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synchronisiert 2024-11-17 05:20:14 +01:00
Fix typos.
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Ursprung
d708716ef6
Commit
54c5effe27
@ -403,8 +403,8 @@ public class ClientPlaySessionHandler implements MinecraftSessionHandler {
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private void doSafeClientServerSwitch(JoinGame joinGame) {
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// Some clients do not behave well with the "fast" respawn sequence. In this case we will use
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// a "safe" respawn sequence that involves sending three packets to the clients. They have the
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// same affect but tend to work better with buggier clients (Forge 1.8 in particular).
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// a "safe" respawn sequence that involves sending three packets to the client. They have the
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// same effect but tend to work better with buggier clients (Forge 1.8 in particular).
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// Send the JoinGame packet itself, unmodified.
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player.getConnection().delayedWrite(joinGame);
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