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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

Remove duplicate in-flight connection reset

Dieser Commit ist enthalten in:
Andrew Steinborn 2020-06-03 12:18:29 -04:00
Ursprung 40ec39aa5e
Commit 669bd14779
2 geänderte Dateien mit 3 neuen und 5 gelöschten Zeilen

Datei anzeigen

@ -84,9 +84,7 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
connectionPhase = connection.getType().getInitialBackendPhase();
startHandshake();
} else {
// We need to remember to reset the in-flight connection to allow connect() to work
// properly.
proxyPlayer.resetInFlightConnection();
// Complete the result immediately. ConnectedPlayer will reset the in-flight connection.
result.completeExceptionally(future.cause());
}
});

Datei anzeigen

@ -758,12 +758,12 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
ConnectedPlayer.this, server);
connectionInFlight = con;
return con.connect().whenCompleteAsync((result, throwable) ->
this.cleanupIfRequired(con), connection.eventLoop());
this.resetIfInFlightIs(con), connection.eventLoop());
}, connection.eventLoop());
});
}
private void cleanupIfRequired(VelocityServerConnection establishedConnection) {
private void resetIfInFlightIs(VelocityServerConnection establishedConnection) {
if (establishedConnection == connectionInFlight) {
resetInFlightConnection();
}