Mirror von
https://github.com/PaperMC/Velocity.git
synchronisiert 2024-12-24 23:30:26 +01:00
move force key checking into a system property (#736)
Dieser Commit ist enthalten in:
Ursprung
da52d09338
Commit
3501969960
@ -315,6 +315,9 @@ public class VelocityServer implements ProxyServer, ForwardingAudience {
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}
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commandManager.setAnnounceProxyCommands(configuration.isAnnounceProxyCommands());
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if (System.getProperty("auth.forceSecureProfiles") == null) {
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System.setProperty("auth.forceSecureProfiles", String.valueOf(configuration.isForceKeyAuthentication()));
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}
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} catch (Exception e) {
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logger.error("Unable to read/load/save your velocity.toml. The server will shut down.", e);
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LogManager.shutdown();
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@ -68,12 +68,14 @@ public class InitialLoginSessionHandler implements MinecraftSessionHandler {
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private @MonotonicNonNull ServerLogin login;
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private byte[] verify = EMPTY_BYTE_ARRAY;
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private LoginState currentState = LoginState.LOGIN_PACKET_EXPECTED;
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private boolean forceKeyAuthentication;
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InitialLoginSessionHandler(VelocityServer server, MinecraftConnection mcConnection,
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LoginInboundConnection inbound) {
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this.server = Preconditions.checkNotNull(server, "server");
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this.mcConnection = Preconditions.checkNotNull(mcConnection, "mcConnection");
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this.inbound = Preconditions.checkNotNull(inbound, "inbound");
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this.forceKeyAuthentication = Boolean.getBoolean("auth.forceSecureProfiles");
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}
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@Override
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@ -92,7 +94,7 @@ public class InitialLoginSessionHandler implements MinecraftSessionHandler {
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return true;
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}
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} else if (mcConnection.getProtocolVersion().compareTo(ProtocolVersion.MINECRAFT_1_19) >= 0
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&& server.getConfiguration().isForceKeyAuthentication()) {
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&& forceKeyAuthentication) {
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inbound.disconnect(Component.translatable("multiplayer.disconnect.missing_public_key"));
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return true;
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}
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