Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-16 21:10:30 +01:00
Revert strict handshake hostname checks
These will break TCPShield and Cosmic Guard plugins. Sad as this was a worthwhile mitigation.
Dieser Commit ist enthalten in:
Ursprung
501853e807
Commit
4f80d2b261
@ -97,30 +97,12 @@ public enum ProtocolUtils {
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}
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}
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/**
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* Reads a VarInt length-prefixed ASCII string from the {@code buf}, making sure to not go over
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* {@code cap} size. This method is specialized for select parts of the Minecraft protocol where
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* ASCII characters are guaranteed to be used.
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*
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* @param buf the buffer to read from
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* @param cap the maximum size of the string, in UTF-8 character length
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* @return the decoded string
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*/
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public static String readAsciiString(ByteBuf buf, int cap) {
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int length = readVarInt(buf);
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checkFrame(length >= 0, "Got a negative-length string (%s)", length);
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checkFrame(length <= cap, "Bad string size (got %s, maximum is %s)", length, cap);
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String str = buf.toString(buf.readerIndex(), length, StandardCharsets.US_ASCII);
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buf.skipBytes(length);
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return str;
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}
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public static String readString(ByteBuf buf) {
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return readString(buf, DEFAULT_MAX_STRING_SIZE);
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}
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/**
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* Reads a VarInt length-prefixed UTF-8 string from the {@code buf}, making sure to not go over
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* Reads a VarInt length-prefixed string from the {@code buf}, making sure to not go over
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* {@code cap} size.
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* @param buf the buffer to read from
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* @param cap the maximum size of the string, in UTF-8 character length
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@ -1,19 +1,13 @@
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package com.velocitypowered.proxy.protocol.packet;
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import static com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants.HANDSHAKE_HOSTNAME_TOKEN;
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import com.velocitypowered.api.network.ProtocolVersion;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.connection.forge.legacy.LegacyForgeConstants;
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import com.velocitypowered.proxy.protocol.MinecraftPacket;
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import com.velocitypowered.proxy.protocol.ProtocolUtils;
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import io.netty.buffer.ByteBuf;
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public class Handshake implements MinecraftPacket {
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// This size was chosen to ensure Forge clients can still connect even with very long hostnames.
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// While DNS technically allows any character to be used, in practice ASCII is used.
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private static final int MAXIMUM_HOSTNAME_LENGTH = 255 + HANDSHAKE_HOSTNAME_TOKEN.length() + 1;
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private ProtocolVersion protocolVersion;
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private String serverAddress = "";
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private int port;
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@ -65,7 +59,7 @@ public class Handshake implements MinecraftPacket {
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public void decode(ByteBuf buf, ProtocolUtils.Direction direction, ProtocolVersion ignored) {
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int realProtocolVersion = ProtocolUtils.readVarInt(buf);
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this.protocolVersion = ProtocolVersion.getProtocolVersion(realProtocolVersion);
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this.serverAddress = ProtocolUtils.readAsciiString(buf, MAXIMUM_HOSTNAME_LENGTH);
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this.serverAddress = ProtocolUtils.readString(buf);
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this.port = buf.readUnsignedShort();
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this.nextStatus = ProtocolUtils.readVarInt(buf);
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}
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