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https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-16 21:10:30 +01:00
Merge pull request #419 from 0-x-2-2/dev/1.1.0
Use keepalive queue instead of just the last keepalive.
Dieser Commit ist enthalten in:
Commit
68ae92f977
@ -83,7 +83,7 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(KeepAlive packet) {
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serverConn.setLastPingId(packet.getRandomId());
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serverConn.getPendingPings().put(packet.getRandomId(), System.currentTimeMillis());
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return false; // forwards on
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}
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@ -29,7 +29,9 @@ import io.netty.buffer.Unpooled;
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import io.netty.channel.ChannelFutureListener;
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import java.net.InetSocketAddress;
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import java.nio.charset.StandardCharsets;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.UnaryOperator;
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import org.checkerframework.checker.nullness.qual.MonotonicNonNull;
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@ -44,8 +46,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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private boolean hasCompletedJoin = false;
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private boolean gracefulDisconnect = false;
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private BackendConnectionPhase connectionPhase = BackendConnectionPhases.UNKNOWN;
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private long lastPingId;
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private long lastPingSent;
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private final Map<Long, Long> pendingPings = new HashMap<>();
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private @MonotonicNonNull DimensionRegistry activeDimensionRegistry;
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/**
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@ -244,21 +245,8 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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return gracefulDisconnect;
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}
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public long getLastPingId() {
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return lastPingId;
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}
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public long getLastPingSent() {
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return lastPingSent;
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}
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void setLastPingId(long lastPingId) {
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this.lastPingId = lastPingId;
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this.lastPingSent = System.currentTimeMillis();
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}
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public void resetLastPingId() {
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this.lastPingId = -1;
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public Map<Long, Long> getPendingPings() {
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return pendingPings;
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}
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/**
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@ -99,12 +99,14 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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public boolean handle(KeepAlive packet) {
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VelocityServerConnection serverConnection = player.getConnectedServer();
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if (serverConnection != null && packet.getRandomId() == serverConnection.getLastPingId()) {
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MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null) {
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player.setPing(System.currentTimeMillis() - serverConnection.getLastPingSent());
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smc.write(packet);
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serverConnection.resetLastPingId();
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if (serverConnection != null) {
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Long sentTime = serverConnection.getPendingPings().remove(packet.getRandomId());
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if (sentTime != null) {
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MinecraftConnection smc = serverConnection.getConnection();
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if (smc != null) {
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player.setPing(System.currentTimeMillis() - sentTime);
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smc.write(packet);
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}
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}
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}
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return true;
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