Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Use the player's event loop for their server connections.
This approach reduces context switching, giving us that much extra boost in throughput.
Dieser Commit ist enthalten in:
Ursprung
865f9e5ef9
Commit
56873712ec
@ -41,6 +41,7 @@ import com.velocitypowered.proxy.util.VelocityChannelRegistrar;
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import com.velocitypowered.proxy.util.ratelimit.Ratelimiter;
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import com.velocitypowered.proxy.util.ratelimit.Ratelimiters;
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import io.netty.bootstrap.Bootstrap;
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import io.netty.channel.EventLoopGroup;
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import java.io.IOException;
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import java.net.InetSocketAddress;
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import java.nio.file.Files;
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@ -239,6 +240,10 @@ public class VelocityServer implements ProxyServer {
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return this.cm.createWorker();
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}
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public Bootstrap initializeGenericBootstrap(EventLoopGroup group) {
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return this.cm.createWorker(group);
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}
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public boolean isShutdown() {
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return shutdown;
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}
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@ -71,7 +71,9 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
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*/
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public CompletableFuture<ConnectionRequestBuilder.Result> connect() {
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CompletableFuture<ConnectionRequestBuilder.Result> result = new CompletableFuture<>();
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server.initializeGenericBootstrap()
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// Note: we use the event loop for the connection the player is on. This reduces context
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// switches.
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server.initializeGenericBootstrap(proxyPlayer.getMinecraftConnection().eventLoop())
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.handler(new ChannelInitializer<Channel>() {
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@Override
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protected void initChannel(Channel ch) throws Exception {
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@ -108,15 +108,21 @@ public final class ConnectionManager {
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});
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}
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public Bootstrap createWorker() {
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return this.createWorker(this.workerGroup);
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}
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/**
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* Creates a TCP {@link Bootstrap} using Velocity's event loops.
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*
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* @param group the event loop group to use
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*
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* @return a new {@link Bootstrap}
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*/
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public Bootstrap createWorker() {
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public Bootstrap createWorker(EventLoopGroup group) {
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return new Bootstrap()
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.channel(this.transportType.socketChannelClass)
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.group(this.workerGroup)
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.group(group)
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.option(ChannelOption.TCP_NODELAY, true)
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.option(ChannelOption.CONNECT_TIMEOUT_MILLIS,
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this.server.getConfiguration().getConnectTimeout())
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