clientbound.register(TitleTextPacket.class, TitleTextPacket::new,
map(0x5D, MINECRAFT_1_19_4, true),
map(0x5F, MINECRAFT_1_20_2, true));
clientbound.register(
TitleTextPacket.class,
TitleTextPacket::new,
map(0x59, MINECRAFT_1_17, true),
map(0x5A, MINECRAFT_1_18, true),
map(0x5D, MINECRAFT_1_19_1, true),
map(0x5B, MINECRAFT_1_19_3, true),
map(0x5F, MINECRAFT_1_19_4, true));
clientbound.register(TitleActionbarPacket.class, TitleActionbarPacket::new,
map(0x5F, MINECRAFT_1_19_4, true),
map(0x61, MINECRAFT_1_20_2, true));
clientbound.register(
TitleActionbarPacket.class,
TitleActionbarPacket::new,
map(0x41, MINECRAFT_1_17, true),
map(0x40, MINECRAFT_1_19, true),
map(0x43, MINECRAFT_1_19_1, true),
map(0x42, MINECRAFT_1_19_3, true),
map(0x46, MINECRAFT_1_19_4, true));
clientbound.register(TitleTimesPacket.class, TitleTimesPacket::new,
map(0x46, MINECRAFT_1_19_4, true),
map(0x48, MINECRAFT_1_20_2, true));
clientbound.register(
TitleTimesPacket.class,
TitleTimesPacket::new,
map(0x5A, MINECRAFT_1_17, true),
map(0x5B, MINECRAFT_1_18, true),
map(0x5E, MINECRAFT_1_19_1, true),
map(0x5C, MINECRAFT_1_19_3, true),
map(0x60, MINECRAFT_1_19_4, true));
clientbound.register(TitleClearPacket.class, TitleClearPacket::new,
map(0x60, MINECRAFT_1_19_4, true),
map(0x62, MINECRAFT_1_20_2, true));
clientbound.register(
TitleClearPacket.class,
TitleClearPacket::new,
map(0x10, MINECRAFT_1_17, true),
map(0x0D, MINECRAFT_1_19, true),
map(0x0C, MINECRAFT_1_19_3, true),
map(0x0E, MINECRAFT_1_19_4, true));
clientbound.register(LegacyPlayerListItem.class, LegacyPlayerListItem::new,
map(0x0E, MINECRAFT_1_19_4, true),
map(0x0F, MINECRAFT_1_20_2, true));
clientbound.register(
LegacyPlayerListItem.class,
LegacyPlayerListItem::new,
map(0x38, MINECRAFT_1_7_2, false),
map(0x2D, MINECRAFT_1_9, false),
map(0x2E, MINECRAFT_1_12_1, false),
@ -384,44 +487,59 @@ public enum StateRegistry {
map(0x37, MINECRAFT_1_19_1, MINECRAFT_1_19_1, false));
clientbound.register(RemovePlayerInfo.class, RemovePlayerInfo::new,
map(0x35, MINECRAFT_1_19_3, false),
map(0x39, MINECRAFT_1_19_4, false));
clientbound.register(UpsertPlayerInfo.class, UpsertPlayerInfo::new,
map(0x39, MINECRAFT_1_19_4, false),
map(0x3B, MINECRAFT_1_20_2, false));
clientbound.register(
UpsertPlayerInfo.class,
UpsertPlayerInfo::new,
map(0x36, MINECRAFT_1_19_3, false),
map(0x3A, MINECRAFT_1_19_4, false));
clientbound.register(SystemChat.class, SystemChat::new,
map(0x3A, MINECRAFT_1_19_4, false),
map(0x3C, MINECRAFT_1_20_2, false));
clientbound.register(
SystemChat.class,
SystemChat::new,
map(0x5F, MINECRAFT_1_19, true),
map(0x62, MINECRAFT_1_19_1, true),
map(0x60, MINECRAFT_1_19_3, true),
map(0x64, MINECRAFT_1_19_4, true));
clientbound.register(PlayerChatCompletion.class, PlayerChatCompletion::new,
map(0x64, MINECRAFT_1_19_4, true),
map(0x67, MINECRAFT_1_20_2, true));
clientbound.register(
PlayerChatCompletion.class,
PlayerChatCompletion::new,
map(0x15, MINECRAFT_1_19_1, true),
map(0x14, MINECRAFT_1_19_3, true),
map(0x16, MINECRAFT_1_19_4, true));
clientbound.register(ServerData.class, ServerData::new,
map(0x16, MINECRAFT_1_19_4, true),
map(0x17, MINECRAFT_1_20_2, true));
clientbound.register(
ServerData.class,
ServerData::new,
map(0x3F, MINECRAFT_1_19, false),
map(0x42, MINECRAFT_1_19_1, false),
map(0x41, MINECRAFT_1_19_3, false),
map(0x45, MINECRAFT_1_19_4, false));
map(0x45, MINECRAFT_1_19_4, false),
map(0x47, MINECRAFT_1_20_2, false));
clientbound.register(StartUpdate.class, StartUpdate::new, map(0x65, MINECRAFT_1_20_2, false));
}
},
LOGIN {
{
serverbound.register(ServerLogin.class, ServerLogin::new,
map(0x00, MINECRAFT_1_7_2, false));
serverbound.register(EncryptionResponse.class, EncryptionResponse::new,
map(0x01, MINECRAFT_1_7_2, false));
serverbound.register(LoginPluginResponse.class, LoginPluginResponse::new,
map(0x02, MINECRAFT_1_13, false));
clientbound.register(Disconnect.class, Disconnect::new,
map(0x00, MINECRAFT_1_7_2, false));
clientbound.register(EncryptionRequest.class, EncryptionRequest::new,
map(0x01, MINECRAFT_1_7_2, false));
clientbound.register(ServerLoginSuccess.class, ServerLoginSuccess::new,
map(0x02, MINECRAFT_1_7_2, false));
clientbound.register(SetCompression.class, SetCompression::new,
map(0x03, MINECRAFT_1_8, false));
clientbound.register(LoginPluginMessage.class, LoginPluginMessage::new,
map(0x04, MINECRAFT_1_13, false));
serverbound.register(ServerLogin.class, ServerLogin::new, map(0x00, MINECRAFT_1_7_2, false));
serverbound.register(
EncryptionResponse.class, EncryptionResponse::new, map(0x01, MINECRAFT_1_7_2, false));
serverbound.register(
LoginPluginResponse.class, LoginPluginResponse::new, map(0x02, MINECRAFT_1_13, false));
serverbound.register(
LoginAcknowledged.class, LoginAcknowledged::new, map(0x03, MINECRAFT_1_20_2, false));
clientbound.register(Disconnect.class, Disconnect::new, map(0x00, MINECRAFT_1_7_2, false));
clientbound.register(
EncryptionRequest.class, EncryptionRequest::new, map(0x01, MINECRAFT_1_7_2, false));
clientbound.register(
ServerLoginSuccess.class, ServerLoginSuccess::new, map(0x02, MINECRAFT_1_7_2, false));
clientbound.register(
SetCompression.class, SetCompression::new, map(0x03, MINECRAFT_1_8, false));
clientbound.register(
LoginPluginMessage.class, LoginPluginMessage::new, map(0x04, MINECRAFT_1_13, false));
}
};
@ -435,9 +553,7 @@ public enum StateRegistry {
return (direction == SERVERBOUND ? serverbound : clientbound).getProtocolRegistry(version);
}
/**
* Packet registry.
*/
/** Packet registry. */
public static class PacketRegistry {
private final Direction direction;
@ -505,19 +621,24 @@ public enum StateRegistry {
}
ProtocolRegistry registry = this.versions.get(protocol);
if (registry == null) {
throw new IllegalArgumentException("Unknown protocol version "
+ current.protocolVersion);
throw new IllegalArgumentException(
"Unknown protocol version " + current.protocolVersion);
}
if (registry.packetIdToSupplier.containsKey(current.id)) {
throw new IllegalArgumentException("Can not register class " + clazz.getSimpleName()
+ " with id " + current.id + " for " + registry.version
+ " because another packet is already registered");
throw new IllegalArgumentException(
"Can not register class "
+ clazz.getSimpleName()
+ " with id "
+ current.id
+ " for "
+ registry.version
+ " because another packet is already registered");
}
if (registry.packetClassToId.containsKey(clazz)) {
throw new IllegalArgumentException(clazz.getSimpleName()
+ " is already registered for version " + registry.version);
throw new IllegalArgumentException(
clazz.getSimpleName() + " is already registered for version " + registry.version);
}
if (!current.encodeOnly) {
@ -528,9 +649,7 @@ public enum StateRegistry {
}
}
/**
* Protocol registry.
*/
/** Protocol registry. */
public class ProtocolRegistry {
public final ProtocolVersion version;
@ -575,12 +694,20 @@ public enum StateRegistry {
}
return id;
}
/**
* Checks if the registry contains a packet with the specified {@code id}.
*
* @param packet the packet to check
* @return {@code true} if the packet is registered, {@code false} otherwise
*/
public boolean containsPacket(final MinecraftPacket packet) {
return this.packetClassToId.containsKey(packet.getClass());
}
}
}
/**
* Packet mapping.
*/
/** Packet mapping. */
public static final class PacketMapping {
private final int id;
@ -599,9 +726,12 @@ public enum StateRegistry {
@Override
public String toString() {
return "PacketMapping{"
+ "id=" + id
+ ", protocolVersion=" + protocolVersion
+ ", encodeOnly=" + encodeOnly
+ "id="
+ id
+ ", protocolVersion="
+ protocolVersion
+ ", encodeOnly="
+ encodeOnly
+ '}';
}

Datei anzeigen

@ -62,4 +62,8 @@ public class MinecraftEncoder extends MessageToByteEncoder<MinecraftPacket> {
this.state = state;
this.setProtocolVersion(registry.version);
}
public ProtocolUtils.Direction getDirection() {
return direction;
}
}

Datei anzeigen

@ -0,0 +1,108 @@
/*
* Copyright (C) 2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.netty;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import io.netty.channel.ChannelDuplexHandler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelPromise;
import io.netty.util.ReferenceCountUtil;
import io.netty.util.internal.PlatformDependent;
import java.util.Queue;
import org.jetbrains.annotations.NotNull;
/**
* Queues up any pending PLAY packets while the client is in the CONFIG state.
*
* <p>Much of the Velocity API (i.e. chat messages) utilize PLAY packets, however the client is
* incapable of receiving these packets during the CONFIG state. Certain events such as the
* ServerPreConnectEvent may be called during this time, and we need to ensure that any API that
* uses these packets will work as expected.
*
* <p>This handler will queue up any packets that are sent to the client during this time, and send
* them once the client has (re)entered the PLAY state.
*/
public class PlayPacketQueueHandler extends ChannelDuplexHandler {
private final StateRegistry.PacketRegistry.ProtocolRegistry registry;
private final Queue<MinecraftPacket> queue = PlatformDependent.newMpscQueue();
/**
* Provides registries for client & server bound packets.
*
* @param version the protocol version
*/
public PlayPacketQueueHandler(ProtocolVersion version, ProtocolUtils.Direction direction) {
this.registry =
StateRegistry.CONFIG.getProtocolRegistry(direction, version);
}
@Override
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise)
throws Exception {
if (!(msg instanceof MinecraftPacket)) {
ctx.write(msg, promise);
return;
}
// If the packet exists in the CONFIG state, we want to always
// ensure that it gets sent out to the client
if (this.registry.containsPacket(((MinecraftPacket) msg))) {
ctx.write(msg, promise);
return;
}
// Otherwise, queue the packet
this.queue.offer((MinecraftPacket) msg);
}
@Override
public void channelInactive(@NotNull ChannelHandlerContext ctx) throws Exception {
this.releaseQueue(ctx, false);
super.channelInactive(ctx);
}
@Override
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
this.releaseQueue(ctx, ctx.channel().isActive());
}
private void releaseQueue(ChannelHandlerContext ctx, boolean active) {
if (this.queue.isEmpty()) {
return;
}
// Send out all the queued packets
MinecraftPacket packet;
while ((packet = this.queue.poll()) != null) {
if (active) {
ctx.write(packet, ctx.voidPromise());
} else {
ReferenceCountUtil.release(packet);
}
}
if (active) {
ctx.flush();
}
}
}

Datei anzeigen

@ -23,10 +23,10 @@ import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
import java.util.Objects;
import org.checkerframework.checker.nullness.qual.Nullable;
public class ClientSettings implements MinecraftPacket {
private @Nullable String locale;
private byte viewDistance;
private int chatVisibility;
@ -120,16 +120,10 @@ public class ClientSettings implements MinecraftPacket {
@Override
public String toString() {
return "ClientSettings{"
+ "locale='" + locale + '\''
+ ", viewDistance=" + viewDistance
+ ", chatVisibility=" + chatVisibility
+ ", chatColors=" + chatColors
+ ", skinParts=" + skinParts
+ ", mainHand=" + mainHand
+ ", chatFilteringEnabled=" + chatFilteringEnabled
+ ", clientListingAllowed=" + clientListingAllowed
+ '}';
return "ClientSettings{" + "locale='" + locale + '\'' + ", viewDistance=" + viewDistance +
", chatVisibility=" + chatVisibility + ", chatColors=" + chatColors + ", skinParts=" +
skinParts + ", mainHand=" + mainHand + ", chatFilteringEnabled=" + chatFilteringEnabled +
", clientListingAllowed=" + clientListingAllowed + '}';
}
@Override

Datei anzeigen

@ -42,6 +42,7 @@ public class JoinGame implements MinecraftPacket {
private int viewDistance; // 1.14+
private boolean reducedDebugInfo;
private boolean showRespawnScreen;
private boolean doLimitedCrafting; // 1.20.2+
private ImmutableSet<String> levelNames; // 1.16+
private CompoundBinaryTag registry; // 1.16+
private DimensionInfo dimensionInfo; // 1.16+
@ -143,6 +144,14 @@ public class JoinGame implements MinecraftPacket {
this.isHardcore = isHardcore;
}
public boolean getDoLimitedCrafting() {
return doLimitedCrafting;
}
public void setDoLimitedCrafting(boolean doLimitedCrafting) {
this.doLimitedCrafting = doLimitedCrafting;
}
public CompoundBinaryTag getCurrentDimensionData() {
return currentDimensionData;
}
@ -177,32 +186,24 @@ public class JoinGame implements MinecraftPacket {
@Override
public String toString() {
return "JoinGame{"
+ "entityId=" + entityId
+ ", gamemode=" + gamemode
+ ", dimension=" + dimension
+ ", partialHashedSeed=" + partialHashedSeed
+ ", difficulty=" + difficulty
+ ", isHardcore=" + isHardcore
+ ", maxPlayers=" + maxPlayers
+ ", levelType='" + levelType + '\''
+ ", viewDistance=" + viewDistance
+ ", reducedDebugInfo=" + reducedDebugInfo
+ ", showRespawnScreen=" + showRespawnScreen
+ ", levelNames=" + levelNames
+ ", registry='" + registry + '\''
+ ", dimensionInfo='" + dimensionInfo + '\''
+ ", currentDimensionData='" + currentDimensionData + '\''
+ ", previousGamemode=" + previousGamemode
+ ", simulationDistance=" + simulationDistance
+ ", lastDeathPosition='" + lastDeathPosition + '\''
+ ", portalCooldown=" + portalCooldown
+ '}';
return "JoinGame{" + "entityId=" + entityId + ", gamemode=" + gamemode + ", dimension=" +
dimension + ", partialHashedSeed=" + partialHashedSeed + ", difficulty=" + difficulty +
", isHardcore=" + isHardcore + ", maxPlayers=" + maxPlayers + ", levelType='" + levelType +
'\'' + ", viewDistance=" + viewDistance + ", reducedDebugInfo=" + reducedDebugInfo +
", showRespawnScreen=" + showRespawnScreen + ", doLimitedCrafting=" + doLimitedCrafting +
", levelNames=" + levelNames + ", registry='" + registry + '\'' + ", dimensionInfo='" +
dimensionInfo + '\'' + ", currentDimensionData='" + currentDimensionData + '\'' +
", previousGamemode=" + previousGamemode + ", simulationDistance=" + simulationDistance +
", lastDeathPosition='" + lastDeathPosition + '\'' + ", portalCooldown=" + portalCooldown +
'}';
}
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction, ProtocolVersion version) {
if (version.compareTo(ProtocolVersion.MINECRAFT_1_16) >= 0) {
if (version.compareTo(ProtocolVersion.MINECRAFT_1_20_2) >= 0) {
// haha funny, they made 1.20.2 more complicated
this.decode1202Up(buf, version);
} else if (version.compareTo(ProtocolVersion.MINECRAFT_1_16) >= 0) {
// Minecraft 1.16 and above have significantly more complicated logic for reading this packet,
// so separate it out.
this.decode116Up(buf, version);
@ -295,9 +296,46 @@ public class JoinGame implements MinecraftPacket {
}
}
private void decode1202Up(ByteBuf buf, ProtocolVersion version) {
this.entityId = buf.readInt();
this.isHardcore = buf.readBoolean();
this.levelNames = ImmutableSet.copyOf(ProtocolUtils.readStringArray(buf));
this.maxPlayers = ProtocolUtils.readVarInt(buf);
this.viewDistance = ProtocolUtils.readVarInt(buf);
this.simulationDistance = ProtocolUtils.readVarInt(buf);
this.reducedDebugInfo = buf.readBoolean();
this.showRespawnScreen = buf.readBoolean();
this.doLimitedCrafting = buf.readBoolean();
String dimensionIdentifier = ProtocolUtils.readString(buf);
String levelName = ProtocolUtils.readString(buf);
this.partialHashedSeed = buf.readLong();
this.gamemode = buf.readByte();
this.previousGamemode = buf.readByte();
boolean isDebug = buf.readBoolean();
boolean isFlat = buf.readBoolean();
this.dimensionInfo = new DimensionInfo(dimensionIdentifier, levelName, isFlat, isDebug);
// optional death location
if (buf.readBoolean()) {
this.lastDeathPosition = Pair.of(ProtocolUtils.readString(buf), buf.readLong());
}
this.portalCooldown = ProtocolUtils.readVarInt(buf);
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction, ProtocolVersion version) {
if (version.compareTo(ProtocolVersion.MINECRAFT_1_16) >= 0) {
if (version.compareTo(ProtocolVersion.MINECRAFT_1_20_2) >= 0) {
// haha funny, they made 1.20.2 more complicated
this.encode1202Up(buf, version);
} else if (version.compareTo(ProtocolVersion.MINECRAFT_1_16) >= 0) {
// Minecraft 1.16 and above have significantly more complicated logic for reading this packet,
// so separate it out.
this.encode116Up(buf, version);
@ -396,6 +434,43 @@ public class JoinGame implements MinecraftPacket {
}
}
private void encode1202Up(ByteBuf buf, ProtocolVersion version) {
buf.writeInt(entityId);
buf.writeBoolean(isHardcore);
ProtocolUtils.writeStringArray(buf, levelNames.toArray(String[]::new));
ProtocolUtils.writeVarInt(buf, maxPlayers);
ProtocolUtils.writeVarInt(buf, viewDistance);
ProtocolUtils.writeVarInt(buf, simulationDistance);
buf.writeBoolean(reducedDebugInfo);
buf.writeBoolean(showRespawnScreen);
buf.writeBoolean(doLimitedCrafting);
ProtocolUtils.writeString(buf, dimensionInfo.getRegistryIdentifier());
ProtocolUtils.writeString(buf, dimensionInfo.getLevelName());
buf.writeLong(partialHashedSeed);
buf.writeByte(gamemode);
buf.writeByte(previousGamemode);
buf.writeBoolean(dimensionInfo.isDebugType());
buf.writeBoolean(dimensionInfo.isFlat());
// optional death location
if (lastDeathPosition != null) {
buf.writeBoolean(true);
ProtocolUtils.writeString(buf, lastDeathPosition.key());
buf.writeLong(lastDeathPosition.value());
} else {
buf.writeBoolean(false);
}
ProtocolUtils.writeVarInt(buf, portalCooldown);
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);

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@ -0,0 +1,48 @@
/*
* Copyright (C) 2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.packet;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
public class LoginAcknowledged implements MinecraftPacket {
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
}
@Override
public int expectedMaxLength(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion version) {
return 0;
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
}
}

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@ -0,0 +1,49 @@
/*
* Copyright (C) 2018-2021 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.packet;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
public class PingIdentify implements MinecraftPacket {
private int id;
@Override
public String toString() {
return "Ping{" + "id=" + id + '}';
}
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction, ProtocolVersion version) {
id = buf.readInt();
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction, ProtocolVersion version) {
buf.writeInt(id);
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
}
}

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@ -17,17 +17,23 @@
package com.velocitypowered.proxy.protocol.packet;
import com.google.common.base.Preconditions;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.api.proxy.player.ResourcePackInfo;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.connection.player.VelocityResourcePackInfo;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.ProtocolUtils.Direction;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufUtil;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.serializer.gson.GsonComponentSerializer;
import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import java.util.regex.Pattern;
public class ResourcePackRequest implements MinecraftPacket {
private @MonotonicNonNull String url;
@ -35,6 +41,8 @@ public class ResourcePackRequest implements MinecraftPacket {
private boolean isRequired; // 1.17+
private @Nullable Component prompt; // 1.17+
private static final Pattern PLAUSIBLE_SHA1_HASH = Pattern.compile("^[a-z0-9]{40}$"); // 1.20.2+
public @Nullable String getUrl() {
return url;
}
@ -99,6 +107,19 @@ public class ResourcePackRequest implements MinecraftPacket {
}
}
public VelocityResourcePackInfo toServerPromptedPack() {
ResourcePackInfo.Builder builder =
new VelocityResourcePackInfo.BuilderImpl(Preconditions.checkNotNull(url)).setPrompt(prompt)
.setShouldForce(isRequired).setOrigin(ResourcePackInfo.Origin.DOWNSTREAM_SERVER);
if (hash != null && !hash.isEmpty()) {
if (PLAUSIBLE_SHA1_HASH.matcher(hash).matches()) {
builder.setHash(ByteBufUtil.decodeHexDump(hash));
}
}
return (VelocityResourcePackInfo) builder.build();
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
@ -106,11 +127,7 @@ public class ResourcePackRequest implements MinecraftPacket {
@Override
public String toString() {
return "ResourcePackRequest{"
+ "url='" + url + '\''
+ ", hash='" + hash + '\''
+ ", isRequired=" + isRequired
+ ", prompt='" + prompt + '\''
+ '}';
return "ResourcePackRequest{" + "url='" + url + '\'' + ", hash='" + hash + '\'' +
", isRequired=" + isRequired + ", prompt='" + prompt + '\'' + '}';
}
}

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@ -73,9 +73,6 @@ public class ResourcePackResponse implements MinecraftPacket {
@Override
public String toString() {
return "ResourcePackResponse{"
+ "hash=" + hash + ", "
+ "status=" + status
+ '}';
return "ResourcePackResponse{" + "hash=" + hash + ", " + "status=" + status + '}';
}
}

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@ -74,10 +74,7 @@ public class ServerLogin implements MinecraftPacket {
@Override
public String toString() {
return "ServerLogin{"
+ "username='" + username + '\''
+ "playerKey='" + playerKey + '\''
+ '}';
return "ServerLogin{" + "username='" + username + '\'' + "playerKey='" + playerKey + '\'' + '}';
}
@Override
@ -98,6 +95,11 @@ public class ServerLogin implements MinecraftPacket {
}
}
if (version.compareTo(ProtocolVersion.MINECRAFT_1_20_2) >= 0) {
this.holderUuid = ProtocolUtils.readUuid(buf);
return;
}
if (version.compareTo(ProtocolVersion.MINECRAFT_1_19_1) >= 0) {
if (buf.readBoolean()) {
holderUuid = ProtocolUtils.readUuid(buf);
@ -125,6 +127,11 @@ public class ServerLogin implements MinecraftPacket {
}
}
if (version.compareTo(ProtocolVersion.MINECRAFT_1_20_2) >= 0) {
ProtocolUtils.writeUuid(buf, this.holderUuid);
return;
}
if (version.compareTo(ProtocolVersion.MINECRAFT_1_19_1) >= 0) {
if (playerKey != null && playerKey.getSignatureHolder() != null) {
buf.writeBoolean(true);

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@ -0,0 +1,63 @@
/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.packet.config;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
import net.kyori.adventure.key.Key;
public class ActiveFeatures implements MinecraftPacket {
private Key[] activeFeatures;
public ActiveFeatures(Key[] activeFeatures) {
this.activeFeatures = activeFeatures;
}
public ActiveFeatures() {
this.activeFeatures = new Key[0];
}
public void setActiveFeatures(Key[] activeFeatures) {
this.activeFeatures = activeFeatures;
}
public Key[] getActiveFeatures() {
return activeFeatures;
}
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
activeFeatures = ProtocolUtils.readKeyArray(buf);
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
ProtocolUtils.writeKeyArray(buf, activeFeatures);
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
}
}

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@ -0,0 +1,48 @@
/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.packet.config;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
public class FinishedUpdate implements MinecraftPacket {
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
}
@Override
public int expectedMaxLength(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion version) {
return 0;
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
}
}

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@ -0,0 +1,50 @@
/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.packet.config;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.util.DeferredByteBufHolder;
import io.netty.buffer.ByteBuf;
public class RegistrySync extends DeferredByteBufHolder implements MinecraftPacket {
public RegistrySync() {
super(null);
}
// NBT change in 1.20.2 makes it difficult to parse this packet.
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
this.replace(buf.readRetainedSlice(buf.readableBytes()));
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
buf.writeBytes(content());
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
}
}

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@ -0,0 +1,48 @@
/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.packet.config;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
public class StartUpdate implements MinecraftPacket {
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
}
@Override
public int expectedMaxLength(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion version) {
return 0;
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
}
}

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@ -0,0 +1,82 @@
/*
* Copyright (C) 2018-2023 Velocity Contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.velocitypowered.proxy.protocol.packet.config;
import com.google.common.collect.ImmutableMap;
import com.velocitypowered.api.network.ProtocolVersion;
import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
import com.velocitypowered.proxy.protocol.MinecraftPacket;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import io.netty.buffer.ByteBuf;
import java.util.Map;
public class TagsUpdate implements MinecraftPacket {
private Map<String, Map<String, int[]>> tags;
public TagsUpdate(Map<String, Map<String, int[]>> tags) {
this.tags = tags;
}
public TagsUpdate() {
this.tags = Map.of();
}
@Override
public void decode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
ImmutableMap.Builder<String, Map<String, int[]>> builder = ImmutableMap.builder();
int size = ProtocolUtils.readVarInt(buf);
for (int i = 0; i < size; i++) {
String key = ProtocolUtils.readString(buf);
int innerSize = ProtocolUtils.readVarInt(buf);
ImmutableMap.Builder<String, int[]> innerBuilder = ImmutableMap.builder();
for (int j = 0; j < innerSize; j++) {
String innerKey = ProtocolUtils.readString(buf);
int[] innerValue = ProtocolUtils.readVarIntArray(buf);
innerBuilder.put(innerKey, innerValue);
}
builder.put(key, innerBuilder.build());
}
tags = builder.build();
}
@Override
public void encode(ByteBuf buf, ProtocolUtils.Direction direction,
ProtocolVersion protocolVersion) {
ProtocolUtils.writeVarInt(buf, tags.size());
for (Map.Entry<String, Map<String, int[]>> entry : tags.entrySet()) {
ProtocolUtils.writeString(buf, entry.getKey());
// Oh, joy
ProtocolUtils.writeVarInt(buf, entry.getValue().size());
for (Map.Entry<String, int[]> innerEntry : entry.getValue().entrySet()) {
// Yea, object oriented programming be damned
ProtocolUtils.writeString(buf, innerEntry.getKey());
ProtocolUtils.writeVarIntArray(buf, innerEntry.getValue());
}
}
}
@Override
public boolean handle(MinecraftSessionHandler handler) {
return handler.handle(this);
}
}

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@ -32,8 +32,8 @@ import java.io.IOException;
import java.util.concurrent.CompletableFuture;
/**
* Session handler used to implement
* {@link VelocityRegisteredServer#ping(EventLoop, ProtocolVersion)}.
* Session handler used to implement {@link VelocityRegisteredServer#ping(EventLoop,
* ProtocolVersion)}.
*/
public class PingSessionHandler implements MinecraftSessionHandler {
@ -60,6 +60,7 @@ public class PingSessionHandler implements MinecraftSessionHandler {
handshake.setProtocolVersion(version);
connection.delayedWrite(handshake);
connection.setActiveSessionHandler(StateRegistry.STATUS);
connection.setState(StateRegistry.STATUS);
connection.delayedWrite(StatusRequest.INSTANCE);

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@ -37,6 +37,7 @@ import com.velocitypowered.proxy.connection.MinecraftConnection;
import com.velocitypowered.proxy.connection.backend.VelocityServerConnection;
import com.velocitypowered.proxy.connection.client.ConnectedPlayer;
import com.velocitypowered.proxy.protocol.ProtocolUtils;
import com.velocitypowered.proxy.protocol.StateRegistry;
import com.velocitypowered.proxy.protocol.netty.MinecraftDecoder;
import com.velocitypowered.proxy.protocol.netty.MinecraftEncoder;
import com.velocitypowered.proxy.protocol.netty.MinecraftVarintFrameDecoder;
@ -94,8 +95,8 @@ public class VelocityRegisteredServer implements RegisteredServer, ForwardingAud
}
/**
* Pings the specified server using the specified event {@code loop}, claiming to be
* {@code version}.
* Pings the specified server using the specified event {@code loop}, claiming to be {@code
* version}.
*
* @param loop the event loop to use
* @param pingOptions the options to apply to this ping
@ -106,35 +107,30 @@ public class VelocityRegisteredServer implements RegisteredServer, ForwardingAud
throw new IllegalStateException("No Velocity proxy instance available");
}
CompletableFuture<ServerPing> pingFuture = new CompletableFuture<>();
server.createBootstrap(loop)
.handler(new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel ch) throws Exception {
ch.pipeline()
.addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(READ_TIMEOUT,
new ReadTimeoutHandler(pingOptions.getTimeout() == 0
? server.getConfiguration().getReadTimeout() : pingOptions.getTimeout(),
TimeUnit.MILLISECONDS))
.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
.addLast(MINECRAFT_DECODER,
new MinecraftDecoder(ProtocolUtils.Direction.CLIENTBOUND))
.addLast(MINECRAFT_ENCODER,
new MinecraftEncoder(ProtocolUtils.Direction.SERVERBOUND));
server.createBootstrap(loop).handler(new ChannelInitializer<Channel>() {
@Override
protected void initChannel(Channel ch) throws Exception {
ch.pipeline().addLast(FRAME_DECODER, new MinecraftVarintFrameDecoder())
.addLast(READ_TIMEOUT, new ReadTimeoutHandler(
pingOptions.getTimeout() == 0
? server.getConfiguration().getReadTimeout()
: pingOptions.getTimeout(), TimeUnit.MILLISECONDS))
.addLast(FRAME_ENCODER, MinecraftVarintLengthEncoder.INSTANCE)
.addLast(MINECRAFT_DECODER, new MinecraftDecoder(ProtocolUtils.Direction.CLIENTBOUND))
.addLast(MINECRAFT_ENCODER, new MinecraftEncoder(ProtocolUtils.Direction.SERVERBOUND));
ch.pipeline().addLast(HANDLER, new MinecraftConnection(ch, server));
}
})
.connect(serverInfo.getAddress())
.addListener((ChannelFutureListener) future -> {
if (future.isSuccess()) {
MinecraftConnection conn = future.channel().pipeline().get(MinecraftConnection.class);
conn.setSessionHandler(new PingSessionHandler(
pingFuture, VelocityRegisteredServer.this, conn, pingOptions.getProtocolVersion()));
} else {
pingFuture.completeExceptionally(future.cause());
}
});
ch.pipeline().addLast(HANDLER, new MinecraftConnection(ch, server));
}
}).connect(serverInfo.getAddress()).addListener((ChannelFutureListener) future -> {
if (future.isSuccess()) {
MinecraftConnection conn = future.channel().pipeline().get(MinecraftConnection.class);
conn.setActiveSessionHandler(StateRegistry.HANDSHAKE,
new PingSessionHandler(pingFuture, VelocityRegisteredServer.this, conn,
pingOptions.getProtocolVersion()));
} else {
pingFuture.completeExceptionally(future.cause());
}
});
return pingFuture;
}