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Mirror von https://github.com/PaperMC/Velocity.git synchronisiert 2024-11-17 05:20:14 +01:00

I think we dont need this comment

Dieser Commit ist enthalten in:
Leymooo 2018-09-12 16:28:34 +03:00
Ursprung bc86a12c57
Commit 6196f94adf

Datei anzeigen

@ -52,7 +52,7 @@ public class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLoginCompon
} }
/** /**
* Represents an "allowed/allowed with online mode/denied" result with a reason allowed for denial. * Represents an "allowed/allowed with forced online\offline mode/denied" result with a reason allowed for denial.
*/ */
public static class PreLoginComponentResult extends ResultedEvent.ComponentResult { public static class PreLoginComponentResult extends ResultedEvent.ComponentResult {
private static final PreLoginComponentResult ALLOWED = new PreLoginComponentResult((Component) null); private static final PreLoginComponentResult ALLOWED = new PreLoginComponentResult((Component) null);
@ -61,10 +61,7 @@ public class PreLoginEvent implements ResultedEvent<PreLoginEvent.PreLoginCompon
private final boolean onlineMode; private final boolean onlineMode;
private final boolean forceOfflineMode; private final boolean forceOfflineMode;
/**
* Allows online mode to be enabled for the player connection, if Velocity is running in offline mode.
* @param allowedOnlineMode if true, online mode will be used for the connection
*/
private PreLoginComponentResult(boolean allowedOnlineMode, boolean forceOfflineMode) { private PreLoginComponentResult(boolean allowedOnlineMode, boolean forceOfflineMode) {
super(true, null); super(true, null);
this.onlineMode = allowedOnlineMode; this.onlineMode = allowedOnlineMode;