Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-11-17 05:20:14 +01:00
Fix some assorted stuff.
Dieser Commit ist enthalten in:
Ursprung
6ae9798a1b
Commit
41af775cc6
@ -5,6 +5,7 @@ import com.velocitypowered.proxy.protocol.packets.Disconnect;
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import com.velocitypowered.proxy.protocol.packets.JoinGame;
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import com.velocitypowered.proxy.protocol.packets.Ping;
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import com.velocitypowered.proxy.connection.MinecraftSessionHandler;
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import com.velocitypowered.proxy.protocol.packets.Respawn;
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import io.netty.buffer.ByteBuf;
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import net.kyori.text.TextComponent;
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import net.kyori.text.format.TextColor;
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@ -36,6 +37,12 @@ public class PlaySessionHandler implements MinecraftSessionHandler {
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com.velocitypowered.proxy.connection.client.PlaySessionHandler playerHandler =
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(com.velocitypowered.proxy.connection.client.PlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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playerHandler.handleBackendJoinGame((JoinGame) packet);
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} else if (packet instanceof Respawn) {
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// Record the dimension switch, and then forward the packet on.
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com.velocitypowered.proxy.connection.client.PlaySessionHandler playerHandler =
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(com.velocitypowered.proxy.connection.client.PlaySessionHandler) connection.getProxyPlayer().getConnection().getSessionHandler();
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playerHandler.setCurrentDimension(((Respawn) packet).getDimension());
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connection.getProxyPlayer().getConnection().write(packet);
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} else {
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// Just forward the packet on. We don't have anything to handle at this time.
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connection.getProxyPlayer().getConnection().write(packet);
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@ -60,7 +60,8 @@ public class ServerConnection {
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// Velocity doesn't yet support online-mode, unfortunately. That will come soon.
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return serverInfo.getAddress().getHostString() + "\0" +
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proxyPlayer.getRemoteAddress().getHostString() + "\0" +
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UuidUtils.toUndashed(proxyPlayer.getUniqueId());
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UuidUtils.toUndashed(proxyPlayer.getUniqueId()) + "\0" +
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"[]";
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}
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private void startHandshake() {
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@ -47,7 +47,7 @@ public class PlaySessionHandler implements MinecraftSessionHandler {
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if (packet instanceof Ping) {
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Ping ping = (Ping) packet;
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if (ping.getRandomId() != lastPing) {
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// throw new IllegalStateException("Client sent invalid ping; expected " + lastPing + ", got " + ping.getRandomId());
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throw new IllegalStateException("Client sent invalid ping; expected " + lastPing + ", got " + ping.getRandomId());
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}
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// Do not forward the packet to the player's server, because we handle pings for all servers already.
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@ -102,4 +102,8 @@ public class PlaySessionHandler implements MinecraftSessionHandler {
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currentDimension = joinGame.getDimension();
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}
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}
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public void setCurrentDimension(int currentDimension) {
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this.currentDimension = currentDimension;
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}
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}
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