Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Correctly handle disconnect if there is no opportunity to kick the player to another server.
Dieser Commit ist enthalten in:
Ursprung
01158b08a7
Commit
6cc173d337
@ -1,5 +1,6 @@
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package com.velocitypowered.proxy.connection.client;
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import static com.velocitypowered.api.proxy.ConnectionRequestBuilder.Status.ALREADY_CONNECTED;
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import static com.velocitypowered.proxy.connection.util.ConnectionRequestResults.plainResult;
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import static java.util.concurrent.CompletableFuture.completedFuture;
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@ -563,6 +564,8 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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Optional<RegisteredServer> next = getNextServerToTry(rs);
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result = next.map(RedirectPlayer::create)
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.orElseGet(() -> DisconnectPlayer.create(friendlyReason));
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// Make sure we clear the current connected server as the connection is invalid.
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connectedServer = null;
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} else {
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// If we were kicked by going to another server, the connection should not be in flight
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if (connectionInFlight != null && connectionInFlight.getServer().equals(rs)) {
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@ -576,7 +579,6 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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}
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private void handleKickEvent(KickedFromServerEvent originalEvent, Component friendlyReason) {
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boolean connectedToServer = connectedServer != null;
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server.getEventManager().fire(originalEvent)
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.thenAcceptAsync(event -> {
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// There can't be any connection in flight now.
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@ -593,15 +595,31 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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} else if (event.getResult() instanceof RedirectPlayer) {
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RedirectPlayer res = (RedirectPlayer) event.getResult();
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createConnectionRequest(res.getServer())
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.connectWithIndication()
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.whenCompleteAsync((newResult, exception) -> {
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if (newResult != null && newResult && connectedToServer) {
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if (res.getMessageComponent() == null) {
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sendMessage(server.getConfiguration().getMessages()
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.getMovedToNewServerPrefix().append(friendlyReason));
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} else {
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sendMessage(res.getMessageComponent());
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}
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.connect()
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.whenCompleteAsync((status, throwable) -> {
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if (throwable != null) {
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handleConnectionException(status != null ? status.getAttemptedConnection()
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: res.getServer(), throwable, true);
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return;
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}
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switch (status.getStatus()) {
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// Impossible/nonsensical cases
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case ALREADY_CONNECTED:
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case CONNECTION_IN_PROGRESS:
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// Fatal case
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case CONNECTION_CANCELLED:
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disconnect(status.getReasonComponent().orElse(res.getMessageComponent()));
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break;
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case SERVER_DISCONNECTED:
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Component reason = status.getReasonComponent()
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.orElse(ConnectionMessages.INTERNAL_SERVER_CONNECTION_ERROR);
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handleConnectionException(res.getServer(), Disconnect.create(reason,
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getProtocolVersion()), ((Impl) status).isSafe());
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break;
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default:
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// The only remaining value is successful (no need to do anything!)
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break;
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}
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}, connection.eventLoop());
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} else if (event.getResult() instanceof Notify) {
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@ -865,7 +883,7 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
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return Optional.of(ConnectionRequestBuilder.Status.CONNECTION_IN_PROGRESS);
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}
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if (connectedServer != null && connectedServer.getServer().equals(server)) {
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return Optional.of(ConnectionRequestBuilder.Status.ALREADY_CONNECTED);
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return Optional.of(ALREADY_CONNECTED);
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}
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return Optional.empty();
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}
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