Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-06 00:00:47 +01:00
Forward the keep-alive packet directly onto the client.
This improves anti-cheat compatibility.
Dieser Commit ist enthalten in:
Ursprung
5787709ed3
Commit
671df77c1f
@ -27,8 +27,9 @@ public class BackendPlaySessionHandler implements MinecraftSessionHandler {
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ClientPlaySessionHandler playerHandler =
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(ClientPlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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if (packet instanceof KeepAlive) {
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// Forward onto the server
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connection.getMinecraftConnection().write(packet);
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// Forward onto the player
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playerHandler.setLastPing(((KeepAlive) packet).getRandomId());
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connection.getProxyPlayer().getConnection().write(packet);
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} else if (packet instanceof Disconnect) {
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Disconnect original = (Disconnect) packet;
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connection.getProxyPlayer().handleConnectionException(connection.getServerInfo(), original);
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@ -25,7 +25,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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private static final int MAX_PLUGIN_CHANNELS = 128;
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private final ConnectedPlayer player;
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private ScheduledFuture<?> pingTask;
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private long lastPing = -1;
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private boolean spawned = false;
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private final List<UUID> serverBossBars = new ArrayList<>();
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@ -36,30 +35,15 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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this.player = player;
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}
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@Override
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public void activated() {
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EventLoop loop = player.getConnection().getChannel().eventLoop();
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pingTask = loop.scheduleAtFixedRate(this::ping, 5, 15, TimeUnit.SECONDS);
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}
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private void ping() {
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long randomId = ThreadLocalRandom.current().nextInt();
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lastPing = randomId;
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KeepAlive keepAlive = new KeepAlive();
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keepAlive.setRandomId(randomId);
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player.getConnection().write(keepAlive);
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}
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@Override
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public void handle(MinecraftPacket packet) {
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if (packet instanceof KeepAlive) {
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KeepAlive keepAlive = (KeepAlive) packet;
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if (keepAlive.getRandomId() != lastPing) {
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throw new IllegalStateException("Client sent invalid keepAlive; expected " + lastPing + ", got " + keepAlive.getRandomId());
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// The last keep alive we got was probably from a different server. Let's ignore it, and hope the next
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// ping is alright.
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return;
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}
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// Do not forward the packet to the player's server, because we handle pings for all servers already.
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return;
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}
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if (packet instanceof ClientSettings) {
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@ -132,11 +116,6 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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@Override
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public void disconnected() {
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player.teardown();
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if (pingTask != null && !pingTask.isCancelled()) {
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pingTask.cancel(false);
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pingTask = null;
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}
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}
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@Override
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@ -149,6 +128,7 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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}
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public void handleBackendJoinGame(JoinGame joinGame) {
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lastPing = Long.MIN_VALUE; // reset last ping
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if (!spawned) {
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// nothing special to do here
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spawned = true;
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@ -244,4 +224,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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public EntityIdRemapper getIdRemapper() {
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return idRemapper;
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}
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public void setLastPing(long lastPing) {
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this.lastPing = lastPing;
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}
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}
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