Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-06 00:00:47 +01:00
Fix sending keep alive response to wrong backend server (#1253)
Dieser Commit ist enthalten in:
Ursprung
409ab7b118
Commit
74c932e579
@ -42,6 +42,8 @@ import net.kyori.adventure.text.Component;
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import net.kyori.adventure.text.format.NamedTextColor;
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import net.kyori.adventure.text.format.NamedTextColor;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import org.apache.logging.log4j.Logger;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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/**
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* Handles the client config stage.
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* Handles the client config stage.
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@ -72,17 +74,11 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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}
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}
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@Override
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@Override
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public boolean handle(KeepAlivePacket packet) {
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public boolean handle(final KeepAlivePacket packet) {
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final VelocityServerConnection serverConnection = player.getConnectedServer();
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final VelocityServerConnection serverConnection = player.getConnectedServer();
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if (serverConnection != null) {
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if (!this.sendKeepAliveToBackend(serverConnection, packet)) {
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final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
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final VelocityServerConnection connectionInFlight = player.getConnectionInFlight();
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if (sentTime != null) {
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this.sendKeepAliveToBackend(connectionInFlight, packet);
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final MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null) {
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player.setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
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smc.write(packet);
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}
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}
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}
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}
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return true;
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return true;
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}
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}
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@ -177,6 +173,24 @@ public class ClientConfigSessionHandler implements MinecraftSessionHandler {
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Component.translatable("velocity.error.player-connection-error", NamedTextColor.RED));
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Component.translatable("velocity.error.player-connection-error", NamedTextColor.RED));
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}
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}
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private boolean sendKeepAliveToBackend(
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final @Nullable VelocityServerConnection serverConnection,
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final @NotNull KeepAlivePacket packet
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) {
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if (serverConnection != null) {
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final Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
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if (sentTime != null) {
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final MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null) {
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player.setPing(TimeUnit.NANOSECONDS.toMillis(System.nanoTime() - sentTime));
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smc.write(packet);
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return true;
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}
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}
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}
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return false;
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}
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/**
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/**
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* Handles the backend finishing the config stage.
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* Handles the backend finishing the config stage.
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*
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*
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