Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Use the player's event loop for their server connections.
This approach reduces context switching, giving us that much extra boost in throughput.
Dieser Commit ist enthalten in:
Ursprung
865f9e5ef9
Commit
56873712ec
@ -41,6 +41,7 @@ import com.velocitypowered.proxy.util.VelocityChannelRegistrar;
|
|||||||
import com.velocitypowered.proxy.util.ratelimit.Ratelimiter;
|
import com.velocitypowered.proxy.util.ratelimit.Ratelimiter;
|
||||||
import com.velocitypowered.proxy.util.ratelimit.Ratelimiters;
|
import com.velocitypowered.proxy.util.ratelimit.Ratelimiters;
|
||||||
import io.netty.bootstrap.Bootstrap;
|
import io.netty.bootstrap.Bootstrap;
|
||||||
|
import io.netty.channel.EventLoopGroup;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.net.InetSocketAddress;
|
import java.net.InetSocketAddress;
|
||||||
import java.nio.file.Files;
|
import java.nio.file.Files;
|
||||||
@ -239,6 +240,10 @@ public class VelocityServer implements ProxyServer {
|
|||||||
return this.cm.createWorker();
|
return this.cm.createWorker();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Bootstrap initializeGenericBootstrap(EventLoopGroup group) {
|
||||||
|
return this.cm.createWorker(group);
|
||||||
|
}
|
||||||
|
|
||||||
public boolean isShutdown() {
|
public boolean isShutdown() {
|
||||||
return shutdown;
|
return shutdown;
|
||||||
}
|
}
|
||||||
|
@ -71,7 +71,9 @@ public class VelocityServerConnection implements MinecraftConnectionAssociation,
|
|||||||
*/
|
*/
|
||||||
public CompletableFuture<ConnectionRequestBuilder.Result> connect() {
|
public CompletableFuture<ConnectionRequestBuilder.Result> connect() {
|
||||||
CompletableFuture<ConnectionRequestBuilder.Result> result = new CompletableFuture<>();
|
CompletableFuture<ConnectionRequestBuilder.Result> result = new CompletableFuture<>();
|
||||||
server.initializeGenericBootstrap()
|
// Note: we use the event loop for the connection the player is on. This reduces context
|
||||||
|
// switches.
|
||||||
|
server.initializeGenericBootstrap(proxyPlayer.getMinecraftConnection().eventLoop())
|
||||||
.handler(new ChannelInitializer<Channel>() {
|
.handler(new ChannelInitializer<Channel>() {
|
||||||
@Override
|
@Override
|
||||||
protected void initChannel(Channel ch) throws Exception {
|
protected void initChannel(Channel ch) throws Exception {
|
||||||
|
@ -108,15 +108,21 @@ public final class ConnectionManager {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Bootstrap createWorker() {
|
||||||
|
return this.createWorker(this.workerGroup);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Creates a TCP {@link Bootstrap} using Velocity's event loops.
|
* Creates a TCP {@link Bootstrap} using Velocity's event loops.
|
||||||
*
|
*
|
||||||
|
* @param group the event loop group to use
|
||||||
|
*
|
||||||
* @return a new {@link Bootstrap}
|
* @return a new {@link Bootstrap}
|
||||||
*/
|
*/
|
||||||
public Bootstrap createWorker() {
|
public Bootstrap createWorker(EventLoopGroup group) {
|
||||||
return new Bootstrap()
|
return new Bootstrap()
|
||||||
.channel(this.transportType.socketChannelClass)
|
.channel(this.transportType.socketChannelClass)
|
||||||
.group(this.workerGroup)
|
.group(group)
|
||||||
.option(ChannelOption.TCP_NODELAY, true)
|
.option(ChannelOption.TCP_NODELAY, true)
|
||||||
.option(ChannelOption.CONNECT_TIMEOUT_MILLIS,
|
.option(ChannelOption.CONNECT_TIMEOUT_MILLIS,
|
||||||
this.server.getConfiguration().getConnectTimeout())
|
this.server.getConfiguration().getConnectTimeout())
|
||||||
|
Laden…
In neuem Issue referenzieren
Einen Benutzer sperren