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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-09-29 06:30:16 +02:00

Refactor ChatQueue to track and expose general chat state

Dieser Commit ist enthalten in:
Gegy 2023-11-27 18:26:59 +01:00 committet von Riley Park
Ursprung aa4e8780bd
Commit 6b03b28a61
2 geänderte Dateien mit 49 neuen und 102 gelöschten Zeilen

Datei anzeigen

@ -83,6 +83,7 @@ import com.velocitypowered.proxy.protocol.packet.chat.ChatType;
import com.velocitypowered.proxy.protocol.packet.chat.ComponentHolder; import com.velocitypowered.proxy.protocol.packet.chat.ComponentHolder;
import com.velocitypowered.proxy.protocol.packet.chat.PlayerChatCompletionPacket; import com.velocitypowered.proxy.protocol.packet.chat.PlayerChatCompletionPacket;
import com.velocitypowered.proxy.protocol.packet.chat.builder.ChatBuilderFactory; import com.velocitypowered.proxy.protocol.packet.chat.builder.ChatBuilderFactory;
import com.velocitypowered.proxy.protocol.packet.chat.builder.ChatBuilderV2;
import com.velocitypowered.proxy.protocol.packet.chat.legacy.LegacyChatPacket; import com.velocitypowered.proxy.protocol.packet.chat.legacy.LegacyChatPacket;
import com.velocitypowered.proxy.protocol.packet.config.ClientboundServerLinksPacket; import com.velocitypowered.proxy.protocol.packet.config.ClientboundServerLinksPacket;
import com.velocitypowered.proxy.protocol.packet.config.StartUpdatePacket; import com.velocitypowered.proxy.protocol.packet.config.StartUpdatePacket;
@ -1108,10 +1109,10 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player,
"input cannot be greater than " + LegacyChatPacket.MAX_SERVERBOUND_MESSAGE_LENGTH "input cannot be greater than " + LegacyChatPacket.MAX_SERVERBOUND_MESSAGE_LENGTH
+ " characters in length"); + " characters in length");
if (getProtocolVersion().noLessThan(ProtocolVersion.MINECRAFT_1_19)) { if (getProtocolVersion().noLessThan(ProtocolVersion.MINECRAFT_1_19)) {
this.chatQueue.hijack(getChatBuilderFactory().builder().asPlayer(this).message(input), ChatBuilderV2 message = getChatBuilderFactory().builder().asPlayer(this).message(input);
(instant, item) -> { this.chatQueue.queuePacket(chatState -> {
item.setTimestamp(instant); message.setTimestamp(chatState.lastTimestamp);
return item.toServer(); return message.toServer();
}); });
} else { } else {
ensureBackendConnection().write(getChatBuilderFactory().builder() ensureBackendConnection().write(getChatBuilderFactory().builder()

Datei anzeigen

@ -32,9 +32,10 @@ import java.util.function.Function;
*/ */
public class ChatQueue { public class ChatQueue {
private final Object internalLock; private final Object internalLock = new Object();
private final ConnectedPlayer player; private final ConnectedPlayer player;
private CompletableFuture<WrappedPacket> packetFuture; private final ChatState chatState = new ChatState();
private CompletableFuture<Void> head = CompletableFuture.completedFuture(null);
/** /**
* Instantiates a {@link ChatQueue} for a specific {@link ConnectedPlayer}. * Instantiates a {@link ChatQueue} for a specific {@link ConnectedPlayer}.
@ -43,8 +44,19 @@ public class ChatQueue {
*/ */
public ChatQueue(ConnectedPlayer player) { public ChatQueue(ConnectedPlayer player) {
this.player = player; this.player = player;
this.packetFuture = CompletableFuture.completedFuture(new WrappedPacket(Instant.EPOCH, null)); }
this.internalLock = new Object();
private void queueTask(Task task) {
synchronized (internalLock) {
MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected();
head = head.thenCompose(v -> {
try {
return task.update(chatState, smc).exceptionally(ignored -> null);
} catch (Throwable ignored) {
return CompletableFuture.completedFuture(null);
}
});
}
} }
/** /**
@ -53,120 +65,54 @@ public class ChatQueue {
* and messages. All entries are locked through an internal object lock. * and messages. All entries are locked through an internal object lock.
* *
* @param nextPacket the {@link CompletableFuture} which will provide the next-processed packet. * @param nextPacket the {@link CompletableFuture} which will provide the next-processed packet.
* @param timestamp the {@link Instant} timestamp of this packet so we can allow piggybacking. * @param timestamp the new {@link Instant} timestamp of this packet to update the internal chat state.
*/ */
public void queuePacket(CompletableFuture<MinecraftPacket> nextPacket, Instant timestamp) { public void queuePacket(CompletableFuture<MinecraftPacket> nextPacket, @Nullable Instant timestamp) {
synchronized (internalLock) { // wait for the lock to resolve - we don't want to drop packets queueTask((chatState, smc) -> {
MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected(); chatState.update(timestamp);
return nextPacket.thenCompose(packet -> writePacket(packet, smc));
CompletableFuture<WrappedPacket> nextInLine = WrappedPacket.wrap(timestamp, nextPacket); });
this.packetFuture = awaitChat(smc, this.packetFuture,
nextInLine); // we await chat, binding `this.packetFuture` -> `nextInLine`
}
} }
/** /**
* Hijacks the latest sent packet's timestamp to provide an in-order packet without polling the * Hijacks the latest sent packet's chat state to provide an in-order packet without polling the
* physical, or prior packets sent through the stream. * physical, or prior packets sent through the stream.
* *
* @param packet the {@link MinecraftPacket} to send. * @param packetFunction a function that maps the prior {@link ChatState} into a new packet.
* @param instantMapper the {@link InstantPacketMapper} which maps the prior timestamp and current * @param <T> the type of packet to send.
* packet to a new packet.
* @param <K> the type of base to expect when mapping the packet.
* @param <V> the type of packet for instantMapper type-checking.
*/ */
public <K, V extends MinecraftPacket> void hijack(K packet, public <T extends MinecraftPacket> void queuePacket(Function<ChatState, T> packetFunction) {
InstantPacketMapper<K, V> instantMapper) { queueTask((chatState, smc) -> {
synchronized (internalLock) { T packet = packetFunction.apply(chatState);
CompletableFuture<K> trueFuture = CompletableFuture.completedFuture(packet); return writePacket(packet, smc);
MinecraftConnection smc = player.ensureAndGetCurrentServer().ensureConnected(); });
this.packetFuture = hijackCurrentPacket(smc, this.packetFuture, trueFuture, instantMapper);
}
} }
private static Function<WrappedPacket, WrappedPacket> writePacket(MinecraftConnection connection) { private static <T extends MinecraftPacket> CompletableFuture<Void> writePacket(T packet, MinecraftConnection smc) {
return wrappedPacket -> { return CompletableFuture.runAsync(() -> {
if (!connection.isClosed()) { if (!smc.isClosed()) {
ChannelFuture future = wrappedPacket.write(connection); ChannelFuture future = smc.write(packet);
if (future != null) { if (future != null) {
future.awaitUninterruptibly(); future.awaitUninterruptibly();
} }
} }
}, smc.eventLoop());
return wrappedPacket;
};
} }
private static <T extends MinecraftPacket> CompletableFuture<WrappedPacket> awaitChat( private interface Task {
MinecraftConnection connection, CompletableFuture<Void> update(ChatState chatState, MinecraftConnection smc);
CompletableFuture<WrappedPacket> binder,
CompletableFuture<WrappedPacket> future
) {
// the binder will run -> then the future will get the `write packet` caller
return binder.thenCompose(ignored -> future.thenApply(writePacket(connection)));
} }
private static <K, V extends MinecraftPacket> CompletableFuture<WrappedPacket> hijackCurrentPacket( public static class ChatState {
MinecraftConnection connection, public volatile Instant lastTimestamp = Instant.EPOCH;
CompletableFuture<WrappedPacket> binder,
CompletableFuture<K> future, private ChatState() {
InstantPacketMapper<K, V> packetMapper
) {
CompletableFuture<WrappedPacket> awaitedFuture = new CompletableFuture<>();
// the binder will complete -> then the future will get the `write packet` caller
binder.whenComplete((previous, ignored) -> {
// map the new packet into a better "designed" packet with the hijacked packet's timestamp
WrappedPacket.wrap(previous.timestamp,
future.thenApply(item -> packetMapper.map(previous.timestamp, item)))
.thenApplyAsync(writePacket(connection), connection.eventLoop())
.whenComplete(
(packet, throwable) -> awaitedFuture.complete(throwable != null ? null : packet));
});
return awaitedFuture;
} }
/** public void update(@Nullable Instant timestamp) {
* Provides an {@link Instant} based timestamp mapper from an existing object to create a packet. if (timestamp != null) {
* this.lastTimestamp = timestamp;
* @param <K> The base object type to map. }
* @param <V> The resulting packet type.
*/
public interface InstantPacketMapper<K, V extends MinecraftPacket> {
/**
* Maps a value into a packet with it and a timestamp.
*
* @param nextInstant the {@link Instant} timestamp to use for tracking.
* @param currentObject the current item to map to the packet.
* @return The resulting packet from the mapping.
*/
V map(Instant nextInstant, K currentObject);
}
private static class WrappedPacket {
private final Instant timestamp;
private final MinecraftPacket packet;
private WrappedPacket(Instant timestamp, MinecraftPacket packet) {
this.timestamp = timestamp;
this.packet = packet;
}
@Nullable
public ChannelFuture write(MinecraftConnection connection) {
if (packet != null) {
return connection.write(packet);
}
return null;
}
private static CompletableFuture<WrappedPacket> wrap(Instant timestamp,
CompletableFuture<MinecraftPacket> nextPacket) {
return nextPacket
.thenApply(pkt -> new WrappedPacket(timestamp, pkt))
.exceptionally(ignored -> new WrappedPacket(timestamp, null));
} }
} }
} }