Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-16 21:10:30 +01:00
Refactor ChatQueue to track and expose general chat state
Dieser Commit ist enthalten in:
Ursprung
aa4e8780bd
Commit
6b03b28a61
@ -83,6 +83,7 @@ import com.velocitypowered.proxy.protocol.packet.chat.ChatType;
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import com.velocitypowered.proxy.protocol.packet.chat.ComponentHolder;
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import com.velocitypowered.proxy.protocol.packet.chat.PlayerChatCompletionPacket;
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import com.velocitypowered.proxy.protocol.packet.chat.builder.ChatBuilderFactory;
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import com.velocitypowered.proxy.protocol.packet.chat.builder.ChatBuilderV2;
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import com.velocitypowered.proxy.protocol.packet.chat.legacy.LegacyChatPacket;
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import com.velocitypowered.proxy.protocol.packet.config.ClientboundServerLinksPacket;
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import com.velocitypowered.proxy.protocol.packet.config.StartUpdatePacket;
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@ -1108,11 +1109,11 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
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"input cannot be greater than " + LegacyChatPacket.MAX_SERVERBOUND_MESSAGE_LENGTH
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+ " characters in length");
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if (getProtocolVersion().noLessThan(ProtocolVersion.MINECRAFT_1_19)) {
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this.chatQueue.hijack(getChatBuilderFactory().builder().asPlayer(this).message(input),
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(instant, item) -> {
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item.setTimestamp(instant);
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return item.toServer();
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});
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ChatBuilderV2 message = getChatBuilderFactory().builder().asPlayer(this).message(input);
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this.chatQueue.queuePacket(chatState -> {
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message.setTimestamp(chatState.lastTimestamp);
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return message.toServer();
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});
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} else {
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ensureBackendConnection().write(getChatBuilderFactory().builder()
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.asPlayer(this).message(input).toServer());
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@ -32,9 +32,10 @@ import java.util.function.Function;
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*/
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public class ChatQueue {
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private final Object internalLock;
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private final Object internalLock = new Object();
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private final ConnectedPlayer player;
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private CompletableFuture<WrappedPacket> packetFuture;
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private final ChatState chatState = new ChatState();
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private CompletableFuture<Void> head = CompletableFuture.completedFuture(null);
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/**
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* Instantiates a {@link ChatQueue} for a specific {@link ConnectedPlayer}.
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@ -43,8 +44,19 @@ public class ChatQueue {
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*/
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public ChatQueue(ConnectedPlayer player) {
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this.player = player;
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this.packetFuture = CompletableFuture.completedFuture(new WrappedPacket(Instant.EPOCH, null));
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this.internalLock = new Object();
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}
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private void queueTask(Task task) {
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synchronized (internalLock) {
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MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected();
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head = head.thenCompose(v -> {
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try {
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return task.update(chatState, smc).exceptionally(ignored -> null);
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} catch (Throwable ignored) {
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return CompletableFuture.completedFuture(null);
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}
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});
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}
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}
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/**
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@ -53,120 +65,54 @@ public class ChatQueue {
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* and messages. All entries are locked through an internal object lock.
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*
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* @param nextPacket the {@link CompletableFuture} which will provide the next-processed packet.
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* @param timestamp the {@link Instant} timestamp of this packet so we can allow piggybacking.
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* @param timestamp the new {@link Instant} timestamp of this packet to update the internal chat state.
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*/
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public void queuePacket(CompletableFuture<MinecraftPacket> nextPacket, Instant timestamp) {
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synchronized (internalLock) { // wait for the lock to resolve - we don't want to drop packets
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MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected();
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CompletableFuture<WrappedPacket> nextInLine = WrappedPacket.wrap(timestamp, nextPacket);
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this.packetFuture = awaitChat(smc, this.packetFuture,
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nextInLine); // we await chat, binding `this.packetFuture` -> `nextInLine`
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}
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public void queuePacket(CompletableFuture<MinecraftPacket> nextPacket, @Nullable Instant timestamp) {
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queueTask((chatState, smc) -> {
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chatState.update(timestamp);
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return nextPacket.thenCompose(packet -> writePacket(packet, smc));
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});
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}
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/**
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* Hijacks the latest sent packet's timestamp to provide an in-order packet without polling the
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* Hijacks the latest sent packet's chat state to provide an in-order packet without polling the
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* physical, or prior packets sent through the stream.
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*
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* @param packet the {@link MinecraftPacket} to send.
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* @param instantMapper the {@link InstantPacketMapper} which maps the prior timestamp and current
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* packet to a new packet.
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* @param <K> the type of base to expect when mapping the packet.
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* @param <V> the type of packet for instantMapper type-checking.
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* @param packetFunction a function that maps the prior {@link ChatState} into a new packet.
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* @param <T> the type of packet to send.
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*/
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public <K, V extends MinecraftPacket> void hijack(K packet,
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InstantPacketMapper<K, V> instantMapper) {
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synchronized (internalLock) {
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CompletableFuture<K> trueFuture = CompletableFuture.completedFuture(packet);
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MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected();
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this.packetFuture = hijackCurrentPacket(smc, this.packetFuture, trueFuture, instantMapper);
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}
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public <T extends MinecraftPacket> void queuePacket(Function<ChatState, T> packetFunction) {
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queueTask((chatState, smc) -> {
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T packet = packetFunction.apply(chatState);
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return writePacket(packet, smc);
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});
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}
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private static Function<WrappedPacket, WrappedPacket> writePacket(MinecraftConnection connection) {
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return wrappedPacket -> {
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if (!connection.isClosed()) {
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ChannelFuture future = wrappedPacket.write(connection);
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private static <T extends MinecraftPacket> CompletableFuture<Void> writePacket(T packet, MinecraftConnection smc) {
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return CompletableFuture.runAsync(() -> {
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if (!smc.isClosed()) {
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ChannelFuture future = smc.write(packet);
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if (future != null) {
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future.awaitUninterruptibly();
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}
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}
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return wrappedPacket;
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};
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}, smc.eventLoop());
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}
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private static <T extends MinecraftPacket> CompletableFuture<WrappedPacket> awaitChat(
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MinecraftConnection connection,
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CompletableFuture<WrappedPacket> binder,
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CompletableFuture<WrappedPacket> future
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) {
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// the binder will run -> then the future will get the `write packet` caller
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return binder.thenCompose(ignored -> future.thenApply(writePacket(connection)));
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private interface Task {
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CompletableFuture<Void> update(ChatState chatState, MinecraftConnection smc);
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}
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private static <K, V extends MinecraftPacket> CompletableFuture<WrappedPacket> hijackCurrentPacket(
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MinecraftConnection connection,
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CompletableFuture<WrappedPacket> binder,
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CompletableFuture<K> future,
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InstantPacketMapper<K, V> packetMapper
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) {
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CompletableFuture<WrappedPacket> awaitedFuture = new CompletableFuture<>();
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// the binder will complete -> then the future will get the `write packet` caller
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binder.whenComplete((previous, ignored) -> {
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// map the new packet into a better "designed" packet with the hijacked packet's timestamp
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WrappedPacket.wrap(previous.timestamp,
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future.thenApply(item -> packetMapper.map(previous.timestamp, item)))
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.thenApplyAsync(writePacket(connection), connection.eventLoop())
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.whenComplete(
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(packet, throwable) -> awaitedFuture.complete(throwable != null ? null : packet));
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});
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return awaitedFuture;
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}
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public static class ChatState {
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public volatile Instant lastTimestamp = Instant.EPOCH;
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/**
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* Provides an {@link Instant} based timestamp mapper from an existing object to create a packet.
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*
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* @param <K> The base object type to map.
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* @param <V> The resulting packet type.
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*/
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public interface InstantPacketMapper<K, V extends MinecraftPacket> {
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/**
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* Maps a value into a packet with it and a timestamp.
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*
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* @param nextInstant the {@link Instant} timestamp to use for tracking.
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* @param currentObject the current item to map to the packet.
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* @return The resulting packet from the mapping.
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*/
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V map(Instant nextInstant, K currentObject);
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}
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private static class WrappedPacket {
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private final Instant timestamp;
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private final MinecraftPacket packet;
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private WrappedPacket(Instant timestamp, MinecraftPacket packet) {
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this.timestamp = timestamp;
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this.packet = packet;
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private ChatState() {
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}
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@Nullable
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public ChannelFuture write(MinecraftConnection connection) {
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if (packet != null) {
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return connection.write(packet);
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public void update(@Nullable Instant timestamp) {
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if (timestamp != null) {
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this.lastTimestamp = timestamp;
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}
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return null;
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}
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private static CompletableFuture<WrappedPacket> wrap(Instant timestamp,
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CompletableFuture<MinecraftPacket> nextPacket) {
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return nextPacket
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.thenApply(pkt -> new WrappedPacket(timestamp, pkt))
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.exceptionally(ignored -> new WrappedPacket(timestamp, null));
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}
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}
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}
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