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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-09-29 14:40:21 +02:00

Reset in-flight connection only if the server disconnects the client.

Dieser Commit ist enthalten in:
Andrew Steinborn 2020-05-25 11:44:02 -04:00
Ursprung b0f1398b45
Commit 64c16e61d2

Datei anzeigen

@ -766,11 +766,12 @@ public class ConnectedPlayer implements MinecraftConnectionAssociation, Player {
public CompletableFuture<Result> connect() { public CompletableFuture<Result> connect() {
return this.internalConnect() return this.internalConnect()
.whenCompleteAsync((status, throwable) -> { .whenCompleteAsync((status, throwable) -> {
if (status != null && !status.isSafe()) { if (status != null && !status.isSuccessful()) {
// If it's not safe to continue the connection we need to shut it down. if (!status.isSafe()) {
handleConnectionException(status.getAttemptedConnection(), throwable, true); handleConnectionException(status.getAttemptedConnection(), throwable, false);
} else if ((status != null && !status.isSuccessful())) { } else if (status.getStatus() == Status.SERVER_DISCONNECTED) {
resetInFlightConnection(); resetInFlightConnection();
}
} }
}, connection.eventLoop()) }, connection.eventLoop())
.thenApply(x -> x); .thenApply(x -> x);